MONOP(6)                                                              MONOP(6)


NAME
       monop - Monopoly game

SYNOPSIS
       /usr/games/monop [ file ]

DESCRIPTION
       Monop  is  reminiscent of the Parker Brother’s game Monopoly, and moni‐
       tors a game between 1 to 9 users.  It is  assumed  that  the  rules  of
       Monopoly  are  known.   The  game  follows the standard rules, with the
       exception that, if a property goes up for auction and  there  are  only
       two  solvent  players,  no  auction  is  held  and the property remains
       unowned.

       The game, in effect, lends the player money, so it is possible  to  buy
       something  which  you cannot afford.  However, as soon as a person goes
       into debt, he must “fix  the  problem”,  i.e.,  make  himself  solvent,
       before  play can continue.  If this is not possible, the player’s prop‐
       erty reverts to his debtee, either a player or the bank.  A player  can
       resign  at  any time to any person or the bank, which puts the property
       back on the board, unowned.

       Any time that the response to a question is a  string,  e.g.,  a  name,
       place  or  person, you can type ‘?’ to get a list of valid answers.  It
       is not possible to input a negative number, nor is it ever necessary.

       A Summary of Commands:
       quit:     quit game: This allows you to quit the game.  It asks you  if
                 you’re sure.
       print:    print  board: This prints out the current board.  The columns
                 have the following meanings (column headings are the same for
                 the where, own holdings, and holdings commands):
                 Name  The first ten characters of the name of the square
                 Own   The number of the owner of the property.
                 Price The cost of the property (if any)
                 Mg    This field has a ‘*’ in it if the property is mortgaged
                 #     If the property is a Utility or Railroad, this  is  the
                       number  of such owned by the owner.  If the property is
                       land, this is the number of houses on it.
                 Rent  Current rent on the property.   If  it  is  not  owned,
                       there is no rent.
       where:    where  players  are:  Tells you where all the players are.  A
                 ‘*’ indicates the current player.
       own holdings:
                 List your own  holdings,  i.e.,  money,  get-out-of-jail-free
                 cards, and property.
       holdings: holdings  list:  Look  at anyone’s holdings.  It will ask you
                 whose holdings you wish to look at.  When you  are  finished,
                 type “done”.
       shell:    shell  escape:  Escape  to a shell.  When the shell dies, the
                 program continues where you left off.
       mortgage: mortgage property: Sets up a list of  mortgageable  property,
                 and asks which you wish to mortgage.
       unmortgage:
                 unmortgage property: Unmortgage mortgaged property.
       buy:      buy houses: Sets up a list of monopolies on which you can buy
                 houses.  If there is more than one, it  asks  you  which  you
                 want to buy for.  It then asks you how many for each piece of
                 property, giving the current amount in parentheses after  the
                 property  name.  If you build in an unbalanced manner (a dis‐
                 parity of more than one house within the same  monopoly),  it
                 asks you to re-input things.
       sell:     sell  houses: Sets up a list of monopolies from which you can
                 sell houses.  It operates in an analogous manner to buy.
       card:     card for jail: Use a get-out-of-jail-free card to get out  of
                 jail.  If you’re not in jail, or you don’t have one, it tells
                 you so.
       pay:      pay for jail: Pay $50 to get out of jail, from whence you are
                 put on Just Visiting.  Difficult to do if you’re not there.
       trade:    This  allows  you  to trade with another player.  It asks you
                 whom you wish to trade with, and  then  asks  you  what  each
                 wishes to give up.  You can get a summary at the end, and, in
                 all cases, it asks for confirmation of the trade before doing
                 it.
       resign:   Resign  to  another player or the bank.  If you resign to the
                 bank, all property reverts to its virgin state, and  get-out-
                 of-jail free cards revert to the deck.
       save:     save  game:  Save  the current game in a file for later play.
                 You can continue play after saving, either by adding the file
                 in  which  you  saved the game after the monop command, or by
                 using the restore command (see below).  It will ask you which
                 file you wish to save it in, and, if the file exists, confirm
                 that you wish to overwrite it.
       restore:  restore game: Read in a previously saved game  from  a  file.
                 It leaves the file intact.
       roll:     Roll  the dice and move forward to your new location.  If you
                 simply hit the <RETURN> key instead of a command, it  is  the
                 same as typing roll.

AUTHOR
       Ken Arnold

FILES
       /usr/games/lib/cards.pck Chance and Community Chest cards

BUGS
       No command can be given an argument instead of a response to a query.


4th Berkeley Distribution         May 6, 1986                         MONOP(6)
 
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