/* Copyright (c) 1981 Regents of the University of California */ /* sccs id: @(#)ex_vis.h 7.1 7/8/81 */ /* * Ex version 3 * Mark Horton, UCB * Bill Joy UCB * * Open and visual mode definitions. * * There are actually 4 major states in open/visual modes. These * are visual, crt open (where the cursor can move about the screen and * the screen can scroll and be erased), one line open (on dumb glass-crt's * like the adm3), and hardcopy open (for everything else). * * The basic state is given by bastate, and the current state by state, * since we can be in pseudo-hardcopy mode if we are on an adm3 and the * line is longer than 80. */ var short bastate; var short state; #define VISUAL 0 #define CRTOPEN 1 #define ONEOPEN 2 #define HARDOPEN 3 /* * The screen in visual and crtopen is of varying size; the basic * window has top basWTOP and basWLINES lines are thereby implied. * The current window (which may have grown from the basic size) * has top WTOP and WLINES lines. The top line of the window is WTOP, * and the bottom line WBOT. The line WECHO is used for messages, * search strings and the like. If WBOT==WECHO then we are in ONEOPEN * or HARDOPEN and there is no way back to the line we were on if we * go to WECHO (i.e. we will have to scroll before we go there, and * we can't get back). There are WCOLS columns per line. * If WBOT!=WECHO then WECHO will be the last line on the screen * and WBOT is the line before it. */ var short basWTOP; var short basWLINES; var short WTOP; var short WBOT; var short WLINES; var short WCOLS; var short WECHO; /* * When we are dealing with the echo area we consider the window * to be "split" and set the variable splitw. Otherwise, moving * off the bottom of the screen into WECHO causes a screen rollup. */ var bool splitw; /* * Information about each line currently on the screen includes * the y coordinate associated with the line, the printing depth * of the line (0 indicates unknown), and a mask which indicates * whether the line is "unclean", i.e. whether we should check * to make sure the line is displayed correctly at the next * appropriate juncture. */ struct vlinfo { short vliny; /* Y coordinate */ /* mjm: was char */ short vdepth; /* Depth of displayed line */ /*mjm: was char */ short vflags; /* Is line potentially dirty ? */ }; var struct vlinfo vlinfo[TUBELINES + 2]; #define DEPTH(c) (vlinfo[c].vdepth) #define LINE(c) (vlinfo[c].vliny) #define FLAGS(c) (vlinfo[c].vflags) #define VDIRT 1 /* * Hacks to copy vlinfo structures around */ #ifdef V6 /* Kludge to make up for no structure assignment */ struct { long longi; }; # define vlcopy(i, j) i.longi = j.longi #else # define vlcopy(i, j) i = j; #endif /* * The current line on the screen is represented by vcline. * There are vcnt lines on the screen, the last being "vcnt - 1". * Vcline is intimately tied to the current value of dot, * and when command mode is used as a subroutine fancy footwork occurs. */ var short vcline; var short vcnt; /* * To allow many optimizations on output, an exact image of the terminal * screen is maintained in the space addressed by vtube0. The vtube * array indexes this space as lines, and is shuffled on scrolls, insert+delete * lines and the like rather than (more expensively) shuffling the screen * data itself. It is also rearranged during insert mode across line * boundaries to make incore work easier. */ var char *vtube[TUBELINES]; var char *vtube0; /* * The current cursor position within the current line is kept in * cursor. The current line is kept in linebuf. During insertions * we use the auxiliary array genbuf as scratch area. * The cursor wcursor and wdot are used in operations within/spanning * lines to mark the other end of the affected area, or the target * for a motion. */ var char *cursor; var char *wcursor; var line *wdot; /* * Undo information is saved in a LBSIZE buffer at "vutmp" for changes * within the current line, or as for command mode for multi-line changes * or changes on lines no longer the current line. * The change kind "VCAPU" is used immediately after a U undo to prevent * two successive U undo's from destroying the previous state. */ #define VNONE 0 #define VCHNG 1 #define VMANY 2 #define VCAPU 3 #define VMCHNG 4 #define VMANYINS 5 var short vundkind; /* Which kind of undo - from above */ var char *vutmp; /* Prev line image when "VCHNG" */ /* * State information for undoing of macros. The basic idea is that * if the macro does only 1 change or even none, we don't treat it * specially. If it does 2 or more changes we want to be able to * undo it as a unit. We remember how many changes have been made * within