.Ds .Fd addch ch \*m char ch; .sp .5 .Fd waddch win\*,ch WINDOW *win; char ch; .De Add the character .Vn ch on the window at the current \*y. If the character is a newline (\'\en\') the line will be cleared to the end, and the current \*y will be changed to the beginning off the next line if newline mapping is on, or to the next line at the same x co-ordinate if it is off. A return (\'\er\') will move to the beginning of the line on the window. Tabs (\'\et\') will be expanded into spaces in the normal tabstop positions of every eight characters. \*(Es .Ds .Fd addstr str \*m char *str; .sp .5 .Fd waddstr win\*,str WINDOW *win; char *str; .De Add the string pointed to by .Vn str on the window at the current \*y. \*(Es In this case, it will put on as much as it can. .Ds .Fd box win\*,vert\*,hor WINDOW *win; char vert\*,hor; .De .Pp Draws a box around the window using .Vn vert as the character for drawing the vertical sides, and .Vn hor for drawing the horizontal lines. If scrolling is not allowed, and the window encompasses the lower right-hand corner of the terminal, the corners are left blank to avoid a scroll. .Ds .Fd clear "" \*m .sp .5 .Fd wclear win WINDOW *win; .De Resets the entire window to blanks. If .Vn win is a screen, this sets the clear flag, which will cause a clear-screen sequence to be sent on the next .Fn refresh call. This also moves the current \*y to (0\*,0). .Ds .Fd clearok scr\*,boolf \*m WINDOW *scr; bool boolf; .De Sets the clear flag for the screen .Vn scr . If .Vn boolf is TRUE, this will force a clear-screen to be printed on the next .Fn refresh , or stop it from doing so if .Vn boolf is FALSE. This only works on screens, and, unlike .Fn clear , does not alter the contents of the screen. If .Vn scr is .Vn curscr , the next .Fn refresh call will cause a clear-screen, even if the window passed to .Fn refresh is not a screen. .Ds .Fd clrtobot "" \*m .sp .5 .Fd wclrtobot win WINDOW *win; .De Wipes the window clear from the current \*y to the bottom. This does not force a clear-screen sequence on the next refresh under any circumstances. \*(Nm .Ds .Fd clrtoeol "" \*m .sp .5 .Fd wclrtoeol win WINDOW *win; .De Wipes the window clear from the current \*y to the end of the line. \*(Nm .Ds .Fd delch .sp .5 .Fd wdelch win WINDOW *win; .De Delete the character at the current \*y. Each character after it on the line shifts to the left, and the last character becomes blank. .Ds .Fd deleteln .sp .5 .Fd wdeleteln win WINDOW *win; .De Delete the current line. Every line below the current one will move up, and the bottom line will become blank. The current \*y will remain unchanged. .Ds .Fd erase "" \*m .sp .5 .Fd werase win WINDOW *win; .De Erases the window to blanks without setting the clear flag. This is analagous to .Fn clear , except that it never causes a clear-screen sequence to be generated on a .Fn refresh . \*(Nm .Ds .Fd insch c char c; .sp .5 .Fd winsch win\*,c WINDOW *win; char c; .De Insert .Vn c at the current \*y Each character after it shifts to the right, and the last character disappears. \*(Es .Ds .Fd insertln .sp .5 .Fd winsertln win WINDOW *win; .De Insert a line above the current one. Every line below the current line will be shifted down, and the bottom line will disappear. The current line will become blank, and the current \*y will remain unchanged. \*(Es .Ds .Fd move y\*,x \*m int y\*,x; .sp .5 .Fd wmove win\*,y\*,x WINDOW *win; int y\*,x; .De Change the current \*y of the window to .Vn y\*,x ). ( \*(Es .Ds .Fd overlay win1\*,win2 WINDOW *win1\*,*win2; .De Overlay .Vn win1 on .Vn win2 . The contents of .Vn win1 , insofar as they fit, are placed on .Vn win2 at their starting \*y. This is done non-destructively, i.e., blanks on .Vn win1 leave the contents of the space on .Vn win2 untouched. .Ds .Fd overwrite win1\*,win2 WINDOW *win1\*,*win2; .De Overwrite .Vn win1 on .Vn win2 . The contents of .Vn win1 , insofar as they fit, are placed on .Vn win2 at their starting \*y. This is done destructively, i.e., blanks on .Vn win1 become blank on .Vn win2 . .Ds .Fd printw fmt\*,arg1\*,arg2\*,... char *fmt; .sp .5 .Fd wprintw win\*,fmt\*,arg1\*,arg2\*,... WINDOW *win; char *fmt; .De Performs a .Fn printf on the window starting at the current \*y. It uses .Fn addstr to add the string on the window. It is often advisable to use the field width options of .Fn printf to avoid leaving things on the window from earlier calls. \*(Es .Ds .Fd refresh "" \*m .sp .5 .Fd wrefresh win WINDOW *win; .De Synchronize the terminal screen with the desired window. If the window is not a screen, only that part covered by it is updated. \*(Es In this case, it will update whatever it can without causing the scroll. .Ds .Fd standout "" \*m .sp .5 .Fd wstandout win WINDOW *win; .sp .5 .Fd standend "" \*m .sp .5 .Fd wstandend win WINDOW *win; .De Start and stop putting characters onto .i win in standout mode. .Fn standout causes any characters added to the window to be put in standout mode on the terminal (if it has that capability). .Fn standend stops this. The sequences .Vn SO and .Vn SE (or .Vn US and .Vn UE if they are not defined) are used (see Appendix A).