1: /*
   2:  * Copyright (c) 1983 Regents of the University of California,
   3:  * All rights reserved.  Redistribution permitted subject to
   4:  * the terms of the Berkeley Software License Agreement.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)com4.c	1.3 4/24/85";
   9: #endif
  10: 
  11: #include "externs.h"
  12: 
  13: take(from)
  14: unsigned int from[];
  15: {
  16:     int firstnumber, heavy, bulky, value;
  17:     register int n;
  18: 
  19:     firstnumber = wordnumber;
  20:     if (wordnumber < wordcount && wordvalue[wordnumber+1] == OFF){
  21:         wordnumber++;
  22:         wordvalue[wordnumber] = TAKEOFF;
  23:         return(cypher());
  24:     }
  25:     else {
  26:         while(wordtype[++wordnumber] == ADJS);
  27:         while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
  28:             value = wordvalue[wordnumber];
  29:             printf("%s:\n", objsht[value]);
  30:             for (n=0; objsht[value][n]; n++);
  31:             heavy = (carrying + objwt[value]) <= WEIGHT;
  32:             bulky = (encumber + objcumber[value]) <= CUMBER;
  33:             if ((testbit(from,value) || wiz || tempwiz) && heavy && bulky && !testbit(inven,value)){
  34:                 setbit(inven,value);
  35:                 carrying += objwt[value];
  36:                 encumber += objcumber[value];
  37:                 time++;
  38:                 if (testbit(from,value))
  39:                     printf("Taken.\n");
  40:                 else
  41:                     printf("Zap! Taken from thin air.\n");
  42:                 clearbit(from,value);
  43:                 if (value == MEDALION)
  44:                     win--;
  45:             }
  46:             else if (testbit(inven,value))
  47:                 printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
  48:             else if (!heavy)
  49:                 printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
  50:             else if (!bulky)
  51:                 printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
  52:             else
  53:                 printf("I dont see any %s around here.\n", objsht[value]);
  54:             if (wordnumber < wordcount -1 && wordvalue[++wordnumber] == AND)
  55:                 wordnumber++;
  56:             else
  57:                 return(firstnumber);
  58:         }
  59:     }
  60:                 /* special cases with their own return()'s */
  61: 
  62:     if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
  63:         switch(wordvalue[wordnumber]){
  64: 
  65:             case SWORD:
  66:                 if (testbit(from, SWORD)){
  67:                     wordtype[wordnumber--] = OBJECT;
  68:                     return(take(from));
  69:                 }
  70:                 if (testbit(from, TWO_HANDED)){
  71:                     wordvalue[wordnumber] = TWO_HANDED;
  72:                     wordtype[wordnumber--] = OBJECT;
  73:                     return(take(from));
  74:                 }
  75:                 wordvalue[wordnumber] = BROAD;
  76:                 wordtype[wordnumber--] = OBJECT;
  77:                 return(take(from));
  78: 
  79:             case BODY:
  80:                 if (testbit(from,MAID)){
  81:                     wordvalue[wordnumber] = MAID;
  82:                     wordtype[wordnumber--] = OBJECT;
  83:                     return(take(from));
  84:                 }
  85:                 else if (testbit(from,DEADWOOD)){
  86:                     wordvalue[wordnumber] = DEADWOOD;
  87:                     wordtype[wordnumber--] = OBJECT;
  88:                     return(take(from));
  89:                 }
  90:                 else if (testbit(from,DEADNATIVE)){
  91:                     wordvalue[wordnumber] = DEADNATIVE;
  92:                     wordtype[wordnumber--] = OBJECT;
  93:                     return(take(from));
  94:                 }
  95:                 else if (testbit(from,DEADGOD)){
  96:                     wordvalue[wordnumber] = DEADGOD;
  97:                     wordtype[wordnumber--] = OBJECT;
  98:                     return(take(from));
  99:                 }
 100:                 else {
 101:                     wordvalue[wordnumber] = DEADTIME;
 102:                     wordtype[wordnumber--] = OBJECT;
 103:                     return(take(from));
 104:                 }
 105:                 break;
 106: 
 107:             case AMULET:
 108:                 if (testbit(location[position].objects,AMULET)){
 109:                     puts("The amulet is warm to the touch, and its beauty catches your breath.");
 110:                     puts("A mist falls over your eyes, but then it is gone.  Sounds seem clearer");
 111:                     puts("and sharper but far away as if in a dream.  The sound of purling water reaches");
