1: /*
   2:  * Copyright (c) 1983 Regents of the University of California,
   3:  * All rights reserved.  Redistribution permitted subject to
   4:  * the terms of the Berkeley Software License Agreement.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)com3.c	1.2 4/24/85";
   9: #endif
  10: 
  11: #include "externs.h"
  12: 
  13: dig()
  14: {
  15:     if (testbit(inven,SHOVEL)){
  16:         puts("OK");
  17:         time++;
  18:         switch(position){
  19:             case 144:       /* copse near beach */
  20:                 if (!notes[DUG]){
  21:                     setbit(location[position].objects,DEADWOOD);
  22:                     setbit(location[position].objects,COMPASS);
  23:                     setbit(location[position].objects,KNIFE);
  24:                     setbit(location[position].objects,MACE);
  25:                     notes[DUG] = 1;
  26:                 }
  27:                 break;
  28: 
  29:             default:
  30:                 puts("Nothing happens.");
  31:         }
  32:     }
  33:     else
  34:         puts("You don't have a shovel.");
  35: }
  36: 
  37: jump()
  38: {
  39:     register int n;
  40: 
  41:     switch(position){
  42:         default:
  43:             puts("Nothing happens.");
  44:             return(-1);
  45: 
  46:         case 242:
  47:             position = 133;
  48:             break;
  49:         case 214:
  50:         case 215:
  51:         case 162:
  52:         case 159:
  53:             position = 145;
  54:             break;
  55:         case 232:
  56:             position = 275;
  57:             break;
  58:         case 3:
  59:             position = 1;
  60:             break;
  61:         case 172:
  62:             position = 201;
  63:     }
  64:     puts("Ahhhhhhh...");
  65:     injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
  66:     for (n=0; n < NUMOFOBJECTS; n++)
  67:         if (testbit(inven,n)){
  68:             clearbit(inven,n);
  69:             setbit(location[position].objects,n);
  70:         }
  71:     carrying = 0;
  72:     encumber = 0;
  73:     return(0);
  74: }
  75: 
  76: bury()
  77: {
  78:     int value;
  79: 
  80:     if (testbit(inven,SHOVEL)){
  81:         while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
  82:         value = wordvalue[wordnumber];
  83:         if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY))
  84:             switch(value){
  85:                 case BODY:
  86:                     wordtype[wordnumber] = OBJECT;
  87:                     if (testbit(inven,MAID) || testbit(location[position].objects,MAID))
  88:                         value = MAID;
  89:                     if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD))
  90:                         value = DEADWOOD;
  91:                     if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD))
  92:                         value = DEADGOD;
  93:                     if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME))
  94:                         value = DEADTIME;
  95:                     if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE))
  96:                         value = DEADNATIVE;
  97:                     break;
  98: 
  99:                 case NATIVE:
 100:                 case NORMGOD:
 101:                     puts("She screams as you wrestle her into the hole.");
 102:                 case TIMER:
 103:                     power += 7;
 104:                     ego -= 10;
 105:                 case AMULET:
 106:                 case MEDALION:
 107:                 case TALISMAN:
 108:                     wordtype[wordnumber] = OBJECT;
 109:                     break;
 110: 
 111:                 default:
 112:                     puts("Wha..?");
 113:             }
 114:         if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){
 115:             puts("Buried.");
 116:             if (testbit(inven,value)){
 117:                 clearbit(inven,value);
 118:                 carrying -= objwt[value];
 119:                 encumber -= objcumber[value];
 120:             }
 121:             clearbit(location[position].objects,value);
 122:             switch(value){
 123:                 case MAID:
 124:                 case DEADWOOD:
 125:                 case DEADNATIVE:
 126:                 case DEADTIME:
 127:                 case DEADGOD:
 128:                     ego += 2;
 129:                     printf("The %s should rest easier now.\n",objsht[value]);
 130:             }
 131:         }
 132:         else
 133:             puts("It doesn't seem to work.");
 134:     }
 135:     else
 136:         puts("You aren't holding a shovel.");
 137: }
 138: 
 139: drink()
 140: {
 141:     register int n;
 142: 
 143:     if (testbit(inven,POTION)){
 144:         puts("The cool liquid runs down your throat but turns to fire and you choke.");
 145:         puts("The heat reaches your limbs and tingles your spirit.  You feel like falling");
 146:         puts("asleep.");
 147:         clearbit(inven, POTION);
 148:         WEIGHT = MAXWEIGHT;
 149:         CUMBER = MAXCUMBER;
 150:         for (n=0; n < NUMOFINJURIES; n++)
 151:             injuries[n] = 0;
 152:         time++;
 153:         zzz();
 154:     }
 155:     else
 156:         puts("I'm not thirsty.");
 157: }
 158: 
 159: shoot()
 160: {
 161:     int firstnumber, value;
 162:     register int n;
 163: 
 164:     if (!testbit(inven,LASER))
 165:         puts("You aren't holding a blaster.");
 166:     else {
 167:         firstnumber = wordnumber;
 168:         while(wordtype[++wordnumber] == ADJS);
 169:         while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
 170:             value = wordvalue[wordnumber];
 171:             printf("%s:\n", objsht[value]);
 172:             for (n=0; objsht[value][n]; n++);
 173:             if (testbit(location[position].objects,value)){
 174:                 clearbit(location[position].objects,value);
