#include #include char *recfile = "/usr/games/lib/snakerawscores"; #define MAXPLAYERS 256 struct passwd *getpwuid(); char *malloc(); struct player { short uids; short scores; char *name; } players[MAXPLAYERS], temp; main() { char buf[80], cp; short uid, score; FILE *fd; int noplayers; int i, j, notsorted; short whoallbest, allbest; char *q; struct passwd *p; fd = fopen(recfile, "r"); if (fd == NULL) { perror(recfile); exit(1); } printf("Snake players scores to date\n"); fread(&whoallbest, sizeof(short), 1, fd); fread(&allbest, sizeof(short), 1, fd); for (uid=2;;uid++) { if(fread(&score, sizeof(short), 1, fd) == 0) break; if (score > 0) { if (noplayers > MAXPLAYERS) { printf("too many players\n"); exit(2); } players[noplayers].uids = uid; players[noplayers].scores = score; /* This is faster if passwd is sorted by uid. */ p = getpwuid(uid); if (p == NULL) continue; q = p -> pw_name; players[noplayers].name = malloc(strlen(q)+1); strcpy(players[noplayers].name, q); noplayers++; } } /* bubble sort scores */ for (notsorted=1; notsorted; ) { notsorted = 0; for (i=0; i players[i+1].scores) j = i+2; } exit(0); } struct passwd * getpwuid(uid) register uid; { register struct passwd *p; struct passwd *getpwent(); while( (p = getpwent()) && p->pw_uid != uid ); if (p->pw_uid == uid) return(p); setpwent(); while( (p = getpwent()) && p->pw_uid != uid ); endpwent(); return(p); }