 112:                     puts("you from afar.  The mist falls again, and your heart leaps in horror.  The gold");
 113:                     puts("freezes your hands and fathomless darkness engulfs your soul.");
 114:                 }
 115:                 wordtype[wordnumber--] = OBJECT;
 116:                 return(take(from));
 117: 
 118:             case MEDALION:
 119:                 if (testbit(location[position].objects, MEDALION)){
 120:                     puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
 121:                     puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
 122:                 }
 123:                 wordtype[wordnumber--] = OBJECT;
 124:                 return(take(from));
 125: 
 126:             case TALISMAN:
 127:                 if (testbit(location[position].objects,TALISMAN)){
 128:                     puts("The talisman is cold to the touch, and it sends a chill down your spine.");
 129:                 }
 130:                 wordtype[wordnumber--] = OBJECT;
 131:                 return(take(from));
 132: 
 133:             case NORMGOD:
 134:                 if (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){
 135:                     puts("She offers a delicate hand, and you help her out of the sparkling springs.");
 136:                     puts("Water droplets like liquid silver bedew her golden skin, but when they part");
 137:                     puts("from her, they fall as teardrops.  She wraps a single cloth around her and");
 138:                     puts("ties it at the waist.  Around her neck hangs a golden amulet.");
 139:                     puts("She bids you to follow her.");
 140:                     pleasure++;
 141:                     followgod = time;
 142:                     clearbit(location[position].objects,BATHGOD);
 143:                 } else if (!testbit(location[position].objects,BATHGOD))
 144:                     puts("You're in no position to take her.");
 145:                 else
 146:                     puts("She moves away from you.");
 147:                 break;
 148: 
 149:             default:
 150:                 puts("It doesn't seem to work.");
 151:         }
 152:     else
 153:         puts("You've got to be kidding.");
 154:     return(firstnumber);
 155: }
 156: 
 157: throw(name)
 158:     char *name;
 159: {
 160:     int n;
 161:     int deposit = 0;
 162:     int first, value;
 163: 
 164:     first = wordnumber;
 165:     if (drop(name) != -1){
 166:         switch(wordvalue[wordnumber]){
 167: 
 168:             case AHEAD:
 169:                 deposit = ahead;
 170:                 break;
 171: 
 172:             case BACK:
 173:                 deposit = back;
 174:                 break;
 175: 
 176:             case LEFT:
 177:                 deposit = left;
 178:                 break;
 179: 
 180:             case RIGHT:
 181:                 deposit = right;
 182:                 break;
 183: 
 184:             case UP:
 185:                 deposit = location[position].up * (location[position].access || position == FINAL);
 186:                 break;
 187: 
 188:             case DOWN:
 189:                 deposit = location[position].down;
 190:                 break;
 191:         }
 192:         wordnumber = first;
 193:         while (wordtype[++wordnumber] == ADJS);
 194:         while (wordnumber <= wordcount){
 195:             value = wordvalue[wordnumber];
 196:             if (deposit && testbit(location[position].objects,value)){
 197:                 clearbit(location[position].objects,value);
 198:                 if (value != GRENADE)
 199:                     setbit(location[deposit].objects,value);
 200:                 else{
 201:                     puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
 202:                     for (n = 0; n < NUMOFWORDS; n ++)
 203:                         location[deposit].objects[n] = 0;
 204:                     setbit(location[deposit].objects,CHAR);
 205:                 }
 206:                 if (value == ROPE && position == FINAL)
 207:                     location[position].access = 1;
 208:                 switch(deposit){
 209:                     case 189:
 210:                     case 231:
 211:                         puts("The stone door is unhinged.");
 212:                         location[189].north = 231;
 213:                         location[231].south = 189;
 214:                         break;
 215:                     case 30:
 216:                         puts("The wooden door is blown open.");
 217:                         location[30].west = 25;
 218:                         break;
 219:                     case 31:
 220:                         puts("The door is not damaged.");
 221:                 }
 222:             }
 223:             else if (value == GRENADE && testbit(location[position].objects,value)){
