.ALL(LDESC) = ($say "You shouldn't be here at all. This is THE COSMIC ALL.\n") ($exit 1); .ALL(SDESC) = ($say "THE COSMIC ALL"); road1(SDESC) = rdsc; road1(LDESC) = ($say "You're on a dirt road going east-west. Tall stalks of corn grow on either side of the road.\n"); road2(SDESC) = rdsc; road2(LDESC) = rdsc; road3(SDESC) = rdsc; road3(LDESC) = rdsc; road4(SDESC) = rdsc; road4(LDESC) = rdsc; road5(SDESC) = rdsc; road5(LDESC) = rdsc; road6(SDESC) = rdsc; road6(LDESC) = rdsc; road7(LDESC) = ($say "A road from the west forks north and south here. To the east is a dense-looking forest; cornfields are seen on the west.\n"); road7(SDESC) = ($say "You're at the fork in the road.\n"); road8(SDESC) = rdsc; road8(LDESC)=($say "The road stretches a long way east-west. A short fence divides the road from the cornfields beyond. Please don't tresspass.\n"); ROUTINE dump8; ROUTINE get8; ROUTINE entr8; ROUTINE east8; ROUTINE west8; gard1(SDESC) = gdsc; gard1(LDESC) = gdsc; gard2(SDESC) = gdsc; gard2(LDESC) = gdsc; gard3(SDESC) = gdsc; gard3(LDESC) = gdsc; gard4(SDESC) = gdsc; gard4(LDESC) = gdsc; gard5(SDESC) = gdsc; gard5(LDESC) = gdsc; gard6(SDESC) = gdsc; gard6(LDESC) = gdsc; gard7(SDESC) = gdsc; gard7(LDESC) = gdsc; gard8(SDESC) = gdsc; gard8(LDESC) = gdsc; frst1(SDESC) = fdsc; frst1(LDESC) = fdsc; frst2(SDESC) = fdsc; frst2(LDESC) = fdsc; frst3(SDESC) = fdsc; frst3(LDESC) = fdsc; frst4(SDESC) = fdsc; frst4(LDESC) = fdsc; farm1(SDESC) = ($say "Entrance to farm.\n"); farm1 (LDESC) = ($say "You are at the entrance on the south side of a rundown farmhouse. Someone has painted 'DIE, HEATHENS' on the front door, which barely stays on its hinges. Marks of smoke and flame are visible. A road runs to the south, and you may walk around the farmhouse by going east or west.\n"); farm2(LDESC) = ($say "You are in the entry hall of a long-deserted old farmhouse. The floor is covered with the dust of years of disuse. The front door to the south is open, and there is another room to the north. A stairway on the east side of the room goes up.\n"); farm2(SDESC) = ($say "Entry hall\n"); farm3(LDESC) = ($say "You are on the east side of the farmhouse. To the east, a forest stretches away into the distance. The entrance to the farmhouse is to the south.\n"); farm3(SDESC) = ($say "East side of the farmhouse\n"); farm4(LDESC) = ($say "You are on the west side of the farmhouse. The cornfields stretch away forever to the west. The entrance to the house is to the south.\n"); farm4(SDESC) = ($say "West side of the farmhouse\n"); farm5(LDESC) = ($say "You are on the north side of the farmhouse. A high fence separates you from the cornfields to the north."); farm5(SDESC) = ($say "North side of the farmhouse\n"); farm6(LDESC) = ($say "You are in an old, empty farmhouse kitchen. All the cupboards and cabinets are bare (unless you can eat the thick layer of dust which covers everything).") (($prop farm6 VISIT):($say "\n")); farm6(SDESC) = ($say "Farmhouse kitchen\n"); farm7(LDESC) = ($say "You are in the upstairs bedroom of the farmhouse. All the windows are boarded up, and nobody has slept here for years. To the east is an exit leading to the entry hall below.\n") (($prop bed OPEN ) : ($say "In the middle of the room is an old, rickety bed. The west wall ") (($prop panel OPEN) : ($say "has a panel missing, revealing a secret stairway down.\n") {else}: ($say "seems to have a loose panel.\n") ) {else} : ($say "Against the west wall is an old, rickety bed (which may be why nobody has slept here for years).\n") ); farm7(SDESC) = ($say "Upstairs bedroom\n"); PanL = { Try to go through panel } (($prop panel OPEN): ($move .ME cel01) ($say "You descend into the gloom...\n") {else}: (($eq ($loc .ME) farm7):(cg)) ); town1(SDESC) = ($say "One horse town.\n"); town1(LDESC) = ($say "You are at the northern end of a one-horse town. Although the buildings are in good shape, all seem deserted. You can't even find one horse. To the east is an old smithy. On the west side of the street is an abandoned hotel. The street runs north and south.\n"); town2(SDESC) = ($say "One horse business district.\n"); town2(LDESC) = ($say "You are at the southern end of a one-horse town. This is the business district. On the east side of the street is an old building with a tastefully lettered sign, 'Arpa-Citizen's Savings'. To the west is the legendary 'Packet Inn'. The street runs north-south.\n"); town3(SDESC) = ($say "Blacksmith's Shop.\n"); town3(LDESC) = ($say "You're in what is left of a once-thriving blacksmith's shop. Long ago abandoned, nothing much of interest remains.\n"); town4(SDESC) = ($say "Flophouse.