REVERSI(6) UNIX Programmer's Manual REVERSI(6) NAME reversi - a game of dramatic reversals SYNOPSIS /usr/games/reversi [ [ -r ] _f_i_l_e ] DESCRIPTION _R_e_v_e_r_s_i (also known as `friends', `Chinese friends' and `Othello') is played on an 8x8 board using two-sided tokens. Each player takes his turn by placing a token with his side up in an empty square. During the first four turns, players may only place tokens in the four central squares of the board. Subsequently, with each turn, a player _m_u_s_t capture one or more of his opponent's tokens. He does this by plac- ing one of his tokens such that it and another of his tokens embrace a solid line of his opponent's horizontally, verti- cally or diagonally. Captured tokens are flipped over and thus can be re-captured. If a player cannot outflank his opponent he forfeits his turn. The play continues until the board is filled or until no more outflanking is possible. In this game, your tokens are asterisks and the machine's are at-signs. You move by typing in the row and column at which you want to place your token as two digits (1-8), optionally separated by blanks or tabs. You can also type c to continue the game after hitting break (this is only necessary if you interrupt the machine while it is deliberating). g _n to start _r_e_v_e_r_s_i playing against itself for the next _n moves (or until the break key is hit). n to stop printing the board after each move. o to start it up again. p to print the board regardless. q to quit (without dishonor). s to print the score. _R_e_v_e_r_s_i also recognizes several commands which are valid only at the start of the game, before any moves have been made. They are f to let the machine go first. h _n to ask for a handicap of from one to four corner squares. If you're good, you can give the machine a handicap by typing a negative number. Printed 9/10/82 1 REVERSI(6) UNIX Programmer's Manual REVERSI(6) l _n to set the amount of lookahead used by the machine in searching for moves. Zero means none at all. Four is the default. Greater than six means you may fall asleep waiting for the machine to move. t _n to tell _r_e_v_e_r_s_i that you will only need _n seconds to consider each move. If you fail to respond in the alloted time, you forfeit your turn. If _r_e_v_e_r_s_i is given a file name as an argument, it will checkpoint the game, move by move, by dumping the board onto _f_i_l_e. The -r option will cause _r_e_v_e_r_s_i to restart the game from _f_i_l_e and continue logging. Printed 9/10/82 2