 224:                 puts("You are blown into shreds when your grenade explodes.");
 225:                 die();
 226:             }
 227:             if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
 228:                 wordnumber++;
 229:             else
 230:                 return(first);
 231:         }
 232:         return(first);
 233:     }
 234:     return(first);
 235: }
 236: 
 237: drop(name)
 238: char *name;
 239: {
 240: 
 241:     int firstnumber, value;
 242: 
 243:     firstnumber = wordnumber;
 244:     while (wordtype[++wordnumber] == ADJS)
 245:         ;
 246:     while (wordnumber<=wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
 247:         value = wordvalue[wordnumber];
 248:         printf("%s:\n", objsht[value]);
 249:         if (testbit(inven,value)){
 250:             clearbit(inven,value);
 251:             carrying -= objwt[value];
 252:             encumber -= objcumber[value];
 253:             if (value == BOMB){
 254:                 puts("The bomb explodes.  A blinding white light and immense concussion obliterate us.");
 255:                 die();
 256:             }
 257:             if (value != AMULET && value != MEDALION && value != TALISMAN)
 258:                 setbit(location[position].objects,value);
 259:             else
 260:                 tempwiz = 0;
 261:             time++;
 262:             if (*name == 'K')
 263:                 puts("Drop kicked.");
 264:             else
 265:                 printf("%s.\n", name);
 266:         }
 267:         else {
 268:             if (*name != 'K') {
 269:                 printf("You aren't holding the %s.\n", objsht[value]);
 270:                 if (testbit(location[position].objects,value)) {
 271:                     if (*name == 'T')
 272:                         puts("Kicked instead.");
 273:                     else if (*name == 'G')
 274:                         puts("Given anyway.");
 275:                 }
 276:             } else
 277:                 puts("Kicked.");
 278:         }
 279:         if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
 280:             wordnumber++;
 281:         else
 282:             return(firstnumber);
 283:     }
 284:     puts("Do what?");
 285:     return(-1);
 286: }
 287: 
 288: takeoff()
 289: {
 290:     wordnumber = take(wear);
 291:     return(drop("Dropped"));
 292: }
 293: 
 294: puton()
 295: {
 296:     wordnumber = take(location[position].objects);
 297:     return(wearit());
 298: }
 299: 
 300: eat()
 301: {
 302:     register int n;
 303:     int firstnumber, value;
 304: 
 305:     firstnumber = wordnumber;
 306:     while(wordtype[++wordnumber] == ADJS);
 307:     while(wordnumber <= wordcount){
 308:         value = wordvalue[wordnumber];
 309:         for (n=0; objsht[value][n]; n++);
 310:         switch(value){
 311: 
 312:             case -1:
 313:                 puts("Eat what?");
 314:                 return(firstnumber);
 315: 
 316:             default:
 317:                 printf("You can't eat%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
 318:                 return(firstnumber);
 319: 
 320:             case PAPAYAS:
 321:             case PINEAPPLE:
 322:             case KIWI:
 323:             case COCONUTS:  /* eatable things */
 324:             case MANGO:
 325: 
 326:                 printf("%s:\n",objsht[value]);
 327:                 if (testbit(inven,value) && time > ate - CYCLE && testbit(inven,KNIFE)){
 328:                     clearbit(inven,value);
 329:                     carrying -= objwt[value];
 330:                     encumber -= objcumber[value];
 331:                     ate = max(time,ate) + CYCLE/3;
 332:                     snooze += CYCLE/10;
 333:                     time++;
 334:                     puts("Eaten.  You can explore a little longer now.");
 335:                 }
 336:                 else if (time < ate - CYCLE)
 337:                     puts("You're stuffed.");
 338:                 else if (!testbit(inven,KNIFE))
 339:                     puts("You need a knife.");
 340:                 else
 341:                     printf("You aren't holding the %s.\n", objsht[value]);
 342:                 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
 343:                     wordnumber++;
 344:                 else
 345:                     return(firstnumber);
 346:         } /* end switch */
 347:     } /* end while */
 348:     return(firstnumber);
 349: }

Defined functions

drop defined in line 237; used 5 times
eat defined in line 300; used 2 times
puton defined in line 294; used 2 times
take defined in line 13; used 16 times
takeoff defined in line 288; used 2 times
throw defined in line 157; used 2 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-04-25
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