CHECKERS(6) UNIX Programmer's Manual CHECKERS(6) NAME checkers - game SYNOPSIS /usr/games/checkers DESCRIPTION _C_h_e_c_k_e_r_s uses standard notation for the board: BLACK center, box; r|r|r|r|r|r|r|r. //// 1 //// 2 //// 3 //// 4 //// //// //// //// _ 5 //// 6 //// 7 //// 8 //// //// //// //// //// _ //// 9 //// 10 //// 11 //// 12 //// //// //// //// _ 13 //// 14 //// 15 //// 16 //// //// //// //// //// _ //// 17 //// 18 //// 19 //// 20 //// //// //// //// _ 21 //// 22 //// 23 //// 24 //// //// //// //// //// _ //// 25 //// 26 //// 27 //// 28 //// //// //// //// _ 29 //// 30 //// 31 //// 32 //// //// //// //// //// _ WHITE Black plays first. The program normally plays white. To specify a move, name the square moved from and the square moved to. For multiple jumps name all the squares touched. Certain commands may be given instead of moves: reverse Reverse roles; the program takes over your pieces. backup Undo the last move for each player. list Print the record of the game. move Let the program select a move for you. Printed 9/10/82 1 CHECKERS(6) UNIX Programmer's Manual CHECKERS(6) print Print a map of the present position. Printed 9/10/82 2