1: /*
   2:  *  Hunt
   3:  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
   4:  *  San Francisco, California
   5:  *
   6:  *  Copyright (c) 1985 Regents of the University of California.
   7:  *  All rights reserved.  The Berkeley software License Agreement
   8:  *  specifies the terms and conditions for redistribution.
   9:  *
  10:  * 	@(#) answer.c 1.1 (2.11BSD) 96/7/10
  11:  */
  12: 
  13: # include   "hunt.h"
  14: # include   <errno.h>
  15: # include   <unistd.h>      /* for gethostid() */
  16: 
  17: # define    MAXPERMACH  3   /* Max player/monitor per machine */
  18: 
  19: static char Ttyname[NAMELEN];
  20: 
  21: answer()
  22: {
  23:     register PLAYER     *pp;
  24:     register int        newsock;
  25:     register FILE       *tmpfd;
  26: # ifdef MONITOR
  27:     static FLAG     monitor;
  28: # endif MONITOR
  29:     static char     name[NAMELEN];
  30:     static int      socklen;
  31:     static u_long       machine;
  32:     static u_long       uid;
  33:     static SOCKET       sockstruct;
  34: # ifdef OLDIPC
  35:     extern SOCKET       Daemon;
  36: # endif OLDIPC
  37: 
  38: # ifdef INTERNET
  39:     socklen = sizeof sockstruct;
  40: # else
  41:     socklen = sizeof sockstruct - 1;
  42: # endif INTERNET
  43:     errno = 0;
  44: # ifndef OLDIPC
  45:     if ((newsock = accept(Socket, &sockstruct, &socklen)) < 0)
  46: # else OLDIPC
  47:     if (accept(Socket, &sockstruct) < 0)
  48: # endif OLDIPC
  49:     {
  50:         if (errno == EINTR)
  51:             return;
  52:         perror("accept");
  53:         cleanup(1);
  54:     }
  55: # ifdef OLDIPC
  56:     newsock = Socket;
  57:     Socket = socket(SOCK_STREAM, 0, (struct sockaddr *) &Daemon,
  58:         SO_ACCEPTCONN);
  59:     if (Socket < 0) {
  60:         perror("new accept socket");
  61:         cleanup(1);
  62:     }
  63:     Sock_mask = (1 << Socket);
  64:     Fds_mask |= Sock_mask;
  65:     if (Socket >= Num_fds)
  66:         Num_fds = Socket + 1;
  67: # endif OLDIPC
  68: 
  69:     tmpfd = fdopen(newsock, "w");
  70: 
  71: # ifdef INTERNET
  72:     machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
  73: # else INTERNET
  74:     if (machine == 0)
  75:         machine = gethostid();
  76: # endif INTERNET
  77:     (void) putw(getpid(), tmpfd);
  78:     (void) read(newsock, (char *) &uid, sizeof uid);
  79:     uid = ntohl(uid);
  80:     (void) read(newsock, name, NAMELEN);
  81:     (void) read(newsock, Ttyname, NAMELEN);
  82: # ifdef MONITOR
  83:     (void) read(newsock, (char *) &monitor, sizeof monitor);
  84: # endif MONITOR
  85: 
  86:     if (reached_limit(machine)) {
  87:         socklen = 0;
  88:         (void) write(newsock, (char *) &socklen, sizeof socklen);
  89:         (void) close(newsock);
  90: # ifdef OLDIPC
  91:         Fds_mask &= ~(1 << newsock);
  92: # endif OLDIPC
  93:         return;
  94:     }
  95: 
  96: # ifdef MONITOR
  97:     if (monitor)
  98:         if (End_monitor < &Monitor[MAXMON])
  99:             pp = End_monitor++;
 100:         else {
 101:             socklen = 0;
 102:             (void) write(newsock, (char *) &socklen,
 103:                 sizeof socklen);
 104:             (void) close(newsock);
 105:             return;
 106:         }
 107:     else
 108: # endif MONITOR
 109:         if (End_player < &Player[MAXPL])
 110:             pp = End_player++;
 111:         else {
 112:             socklen = 0;
 113:             (void) write(newsock, (char *) &socklen,
 114:                 sizeof socklen);
 115:             (void) close(newsock);
 116:             return;
 117:         }
 118: 
 119:     pp->p_ident = get_ident(machine, uid, name);
 120:     pp->p_output = tmpfd;
 121:     pp->p_death[0] = '\0';
 122:     pp->p_fd = newsock;
