.de FN .sp 1 \f3\\$1 \\$2\f1 \" command name, and key binding .sp 0 \" To fool the filling .. .TH JOVE LSRHS .SH NAME jove - Jonathan's Own Version of Emacs .SH SYNOPSIS .B jove [-t tagname] [file1 file2 ... ] .SH DESCRIPTION .ll 65 .ad .PP Jove is an interactive display oriented editor which allows one to modify text easily. Jove stands for \f3Jonathan's Own Version of Emacs\f1. This editor is modeled after the EMACS written at MIT by Richard Stallman. Jove has tried to stick to the conventions of real EMACS, but has strayed away from them in several places. The real EMACS is extensible, which means the user can change the way the editor behaves to his own liking. He can do this by changing the commands that each key invokes or by writing new commands. Although new commands cannot be written in \f3jove\f1, existing commands can be \f3bound\f1 to any key. There are several concepts a user needs to understand before he can use the editor to his full advantage. The three most important are \f3buffers\f1, \f3windows\f1 and \f3command binding\f1. .PP In most cases, Jove is used to edit already existing files. Jove reads files into \f3buffers\f1. A \f3buffer\f1 is where Jove stores its version of the file; changes made in the editor are made to the buffer, not the original file. If the user makes a change but wishes he did not, he can simply reread the file from the disk into a fresh buffer. If Jove is given no files to edit it creates an empty buffer with no file associated with it. When the user has finished editing and is satisfied with his changes, he can save the buffer to a file with the \f3write-named-file\f1 command. This command asks for a file name and writes the contents of the buffer to that file. Once a buffer is written to a file, the old version of the file is gone forever, so be careful!! Jove complains if the buffer is modified and an attempt is made to leave before saving the changes. It says \f3Modified buffers exists. Leave anyway?\f1. Answering \f3no\f1 to this question will leave the user in the editor so that he can write the buffers he wishes. If he wants to exit, e.g. he made a mistake, he should answer \f3yes\f1. .PP The current position in a buffer is called the \f3point\f1. The \f3point\f1 should not be thought of as being on a character, rather as being between two characters, namely the character before the cursor and the character under the cursor. .PP Jove supports multiple buffers. This means that more than one file can be edited at a time, each file having its own buffer. Jove remembers what each buffer looks like while it is not in use. This makes it possible to jump around from one buffer to another without losing any previous changes, and without having to save the changes each time a new buffer is selected. Each buffer has its own set of characteristics that jove also remembers, so switching from one buffer to another can change the way the editor behaves. Jove uses \f3windows\f1 to show what the buffer looks like at any time. .PP Often files are too large to fit in the terminals screen all at once. While in the editor, the screen acts as a \f3window\f1 into a buffer, always showing what the buffer looks like. If the point moves past the top or bottom of the window, the window moves to where the point has moved. When a line is too long to fit on the terminal, jove shows this by putting an \f3!\f1 at the end of the line. Moving the point to a position that is off the screen horizontally causes the line containing the point to be \f3scrolled\f1 to the right or the left such that the \f3point\f1 is visible. Only the current line is ever scrolled. If the line containing the point is scrolled and the point moves to a different line, the scrolled line automatically moved back to its normal position. The window reflects what is being done as it is being done, so what you see is ALWAYS what you get. .PP Initially there is only one window, but it is possible to divide a window so that there are two smaller windows. The smaller windows are exactly the same as the original window except for the amount of the buffer each can show at a time. Sometimes the same buffer will be shown in more than one window, and other times there will be a different buffer in each window. .PP There are many commands built into jove. There is a command handler in jove that prompts for commands. When the name of a command typed in is unambiguous, that command will be executed. Since it is very slow to have to type in the name of each command every time it is needed, jove makes it possible to \f3bind\f1 commands to keys. When a command is \f3bound\f1 to a key any future hits on that key will invoke that command. All the printing characters are \f3initially\f1 bound to the function \f3self-insert\f1 so that typing any one of the printing characters causes it to be inserted into the text. Any of the existing commands can be bound to any key. Since there are more commands than there are keys, two keys are treated as \f3prefix\f1 commands. When a key bound to one of the prefix commands is typed, the next character typed is interpreted on the basis that it was preceded by one of the prefix keys. Initially \f3^X\f1 and \f3ESC\f1 are the prefix keys, and as you will see, many of the built in commands are initially bound to these "two stroke" keys. .PP Users will likely want to modify the default key bindings to his liking. Since it would be quite a pain to have to set up the bindings each time jove is started up, jove reads commands from the file \f3.joverc\f1 in the user's home directory. This commands are read as if they were typed to the command handler during an edit. There can be only one command per line in the init file. The \f3source\f1 command can be used to read commands from a specified