RANDOM(3) RANDOM(3) NAME random, srandom, initstate, setstate - better random number generator; routines for changing generators SYNOPSIS long random() srandom(seed) int seed; char *initstate(seed, state, n) unsigned seed; char *state; int n; char *setstate(state) char *state; DESCRIPTION _R_a_n_d_o_m uses a non-linear additive feedback random number generator employing a default table of size 31 long integers to return successive pseudo-random numbers in the range from 0 to (2**31)−1. The period of this random number generator is very large, approximately 16*((2**31)−1). _R_a_n_d_o_m_/_s_r_a_n_d_o_m have (almost) the same calling sequence and initializa‐ tion properties as _r_a_n_d_/_s_r_a_n_d_. The difference is that _r_a_n_d(3) produces a much less random sequence — in fact, the low dozen bits generated by rand go through a cyclic pattern. All the bits generated by _r_a_n_d_o_m are usable. For example, ‘‘random()&01’’ will produce a random binary value. Unlike _s_r_a_n_d, _s_r_a_n_d_o_m does not return the old seed; the reason for this is that the amount of state information used is much more than a single word. (Two other routines are provided to deal with restarting/chang‐ ing random number generators). Like _r_a_n_d(3), however, _r_a_n_d_o_m will by default produce a sequence of numbers that can be duplicated by calling _s_r_a_n_d_o_m with _1 as the seed. The _i_n_i_t_s_t_a_t_e routine allows a state array, passed in as an argument, to be initialized for future use. The size of the state array (in bytes) is used by _i_n_i_t_s_t_a_t_e to decide how sophisticated a random number generator it should use -- the more state, the better the random num‐ bers will be. (Current "optimal" values for the amount of state infor‐ mation are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the nearest known amount. Using less than 8 bytes will cause an error). The seed for the initialization (which specifies a starting point for the random number sequence, and provides for restarting at the same point) is also an argument. _I_n_i_t_s_t_a_t_e returns a pointer to the previous state information array. Once a state has been initialized, the _s_e_t_s_t_a_t_e routine provides for rapid switching between states. _S_e_t_s_t_a_t_e returns a pointer to the pre‐ vious state array; its argument state array is used for further random number generation until the next call to _i_n_i_t_s_t_a_t_e or _s_e_t_s_t_a_t_e_. Once a state array has been initialized, it may be restarted at a dif‐ ferent point either by calling _i_n_i_t_s_t_a_t_e (with the desired seed, the state array, and its size) or by calling both _s_e_t_s_t_a_t_e (with the state array) and _s_r_a_n_d_o_m (with the desired seed). The advantage of calling both _s_e_t_s_t_a_t_e and _s_r_a_n_d_o_m is that the size of the state array does not have to be remembered after it is initialized. With 256 bytes of state information, the period of the random number generator is greater than 2**69 which should be sufficient for most purposes. AUTHOR Earl T. Cohen DIAGNOSTICS If _i_n_i_t_s_t_a_t_e is called with less than 8 bytes of state information, or if _s_e_t_s_t_a_t_e detects that the state information has been garbled, error messages are printed on the standard error output. SEE ALSO rand(3) BUGS About 2/3 the speed of _r_a_n_d(3C). 4.2 Berkeley Distribution September 29, 1985 RANDOM(3)