 123:     pp->p_mask = (1 << pp->p_fd);
 124: # ifndef OLDIPC
 125:     Fds_mask |= pp->p_mask;
 126:     if (pp->p_fd >= Num_fds)
 127:         Num_fds = pp->p_fd + 1;
 128: # endif OLDIPC
 129: 
 130:     pp->p_y = 0;
 131:     pp->p_x = 0;
 132: 
 133: # ifdef MONITOR
 134:     if (monitor)
 135:         stmonitor(pp);
 136:     else
 137: # endif MONITOR
 138:         stplayer(pp);
 139: }
 140: 
 141: # ifdef MONITOR
 142: stmonitor(pp)
 143: register PLAYER *pp;
 144: {
 145:     register int    line;
 146:     register PLAYER *npp;
 147: 
 148:     bcopy((char *) Maze, (char *) pp->p_maze, sizeof Maze);
 149: 
 150:     drawmaze(pp);
 151: 
 152:     (void) sprintf(Buf, "%5.5s%c%-10.10s", " ", stat_char(pp),
 153:         pp->p_ident->i_name);
 154:     line = STAT_MON_ROW + 1 + (pp - Monitor);
 155:     for (npp = Player; npp < End_player; npp++) {
 156:         cgoto(npp, line, STAT_NAME_COL);
 157:         outstr(npp, Buf, STAT_NAME_LEN);
 158:     }
 159:     for (npp = Monitor; npp < End_monitor; npp++) {
 160:         cgoto(npp, line, STAT_NAME_COL);
 161:         outstr(npp, Buf, STAT_NAME_LEN);
 162:     }
 163: 
 164:     sendcom(pp, REFRESH);
 165:     sendcom(pp, READY, 0);
 166:     (void) fflush(pp->p_output);
 167: }
 168: # endif MONITOR
 169: 
 170: stplayer(newpp)
 171: register PLAYER *newpp;
 172: {
 173:     register int    x, y;
 174:     register PLAYER *pp;
 175: 
 176:     Nplayer++;
 177: 
 178:     for (y = 0; y < UBOUND; y++)
 179:         for (x = 0; x < WIDTH; x++)
 180:             newpp->p_maze[y][x] = Maze[y][x];
 181:     for (     ; y < DBOUND; y++) {
 182:         for (x = 0; x < LBOUND; x++)
 183:             newpp->p_maze[y][x] = Maze[y][x];
 184:         for (     ; x < RBOUND; x++)
 185:             newpp->p_maze[y][x] = SPACE;
 186:         for (     ; x < WIDTH;  x++)
 187:             newpp->p_maze[y][x] = Maze[y][x];
 188:     }
 189:     for (     ; y < HEIGHT; y++)
 190:         for (x = 0; x < WIDTH; x++)
 191:             newpp->p_maze[y][x] = Maze[y][x];
 192: 
 193:     do {
 194:         x = rand_num(WIDTH - 1) + 1;
 195:         y = rand_num(HEIGHT - 1) + 1;
 196:     } while (Maze[y][x] != SPACE);
 197:     newpp->p_over = SPACE;
 198:     newpp->p_x = x;
 199:     newpp->p_y = y;
 200:     newpp->p_undershot = FALSE;
 201: 
 202: # ifdef START_FLYING
 203:     /* This is only for debugging */
 204:     newpp->p_flying = rand_num(20);
 205:     newpp->p_flyx = 2 * rand_num(6) - 5;
 206:     newpp->p_flyy = 2 * rand_num(6) - 5;
 207:     newpp->p_face = FLYER;
 208: # else START_FLYING
 209:     newpp->p_flying = -1;
 210:     rand_face(newpp);
 211: # endif START_FLYING
 212:     newpp->p_damage = 0;
 213:     newpp->p_damcap = MAXDAM;
 214:     newpp->p_nchar = 0;
 215:     newpp->p_ncount = 0;
 216:     newpp->p_nexec = 0;
 217:     newpp->p_ammo = ISHOTS;
 218:     newpp->p_scan = -1;
 219:     newpp->p_cloak = CLOAKLEN;
 220:     newpp->p_ncshot = 0;
 221: 
 222:     do {
 223:         x = rand_num(WIDTH - 1) + 1;
 224:         y = rand_num(HEIGHT - 1) + 1;
 225:     } while (Maze[y][x] != SPACE);
 226:     Maze[y][x] = GMINE;
 227: # ifdef MONITOR
 228:     for (pp = Monitor; pp < End_monitor; pp++)
 229:         check(pp, y, x);
 230: # endif MONITOR
 231: 
 232:     do {
 233:         x = rand_num(WIDTH - 1) + 1;
 234:         y = rand_num(HEIGHT - 1) + 1;
 235:     } while (Maze[y][x] != SPACE);
 236:     Maze[y][x] = MINE;
 237: # ifdef MONITOR
 238:     for (pp = Monitor; pp < End_monitor; pp++)
 239:         check(pp, y, x);
 240: # endif MONITOR
 241: 
 242:     (void) sprintf(Buf, "%5.2f%c%-10.10s", newpp->p_ident->i_score,
 243:         stat_char(newpp), newpp->p_ident->i_name);
 244:     y = STAT_PLAY_ROW + 1 + (newpp - Player);
 245:     for (pp = Player; pp < End_player; pp++) {
 246:         if (pp != newpp) {
