1: #
2: /* Re-coding of advent in C: termination routines */
3:
4: static char sccsid[] = " done.c 4.1 82/05/11 ";
5:
6:
7: # include "hdr.h"
8:
9: score() /* sort of like 20000 */
10: { register int scor,i;
11: mxscor=scor=0;
12: for (i=50; i<=maxtrs; i++)
13: { if (ptext[i].txtlen==0) continue;
14: k=12;
15: if (i==chest) k=14;
16: if (i>chest) k=16;
17: if (prop[i]>=0) scor += 2;
18: if (place[i]==3&&prop[i]==0) scor += k-2;
19: mxscor += k;
20: }
21: scor += (maxdie-numdie)*10;
22: mxscor += maxdie*10;
23: if (!(scorng||gaveup)) scor += 4;
24: mxscor += 4;
25: if (dflag!=0) scor += 25;
26: mxscor += 25;
27: if (closng) scor += 25;
28: mxscor += 25;
29: if (closed)
30: { if (bonus==0) scor += 10;
31: if (bonus==135) scor += 25;
32: if (bonus==134) scor += 30;
33: if (bonus==133) scor += 45;
34: }
35: mxscor += 45;
36: if (place[magzin]==108) scor++;
37: mxscor++;
38: scor += 2;
39: mxscor += 2;
40: for (i=1; i<=hntmax; i++)
41: if (hinted[i]) scor -= hints[i][2];
42: return(scor);
43: }
44:
45: done(entry) /* entry=1 means goto 13000 */ /* game is over */
46: int entry; /* entry=2 means goto 20000 */ /* 3=19000 */
47: { register int i,sc;
48: if (entry==1) mspeak(1);
49: if (entry==3) rspeak(136);
50: printf("\n\n\nYou scored %d out of a ",(sc=score()));
51: printf("possible %d using %d turns.\n",mxscor,turns);
52: for (i=1; i<=clsses; i++)
53: if (cval[i]>=sc)
54: { speak(&ctext[i]);
55: if (i==clsses-1)
56: { printf("To achieve the next higher rating");
57: printf(" would be a neat trick!\n\n");
58: printf("Congratulations!!\n");
59: exit(0);
60: }
61: k=cval[i]+1-sc;
62: printf("To achieve the next higher rating, you need");
63: printf(" %d more point",k);
64: if (k==1) printf(".\n");
65: else printf("s.\n");
66: exit(0);
67: }
68: printf("You just went off my scale!!!\n");
69: exit(0);
70: }
71:
72:
73: die(entry) /* label 90 */
74: int entry;
75: { register int i;
76: if (entry != 99)
77: { rspeak(23);
78: oldlc2=loc;
79: }
80: if (closng) /* 99 */
81: { rspeak(131);
82: numdie++;
83: done(2);
84: }
85: yea=yes(81+numdie*2,82+numdie*2,54);
86: numdie++;
87: if (numdie==maxdie || !yea) done(2);
88: place[water]=0;
89: place[oil]=0;
90: if (toting(lamp)) prop[lamp]=0;
91: for (i=100; i>=1; i--)
92: { if (!toting(i)) continue;
93: k=oldlc2;
94: if (i==lamp) k=1;
95: drop(i,k);
96: }
97: loc=3;
98: oldloc=loc;
99: return(2000);
100: }
Defined functions
die
defined in line
73; used 4 times
done
defined in line
45; used 11 times
score
defined in line
9; used 2 times
Defined variables
sccsid
defined in line
4;
never used