# include # include /* * Run a life game. This is a demonstration program for * the Screen Updating section of the -lcurses cursor package. */ struct lst_st { /* linked list element */ int y, x; /* (y, x) position of piece */ struct lst_st *next, *last; /* doubly linked */ }; typedef struct lst_st LIST; LIST *Head; /* head of linked list */ main(ac, av) int ac; char *av[]; { int die(); evalargs(ac, av); /* evaluate arguments */ initscr(); /* initialize screen package */ signal(SIGINT, die); /* set to restore tty stats */ crmode(); /* set for char-by-char */ noecho(); /* input */ nonl(); /* for optimization */ getstart(); /* get starting position */ for (;;) { prboard(); /* print out current board */ update(); /* update board position */ } } /* * This is the routine which is called when rubout is hit. * It resets the tty stats to their original values. This * is the normal way of leaving the program. */ die() { signal(SIGINT, SIG_IGN); /* ignore rubouts */ mvcur(0, COLS-1, LINES-1, 0); /* go to bottom of screen */ endwin(); /* set terminal to initial state */ exit(0); } /* * Get the starting position from the user. They keys u, i, o, j, l, * m, ,, and . are used for moving their relative directions from the * k key. Thus, u move diagonally up to the left, , moves directly down, * etc. x places a piece at the current position, " " takes it away. * The input can also be from a file. The list is built after the * board setup is ready. */ getstart() { reg char c; reg int x, y; box(stdscr, '|', '_'); /* box in the screen */ move(1, 1); /* move to upper left corner */ do { refresh(); /* print current position */ if ((c=getch()) == 'q') break; switch (c) { case 'u': case 'i': case 'o': case 'j': case 'l': case 'm': case ',': case '.': adjustyx(c); break; case 'f': mvaddstr(0, 0, "File name: "); getstr(buf); readfile(buf); break; case 'x': addch('X'); break; case ' ': addch(' '); break; } } if (Head != NULL) /* start new list */ dellist(Head); Head = malloc(sizeof (LIST)); /* * loop through the screen looking for 'x's, and add a list * element for each one */ for (y = 1; y < LINES - 1; y++) for (x = 1; x < COLS - 1; x++) { move(y, x); if (inch() == 'x') addlist(y, x); } } /* * Print out the current board position from the linked list */ prboard() { reg LIST *hp; erase(); /* clear out last position */ box(stdscr, '|', '_'); /* box in the screen */ /* * go through the list adding each piece to the newly * blank board */ for (hp = Head; hp; hp = hp->next) mvaddch(hp->y, hp->x, 'X'); refresh(); }