.TH CHECKERS 6 .SH NAME checkers \- game .SH SYNOPSIS .B /usr/games/checkers .SH DESCRIPTION .I Checkers uses standard notation for the board: .PP .ce BLACK .nf .TS center, box; r|r|r|r|r|r|r|r. //// 1 //// 2 //// 3 //// 4 //// //// //// //// _ 5 //// 6 //// 7 //// 8 //// //// //// //// //// _ //// 9 //// 10 //// 11 //// 12 //// //// //// //// _ 13 //// 14 //// 15 //// 16 //// //// //// //// //// _ //// 17 //// 18 //// 19 //// 20 //// //// //// //// _ 21 //// 22 //// 23 //// 24 //// //// //// //// //// _ //// 25 //// 26 //// 27 //// 28 //// //// //// //// _ 29 //// 30 //// 31 //// 32 //// //// //// //// //// _ .TE .ce WHITE .fi .PP Black plays first. The program normally plays white. To specify a move, name the square moved from and the square moved to. For multiple jumps name all the squares touched. .PP .PP Certain commands may be given instead of moves: .TP \w'reverse\ \ 'u reverse Reverse roles; the program takes over your pieces. .TP backup Undo the last move for each player. .TP list Print the record of the game. .TP move Let the program select a move for you. .TP print Print a map of the present position.