 175:                 time++;
 176:                 printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s."));
 177:                 if (value == BOMB)
 178:                     die();
 179:             }
 180:             else
 181:                 printf("I dont see any %s around here.\n", objsht[value]);
 182:             if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
 183:                 wordnumber++;
 184:             else
 185:                 return(firstnumber);
 186:         }
 187:                 /* special cases with their own return()'s */
 188: 
 189:         if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){
 190:             time++;
 191:             switch(wordvalue[wordnumber]){
 192: 
 193:                 case DOOR:
 194:                     switch(position){
 195:                         case 189:
 196:                         case 231:
 197:                             puts("The door is unhinged.");
 198:                             location[189].north = 231;
 199:                             location[231].south = 189;
 200:                             whichway(location[position]);
 201:                             break;
 202:                         case 30:
 203:                             puts("The wooden door splinters.");
 204:                             location[30].west = 25;
 205:                             whichway(location[position]);
 206:                             break;
 207:                         case 31:
 208:                             puts("The laser blast has no effect on the door.");
 209:                             break;
 210:                         case 20:
 211:                             puts("The blast hits the door and it explodes into flame.  The magnesium burns");
 212:                             puts("so rapidly that we have no chance to escape.");
 213:                             die();
 214:                         default:
 215:                             puts("Nothing happens.");
 216:                     }
 217:                     break;
 218: 
 219:                 case NORMGOD:
 220:                     if (testbit(location[position].objects,BATHGOD)){
 221:                         puts("The goddess is hit in the chest and splashes back against the rocks.");
 222:                         puts("Dark blood oozes from the charred blast hole.  Her naked body floats in the");
 223:                         puts("pools and then off downstream.");
 224:                         clearbit(location[position].objects,BATHGOD);
 225:                         setbit(location[180].objects,DEADGOD);
 226:                         power += 5;
 227:                         ego -= 10;
 228:                         notes[JINXED]++;
 229:                     } else if (testbit(location[position].objects,NORMGOD)){
 230:                         puts("The blast catches the goddess in the stomach, knocking her to the ground.");
 231:                         puts("She writhes in the dirt as the agony of death taunts her.");
 232:                         puts("She has stopped moving.");
 233:                         clearbit(location[position].objects,NORMGOD);
 234:                         setbit(location[position].objects,DEADGOD);
 235:                         power += 5;
 236:                         ego -= 10;
 237:                         notes[JINXED]++;
 238:                         if (wintime)
 239:                             live();
 240:                         break;
 241:                     } else
 242:                         puts("I don't see any goddess around here.");
 243:                     break;
 244: 
 245:                 case TIMER:
 246:                     if (testbit(location[position].objects,TIMER)){
 247:                         puts("The old man slumps over the bar.");
 248:                         power++;
 249:                         ego -= 2;
 250:                         notes[JINXED]++;
 251:                         clearbit(location[position].objects,TIMER);
 252:                         setbit(location[position].objects,DEADTIME);
 253:                     }
 254:                     else puts("What old timer?");
 255:                     break;
 256:                 case MAN:
 257:                     if (testbit(location[position].objects,MAN)){
 258:                         puts("The man falls to the ground with blood pouring all over his white suit.");
 259:                         puts("Your fantasy is over.");
 260:                         die();
 261:                     }
 262:                     else puts("What man?");
 263:                     break;
 264:                 case NATIVE:
 265:                     if (testbit(location[position].objects,NATIVE)){
 266:                         puts("The girl is blown backwards several feet and lies in a pool of blood.");
 267:                         clearbit(location[position].objects,NATIVE);
 268:                         setbit(location[position].objects,DEADNATIVE);
 269:                         power += 5;
 270:                         ego -= 2;
 271:                         notes[JINXED]++;
 272:                     } else puts("There is no girl here.");
 273:                     break;
 274:                 case -1:
 275:                     puts("Shoot what?");
 276:                     break;
 277: 
 278:                 default:
 279:                     printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]);
 280:             }
 281:         }
 282:         else puts("You must be a looney.");
 283:     }
 284:     return(firstnumber);
 285: }

Defined functions

bury defined in line 76; used 1 times
dig defined in line 13; used 1 times
drink defined in line 139; used 1 times
jump defined in line 37; used 1 times
shoot defined in line 159; used 2 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-04-25
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 1483
Valid CSS Valid XHTML 1.0 Strict