1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
   2: /* hack.mkshop.c - version 1.0.3 */
   3: 
   4: #ifndef QUEST
   5: #include "hack.h"
   6: #include "def.mkroom.h"
   7: #include "def.eshk.h"
   8: #define ESHK    ((struct eshk *)(&(shk->mextra[0])))
   9: extern struct monst *makemon();
  10: extern struct obj *mkobj_at();
  11: extern int nroom;
  12: extern char shtypes[];  /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
  13: schar shprobs[] = { 3,3,5,5,10,10,14,50 };  /* their probabilities */
  14: 
  15: mkshop(){
  16: register struct mkroom *sroom;
  17: register int sh,sx,sy,i = -1;
  18: register char let;
  19: int roomno;
  20: register struct monst *shk;
  21: #ifdef WIZARD
  22:     /* first determine shoptype */
  23:     if(wizard){
  24:         extern char *getenv();
  25:         register char *ep = getenv("SHOPTYPE");
  26:         if(ep){
  27:             if(*ep == 'z' || *ep == 'Z'){
  28:                 mkzoo(ZOO);
  29:                 return;
  30:             }
  31:             if(*ep == 'm' || *ep == 'M'){
  32:                 mkzoo(MORGUE);
  33:                 return;
  34:             }
  35:             if(*ep == 'b' || *ep == 'B'){
  36:                 mkzoo(BEEHIVE);
  37:                 return;
  38:             }
  39:             if(*ep == 's' || *ep == 'S'){
  40:                 mkswamp();
  41:                 return;
  42:             }
  43:             for(i=0; shtypes[i]; i++)
  44:                 if(*ep == shtypes[i]) break;
  45:             goto gottype;
  46:         }
  47:     }
  48: gottype:
  49: #endif WIZARD
  50:     for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
  51:         if(sroom->hx < 0) return;
  52:         if(sroom - rooms >= nroom) {
  53:             pline("rooms not closed by -1?");
  54:             return;
  55:         }
  56:         if(sroom->rtype) continue;
  57:         if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
  58:             continue;
  59:         if(
  60: #ifdef WIZARD
  61:            (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
  62: #endif WIZARD
  63:             sroom->doorct == 1) break;
  64:     }
  65: 
  66:     if(i < 0) {         /* shoptype not yet determined */
  67:         register int j;
  68: 
  69:         for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
  70:         if(!shtypes[i]) break;          /* superfluous */
  71:         if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
  72:         i = GENERAL-SHOPBASE;
  73:     }
  74:     sroom->rtype = i + SHOPBASE;
  75:     let = shtypes[i];
  76:     sh = sroom->fdoor;
  77:     sx = doors[sh].x;
  78:     sy = doors[sh].y;
  79:     if(sx == sroom->lx-1) sx++; else
  80:     if(sx == sroom->hx+1) sx--; else
  81:     if(sy == sroom->ly-1) sy++; else
  82:     if(sy == sroom->hy+1) sy--; else {
  83: #ifdef WIZARD
  84:         /* This is said to happen sometimes, but I've never seen it. */
  85:         if(wizard) {
  86:         register int j = sroom->doorct;
  87:         extern int doorindex;
  88: 
  89:         pline("Where is shopdoor?");
  90:         pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
  91:             sroom->hx, sroom->hy);
  92:         pline("doormax=%d doorct=%d fdoor=%d",
  93:             doorindex, sroom->doorct, sh);
  94:         while(j--) {
  95:             pline("door [%d,%d]", doors[sh].x, doors[sh].y);
  96:             sh++;
  97:         }
  98:         more();
  99:         }
 100: #endif WIZARD
 101:         return;
 102:     }
 103:     if(!(shk = makemon(PM_SHK,sx,sy))) return;
 104:     shk->isshk = shk->mpeaceful = 1;
 105:     shk->msleep = 0;
 106:     shk->mtrapseen = ~0;    /* we know all the traps already */
 107:     ESHK->shoproom = roomno;
 108:     ESHK->shoplevel = dlevel;
 109:     ESHK->shd = doors[sh];
 110:     ESHK->shk.x = sx;
 111:     ESHK->shk.y = sy;
 112:     ESHK->robbed = 0;
 113:     ESHK->visitct = 0;
 114:     ESHK->following = 0;
 115:     shk->mgold = 1000 + 30*rnd(100);    /* initial capital */
 116:     ESHK->billct = 0;
 117:     findname(ESHK->shknam, let);
 118:     for(sx = sroom->lx; sx <= sroom->hx; sx++)
 119:     for(sy = sroom->ly; sy <= sroom->hy; sy++){
 120:         register struct monst *mtmp;
 121:         if((sx == sroom->lx && doors[sh].x == sx-1) ||
 122:            (sx == sroom->hx && doors[sh].x == sx+1) ||
 123:            (sy == sroom->ly && doors[sh].y == sy-1) ||
 124:            (sy == sroom->hy && doors[sh].y == sy+1)) continue;
 125:         if(rn2(100) < dlevel && !m_at(sx,sy) &&
 126:            (mtmp = makemon(PM_MIMIC, sx, sy))){
 127:             mtmp->mimic = 1;
 128:             mtmp->mappearance =
 129:                 (let && rn2(10) < dlevel) ? let : ']';
 130:             continue;
 131:         }
 132:         (void) mkobj_at(let, sx, sy);
 133:     }
 134: }
 135: 
 136: mkzoo(type)
 137: int type;
 138: {
 139:     register struct mkroom *sroom;
 140:     register struct monst *mon;
 141:     register int sh,sx,sy,i;
 142:     int goldlim = 500 * dlevel;
 143:     int moct = 0;
 144:     struct permonst *morguemon();