file. This means that a macro can be used to change the key bindings, e.g. to enter a mode, by reading from a specified file which contains all the new bindings. .PP Jove is invoked by simply typing \f3jove\f1 to either \f3shell\f1 or \f3C-shell\f1. If arguments are provided on the command line, jove treats each as a file to be read, and reads it into its own buffer. The current buffer will be the first file read in, and the point will be at the beginning of the buffer. There is one exception. If jove sees a \f3-t\f1 on the command line it takes the next word to be a C tag and reads in the file containing that tag. Inexperienced users need not worry about that though. At the bottom of each window is the \f3mode line\f1 associated with that window. A typical mode line might look like this: .sp 1 .nf \f3JOVE (TE) Buffer: jove.1 "jove.1" *\f1 .fi .sp 1 The mode line always says \f3JOVE\f1. The \f3TE\f1 inside the parentheses means the editor is in \f3text-fill\f1 mode (see \f3modes\f1 below). In this example the name of the buffer is \f3jove.1\f1 and the name inside the quotes is the file. In this case the file is \f3jove.1\f1; in general the buffer name and the file name are the same. The \f3*\f1 at the end of the line indicates that the buffer has been modified but not saved. The very bottom line on the screen is the \f3message line\f1. This is where jove prints any messages and where jove prompts the user for more input. For example, when the user wants to save his buffer, jove would ask for a file name to use on this line. .PP Once invoked, Jove is ready to accept commands from the user. Most of the editor commands move the point around in the buffer and others change what the buffer looks like. These commands operate on single characters, words, lines, and on regions. One of the more common editor commands is the \f3self-insert\f1 command. .PP The \f3self-insert\f1 command simply inserts the character that invoked it into the buffer at the point. Because the point is really between two characters, inserting a character at point pushes all the characters, from the point to the end of the line, over to the right to make room for the new character. The point moves one to the right staying just ahead of the newly inserted character. This means that if the user wants to insert a word, he can just type the word. If the point did not move as he typed, he would have to move forward a character after each letter of the word was typed. Characters which are not self inserting, for example those which are other editor commands, also can be inserted but must be \f3quoted\f1 first. This is done with the \f3quote-char\f1 command which inserts the next character typed no matter what character it is. .PP \f3CONTROL-Q\f1 (that is the \f3CTRL\f1 key typed with the \f3Q\f1 key at the same time) is an example of a \f3control\f1 character. \f3^Q\f1 is short hand for \f3CONTROL-Q\f1. Many of the editor commands are \f3bound\f1 to \f3control\f1 keys initially since the rest of the characters are \f3self-inserting\f1. \f3Escape\f1 characters are different from \f3control\f1 character in that they are typed in two keys strokes, namely the \f3ESC\f1 key followed by any other key. If there is not a command bound to the \f3escape \f1 sequence, the editor will complain. .PP The commands \f3forward-character\f1 and \f3backward-character\f1 are bound to the keys \f3^F\f1 and \f3^B\f1 respectively. They move forward and backward one character position in the buffer. The commands \f3forward-word\f1 and \f3backward-word\f1 are bound to the keys \f3ESCAPE-F\f1 and \f3ESCAPE-B\f1 respectively. They are the same is the \f3^F\f1 and \f3^B\f1 commands except that they operate on \f3words\f1. The commands \f3next-line\f1 and \f3previous-line\f1 are examples are commands that operate on lines. There are commands that delete text in units of characters, words, and lines also. \f3delete-next-character\f1 deletes the character after point and \f3delete-previous-character\f1 deletes the character before point. \f3delete-next-word\f1 and \f3delete-previous-word\f1 are the same as the two delete character functions except that they operate on words. .PP Sometimes it is useful to run a command a specific number of times, for example to move down 10 lines, the sequence \f3ESC-10-^N\f1 will work, if the \f3^N\f1 is bound to the \f3next-line\f1 command. In general, \f3ESCAPE\f1 followed by a number, followed by a command, runs that command \f3number\f1 times. This is called giving the command a numeric argument, or providing a prefix argument. Some of the commands ignore numeric arguments, for example \f3read-file\f1, but most of the commands use the numeric argument. .PP A \f3region\f1 is defined as all the text between two buffer positions. \f3Marks\f1 provides a way to remember a position in the buffer other than the point. The \f3set-mark\f1 command sets a mark to where the point is at the time the command is invoked. Once a mark is set, the user can move the point anywhere else and later use various commands to manipulate the mark. Aside from delimiting the region, the mark is also useful for remembering a spot that you may want to go back to. To make this feature more useful, JOVE remembers 19 previous locations of the mark. Most commands that set the mark push the old mark onto this stack. To return to a marked location, invoking the \f3set-mark\f1 command with a prefix argument (e.g. \f3^U-^@\f1) will do. This moves the point to where the mark was, and restores the mark from the stack of former marks. So repeated use of this command moves point to all of the old marks on the stack, one by one. Since the stack is actually a ring, enough uses of \f3^U-^@\f1 bring the point back to where it was originally. PP. It is sometimes necessary