the current macro. (Remember macros can be nested.) */ #define VC_NOTINMAC 0 /* Not in a macro */ #define VC_NOCHANGE 1 /* In a macro, no changes so far */ #define VC_ONECHANGE 2 /* In a macro, one change so far */ #define VC_MANYCHANGE 3 /* In a macro, at least 2 changes so far */ var short vch_mac; /* Change state - one of the above */ /* * For U undo's the line is grabbed by "vmove" after it first appears * on that line. The "vUNDdot" which specifies which line has been * saved is selectively cleared when changes involving other lines * are made, i.e. after a 'J' join. This is because a 'JU' would * lose completely the text of the line just joined on. */ var char *vUNDcurs; /* Cursor just before 'U' */ var line *vUNDdot; /* The line address of line saved in vUNDsav */ var line vUNDsav; /* Grabbed initial "*dot" */ #define killU() vUNDdot = NOLINE /* * There are a number of cases where special behaviour is needed * from deeply nested routines. This is accomplished by setting * the bits of hold, which acts to change the state of the general * visual editing behaviour in specific ways. * * HOLDAT prevents the clreol (clear to end of line) routines from * putting out @'s or ~'s on empty lines. * * HOLDDOL prevents the reopen routine from putting a '$' at the * end of a reopened line in list mode (for hardcopy mode, e.g.). * * HOLDROL prevents spurious blank lines when scrolling in hardcopy * open mode. * * HOLDQIK prevents the fake insert mode during repeated commands. * * HOLDPUPD prevents updating of the physical screen image when * mucking around while in insert mode. * * HOLDECH prevents clearing of the echo area while rolling the screen * backwards (e.g.) in deference to the clearing of the area at the * end of the scroll (1 time instead of n times). The fact that this * is actually needed is recorded in heldech, which says that a clear * of the echo area was actually held off. */ var short hold; var short holdupd; /* Hold off update when echo line is too long */ #define HOLDAT 1 #define HOLDDOL 2 #define HOLDROL 4 #define HOLDQIK 8 #define HOLDPUPD 16 #define HOLDECH 32 #define HOLDWIG 64 /* * Miscellaneous variables */ var short CDCNT; /* Count of ^D's in insert on this line */ var char DEL[VBSIZE]; /* Last deleted text */ var bool HADUP; /* This insert line started with ^ then ^D */ var bool HADZERO; /* This insert line started with 0 then ^D */ var char INS[VBSIZE]; /* Last inserted text */ var int Vlines; /* Number of file lines "before" vi command */ var int Xcnt; /* External variable holding last cmd's count */ var bool Xhadcnt; /* Last command had explicit count? */ var short ZERO; var short dir; /* Direction for search (+1 or -1) */ var short doomed; /* Disply chars right of cursor to be killed */ var bool gobblebl; /* Wrapmargin space generated nl, eat a space */ var bool hadcnt; /* (Almost) internal to vmain() */ var bool heldech; /* We owe a clear of echo area */ var bool insmode; /* Are in character insert mode */ var char lastcmd[5]; /* Chars in last command */ var int lastcnt; /* Count for last command */ var char *lastcp; /* Save current command here to repeat */ var bool lasthad; /* Last command had a count? */ var short lastvgk; /* Previous input key, if not from keyboard */ var short lastreg; /* Register with last command */ var char *ncols['z'-'a'+2]; /* Cursor positions of marks */ var char *notenam; /* Name to be noted with change count */ var char *notesgn; /* Change count from last command */ var char op; /* Operation of current command */ var short Peekkey; /* Peek ahead key */ var bool rubble; /* Line is filthy (in hardcopy open), redraw! */ var int vSCROLL; /* Number lines to scroll on ^D/^U */ var char *vglobp; /* Untyped input (e.g. repeat insert text) */ var char vmacbuf[VBSIZE]; /* Text of visual macro, hence nonnestable */ var char *vmacp; /* Like vglobp but for visual macros */ var char *vmcurs; /* Cursor for restore after undo d), e.g. */ var short vmovcol; /* Column to try to keep on arrow keys */ var bool vmoving; /* Are trying to keep vmovcol */ var short vreg; /* Reg for this command */ /* mjm: was char */ var short wdkind; /* Liberal/conservative words? */ var char workcmd[5]; /* Temporary for lastcmd */ /* * Macros */ #define INF 30000 #define LASTLINE LINE(vcnt) #define OVERBUF QUOTE #define beep obeep #define cindent() ((outline - vlinfo[vcline].vliny) * WCOLS + outcol) #define vputp(cp, cnt) tputs(cp, cnt, vputch) #define vputc(c) putch(c) /* * Function types */ int beep(); int qcount(); int vchange(); int vdelete(); int vgrabit(); int vinschar(); int vmove(); int vputchar(); int vshift(); int vyankit();