 145: 
 146:     i = nroom;
 147:     for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
 148:         if(sroom == &rooms[nroom])
 149:             sroom = &rooms[0];
 150:         if(!i-- || sroom->hx < 0)
 151:             return;
 152:         if(sroom->rtype)
 153:             continue;
 154:         if(type == MORGUE && sroom->rlit)
 155:             continue;
 156:         if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
 157:             continue;
 158:         if(sroom->doorct == 1 || !rn2(5))
 159:             break;
 160:     }
 161:     sroom->rtype = type;
 162:     sh = sroom->fdoor;
 163:     for(sx = sroom->lx; sx <= sroom->hx; sx++)
 164:     for(sy = sroom->ly; sy <= sroom->hy; sy++){
 165:         if((sx == sroom->lx && doors[sh].x == sx-1) ||
 166:            (sx == sroom->hx && doors[sh].x == sx+1) ||
 167:            (sy == sroom->ly && doors[sh].y == sy-1) ||
 168:            (sy == sroom->hy && doors[sh].y == sy+1)) continue;
 169:         mon = makemon(
 170:            (type == MORGUE) ? morguemon() :
 171:            (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
 172:            sx, sy);
 173:         if(mon) mon->msleep = 1;
 174:         switch(type) {
 175:         case ZOO:
 176:            i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
 177:            if(i >= goldlim) i = 5*dlevel;
 178:            goldlim -= i;
 179:            mkgold((long)(10 + rn2(i)), sx, sy);
 180:            break;
 181:         case MORGUE:
 182:            /* Usually there is one dead body in the morgue */
 183:            if(!moct && rn2(3)) {
 184:             mksobj_at(CORPSE, sx, sy);
 185:             moct++;
 186:            }
 187:            break;
 188:         case BEEHIVE:
 189:            if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
 190:            break;
 191:         }
 192:     }
 193: }
 194: 
 195: struct permonst *
 196: morguemon()
 197: {
 198:     extern struct permonst pm_ghost;
 199:     register int i = rn2(100), hd = rn2(dlevel);
 200: 
 201:     if(hd > 10 && i < 10) return(PM_DEMON);
 202:     if(hd > 8 && i > 85) return(PM_VAMPIRE);
 203:     return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
 204: }
 205: 
 206: mkswamp()   /* Michiel Huisjes & Fred de Wilde */
 207: {
 208:     register struct mkroom *sroom;
 209:     register int sx,sy,i,eelct = 0;
 210:     extern struct permonst pm_eel;
 211: 
 212:     for(i=0; i<5; i++) {        /* 5 tries */
 213:         sroom = &rooms[rn2(nroom)];
 214:         if(sroom->hx < 0 || sroom->rtype ||
 215:            has_upstairs(sroom) || has_dnstairs(sroom))
 216:             continue;
 217: 
 218:         /* satisfied; make a swamp */
 219:         sroom->rtype = SWAMP;
 220:         for(sx = sroom->lx; sx <= sroom->hx; sx++)
 221:         for(sy = sroom->ly; sy <= sroom->hy; sy++)
 222:         if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
 223:                  && !m_at(sx,sy) && !nexttodoor(sx,sy)){
 224:             levl[sx][sy].typ = POOL;
 225:             levl[sx][sy].scrsym = POOL_SYM;
 226:             if(!eelct || !rn2(4)) {
 227:                 (void) makemon(PM_EEL, sx, sy);
 228:                 eelct++;
 229:             }
 230:         }
 231:     }
 232: }
 233: 
 234: nexttodoor(sx,sy)
 235: register sx,sy;
 236: {
 237:     register dx,dy;
 238:     register struct rm *lev;
 239:     for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
 240:         if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
 241:             lev->typ == SDOOR || lev->typ == LDOOR)
 242:             return(1);
 243:     return(0);
 244: }
 245: 
 246: has_dnstairs(sroom)
 247: register struct mkroom *sroom;
 248: {
 249:     return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
 250:            sroom->ly <= ydnstair && ydnstair <= sroom->hy);
 251: }
 252: 
 253: has_upstairs(sroom)
 254: register struct mkroom *sroom;
 255: {
 256:     return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
 257:            sroom->ly <= yupstair && yupstair <= sroom->hy);
 258: }
 259: 
 260: isbig(sroom)
 261: register struct mkroom *sroom;
 262: {
 263:     register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
 264:     return( area > 20 );
 265: }
 266: 
 267: dist2(x0,y0,x1,y1){
 268:     return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
 269: }
 270: 
 271: sq(a) int a; {
 272:     return(a*a);
 273: }
 274: #endif QUEST

Defined functions

dist2 defined in line 267; used 1 times
has_dnstairs defined in line 246; used 3 times
has_upstairs defined in line 253; used 3 times
isbig defined in line 260; used 1 times
  • in line 71
mkshop defined in line 15; used 2 times
mkswamp defined in line 206; used 2 times
mkzoo defined in line 136; used 6 times
morguemon defined in line 195; used 2 times
nexttodoor defined in line 234; used 1 times
sq defined in line 271; used 1 times

Defined variables

shprobs defined in line 13; used 1 times
  • in line 69

Defined macros

ESHK defined in line 8; used 10 times
Last modified: 1985-10-01
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