 247:             char    smallbuf[10];
 248: 
 249:             pp->p_ammo += NSHOTS;
 250:             newpp->p_ammo += NSHOTS;
 251:             cgoto(pp, y, STAT_NAME_COL);
 252:             outstr(pp, Buf, STAT_NAME_LEN);
 253:             (void) sprintf(smallbuf, "%3d", pp->p_ammo);
 254:             cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
 255:             outstr(pp, smallbuf, 3);
 256:         }
 257:     }
 258: # ifdef MONITOR
 259:     for (pp = Monitor; pp < End_monitor; pp++) {
 260:         cgoto(pp, y, STAT_NAME_COL);
 261:         outstr(pp, Buf, STAT_NAME_LEN);
 262:     }
 263: # endif MONITOR
 264: 
 265:     drawmaze(newpp);
 266:     drawplayer(newpp, TRUE);
 267:     look(newpp);
 268: # ifdef START_FLYING
 269:     /* Make sure that the position you enter in will be erased */
 270:     showexpl(newpp->p_y, newpp->p_x, FLYER);
 271: # endif START_FLYING
 272:     sendcom(newpp, REFRESH);
 273:     sendcom(newpp, READY, 0);
 274:     (void) fflush(newpp->p_output);
 275: }
 276: 
 277: /*
 278:  * rand_face:
 279:  *	Give the player a random facing direction
 280:  */
 281: rand_face(pp)
 282: register PLAYER *pp;
 283: {
 284:     switch (rand_num(4)) {
 285:       case 0:
 286:         pp->p_face = LEFTS;
 287:         break;
 288:       case 1:
 289:         pp->p_face = RIGHT;
 290:         break;
 291:       case 2:
 292:         pp->p_face = BELOW;
 293:         break;
 294:       case 3:
 295:         pp->p_face = ABOVE;
 296:         break;
 297:     }
 298: }
 299: 
 300: /*
 301:  * get_ident:
 302:  *	Get the score structure of a player
 303:  */
 304: IDENT *
 305: get_ident(machine, uid, name)
 306: u_long  machine;
 307: u_long  uid;
 308: char    *name;
 309: {
 310:     register IDENT  *ip;
 311:     static IDENT    punt;
 312: 
 313:     for (ip = Scores; ip != NULL; ip = ip->i_next)
 314:         if (ip->i_machine == machine && ip->i_uid == uid &&
 315:             strncmp(ip->i_name, name, NAMELEN) == 0)
 316:             break;
 317: 
 318:     if (ip != NULL) {
 319:         ip->i_entries++;
 320:         ip->i_score = ip->i_kills / (double) ip->i_entries;
 321:     }
 322:     else {
 323:         ip = (IDENT *) malloc(sizeof (IDENT));
 324:         if (ip == NULL) {
 325:             /* Fourth down, time to punt */
 326:             ip = &punt;
 327:         }
 328:         ip->i_machine = machine;
 329:         ip->i_uid = uid;
 330:         strncpy(ip->i_name, name, NAMELEN);
 331:         ip->i_kills = 0;
 332:         ip->i_entries = 1;
 333:         ip->i_score = 0;
 334:         ip->i_next = Scores;
 335:         Scores = ip;
 336:     }
 337: 
 338:     return ip;
 339: }
 340: 
 341: /*
 342:  * reached_limit:
 343:  *	Returns whether the limit of x persons per machine has been reached
 344:  */
 345: reached_limit(machine)
 346: u_long  machine;
 347: {
 348:     register PLAYER *pp;
 349:     register int    count;
 350: 
 351:     count = 0;
 352:     for (pp = Player; pp < End_player; pp++)
 353:         if (pp->p_ident->i_machine == machine)
 354:             count++;
 355:     for (pp = Monitor; pp < End_monitor; pp++)
 356:         if (pp->p_ident->i_machine == machine)
 357:             count++;
 358:     return count >= MAXPERMACH;
 359: }

Defined functions

answer defined in line 21; used 2 times
get_ident defined in line 304; used 2 times
rand_face defined in line 281; used 2 times
reached_limit defined in line 345; used 1 times
  • in line 86
stmonitor defined in line 142; used 1 times
stplayer defined in line 170; used 1 times

Defined variables

Ttyname defined in line 19; used 1 times
  • in line 81

Defined macros

MAXPERMACH defined in line 17; used 1 times
Last modified: 1996-07-11
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 4339
Valid CSS Valid XHTML 1.0 Strict