to get from one place in a buffer to another quickly. Using the primitive motion commands would work, but would be rather slow. \f3Search commands\f1 provide a quick and easy way to move over large portions of text. The user is prompted for a string to search for. The search starts from the point, so forward searches will not find any matches that are before the point, and reverse searches will not find any matches after the point. If the search was forward and the editor manages to find the string, the point moves to the end of the string. If the search was backward and the editor finds the string, the point moves to the beginning of the string. Otherwise the user will be informed of the failure and left where he was. Jove supports \f3regular expressions\f1 also, but they are rather complicated. For complete documentation see \f3ed(1)\f1 in the UPM. Another useful command is the \f3replace-search\f1 command. This command prompts the user for a search string, then prompts for a replacement string, and then searches the buffer for the search string replacing all occurrences with the replacement string. .bp Here is a list of all the commands, with a short description of each and the key that the command is initially bound to. .PP .so /u1/jpayne/jove/lib/commands.1 .ta 4 12 .sp 2 .bp The following are list of variables which change the way the editor behaves. All the variables, and the effect they have on the behavior of the editor, are listed below. When certain variables are set to non-zero values, jove prints their abbreviations (in parentheses) on the mode line. .PP .ta 30 .FN allow-^S-and-^Q When set to non-zero, jove disables the stop (XOFF) and start (XON) characters, thus making it possible to bind editor commands to those keys. Most often, the \f3^S\f1 and \f3^Q\f1 keys are the stop and start characters, which means when this variable is set, \f3search-forward\f1 can be bound to \f3^S\f1, and \f3quote-char\f1 can be bound to \f3^Q\f1, like they are supposed to be bound. .FN auto-indent (AI) This variable affects the way the \f3RETURN\f1 key works. Normally typing \f3RETURN\f1 divides the current line at point moving point down to the next line. That still happens in this mode but the line is automatically indented the same as the previous line. This is useful for structure programming languages like C and PASCAL. .FN c-mode (C) This mode the tab character and the \f3}\f1. Instead of just inserting the tab, the editor determines where the tab ought to be for the C language and tabs to there instead. The same thing happens with the close brace. It is tabbed to the right place and then inserted. .FN case-independent-search (CIS) This affects the way search works. When in this mode, jove ignores the difference between upper case and lower case so \f3A\f1 matches \f3a\f1 as well as \f3A\f1. .FN internal-tabstop (not-shown) This tells jove how many spaces a tab should take up when it is printed. The default is 8. .FN magic (MA) This mode makes regular expression available. This is not the default because for new users because certain characters in the search strijng do not always do what they normally would. .FN make-all-at-once Tells the editor to run \f3make\f1 with the \f3-k\f1 option when running the \f3compile-it\f1 command. .FN over-write (OV) This mode changes the way self-inserting characters work. Instead of pushing the rest of the line over, the character after the point is replaced. .FN physical-tapstop This tells jove how big the tabstops are for the specific terminal. When the terminal is in \f3tabs\f1 mode (see \f3stty\f1(1)), jove will take advantage of that fact, and optimize the cursor motion using tabs. .FN right-margin (not-shown) This is used by the \f3justify-paragram\f1 command, and says how long it should try to make each line. .FN show-match (SM) This affects the close parenthesis (brace) characters. When one of those is typed in this mode it is inserted normally. Then the cursor flashes to the matching open parenthesis (brace) for one second and then move back to point. If the match was not on the screen, nothing happens. If there is no match the user is informed of the error. .FN single-scroll This changes the way the editor behaves when the point moves out of the range of a window. Instead of centering the line containing the point, the editor leaves the line at the top, or bottom of the screen (depending on which end the point moved off). This is useful if the terminal is running at a slow baud rate. .FN text-fill (TF) When in this mode, the editor will automatically insert carriage returns when lines reach the right margin. The default \f3right-margin\f1 is 72. .FN write-files-on-make (not-shown) When non-zero, jove writes all the modified buffers when the \f3compile-it\f1 command is invoked (default is non-zero). .PP To put the editor on one of these modes, use the \f3set\f1 command. The set command prompts for one of the mode variables to set. A non-zero value means the mode is on, and a value or 0 means the mode is off. .sp 1 .nf \f3JOVE (C-SM-AI) Buffer: jove.c "jove.c" *\f1 .fi .sp 1 If in these modes, typing \f3}\f1 would cause the \f3}\f1 to be indented before inserted, and then the cursor would flash to the matching \f3{\f1. .SH FILES /usr/tmp where the temporary files are stored. .SH SEE ALSO edt(1), ed(1). .SH DIAGNOSTICS Jove diagnostics are meant to be self explanatory. .SH BUGS It doesn't garbage collect the tmp file so it could run out of tmp space when it doesn't have to. .sp 1 There should be one bind-to-key command that works for both macros and built in commands. .sp 1 There should be a way to abort \f3read-file\f1 and the search commands. .sp 1 Jove should not blow up when it tries to source a file which doesn't have editor commands in it.