\n"); town4(LDESC) = ($say "You're in the Flophouse hotel. Never worth the visit even in its heyday, a quick search reveals nothing but a lot of dusty rooms.\n"); town5(SDESC) = ($say "Arpa-Citizen's Savings.\n"); town5(LDESC) = ($say "You are in the ancient and venerable institution of Arpa-Citizen's Savings (there's a branch in your town). The lobby is tastefully decorated in marble. The only feature is a strange sweet-smelling well in the center of the room. A mysterious plaque on the side ") ($say "reads: 'Drop your bits here!' "); TWN5x = (($eq ($verb) drop): (TWN5y)); TWN5y = (cdrop) { Do the right thing } ($say "A strange glowing network of lights appears, and you can read:\n") (($prop ($dobj) POINT): ($setg SCORE ($plus @SCORE ($prop ($dobj) POINT))) ($move ($dobj) .ALL) ($say " Your account is now at $")($num @SCORE) ($say ".\n Thank you for letting Arpa-Citizen's be your host.\n") {else}: ($say " Your deposit is worthless") (($pct 25): ($say ", but thanks for the trinket!\n") ($move ($dobj) .ALL) {else}: ($say "! Keep it!\n") ) ) ($say "The Arpa network mercifully disappears.\n") ($exit 1) { Short circuit the verb } ; town6(SDESC) = ($say "The Packet Inn.\n"); town6(LDESC) = ($say "You are at that famous old saloon, the Packet Inn. Thousands of the local adventurers drank 'till they were totally zorked in this colorful old haunt. A little wandering convinces you that nothing much is to be seen.\n"); {*** DUNGEON PROPER ***} cel01(LDESC) = ($say "You are in a secret cellar below the farmhouse. In the corner of one wall is a strange insignia composed of red and green squares, joined at the corners. Passages lead to north, west and south. An old stairway leads up and out.\n") ($move insignia cel01); cel01(SDESC) = ($say "Secret cellar.\n") ($move insignia cel01); cel02(LDESC) = ($say "You are in a cool cave, once used for the storage of rare wines. A cool breeze from the caves to the north keeps this cave at an even temperature the year round. Exits can be seen to the south and east.\n"); cel02(SDESC) = ($say "Cool cave.\n"); { cel03 was moved to after cel08 } cel04(LDESC) = ($say "This is a small temple to Elbereth, Queen of the Stars. The walls glow with a warm iridescence of their own. They are covered with murals depicting the kindling of the stars at the Beginning of Days. In one corner, someone has added a strange insignia composed of red and white squares, joined at the corners. Passages lead east and west, and a stairway to the north leads down into darkness.\n") ($move insignia cel04); cel04(SDESC) = ($say "Temple to Elbereth.\n") ($move insignia cel04); cel04(LIGHT)=TRUE; cel05(LDESC) = ($say "You are in an icy cave. All the walls are covered with thick layers of ice. The cave continues north and south, and there are side tunnels leading to the northeast and northwest.\n"); cel05(SDESC) = ($say "Ice Cave.\n"); cel06(LDESC) = ($say "You have reached a large cavern of ice. You cannot see the roof, but you are sure it is covered with icicles. There are exits east and west.\n"); cel06(SDESC) = ($say "Great Ice Cavern.\n"); cel07(LDESC) = ($say "You are in a tiny side room where the ice dragon keeps his single prize treasure. You may leave through a western doorway.\n"); cel07(SDESC) = ($say "Dragon's Treasure Room.\n"); cel08(LDESC) = ($say "You are in an old abandoned room, once the resident of a frustrated artist. A huge mural depicting a barren wasteland covers the west wall. A dim glow comes from the corridor to the east.\n"); cel08(SDESC) = ($say "Artist's Retreat.\n"); cel03(LDESC) = ($say "You are standing on the north bank of a frozen underground river. The source of the river seems to have been to the west, and you can walk that way on the ice. However, to the northeast, the river forms a frozen waterfall you can slide down.\n"); cel03(SDESC) = ($say "Top of frozen fall.\n"); cel09(LDESC) = ($say "You are at the southern end of a dry river gorge. The source of the river was once a waterfall to the south, but for some reason it seems frozen solid. The riverbed continues north.\n"); cel09(SDESC) = ($say "Southern gorge.\n"); cel10(LDESC) = ($say "You are in a dark cave. The low-hanging stalactites and tall stalagmites cast eerily human-like shadows on the craggy walls. A roughly-hewn stairway to the south is lit by a dim illumination from above, while a slimy pit in the middle of the room leads down into even inkier blackness. The system of caverns continues to the west.\n"); cel10(SDESC) = ($say "Shadowy cave.\n"); CELdL = (($and (See [clear crystal] ($cont ($loc .ME)) ) ($prop [clear crystal] LIGHT)): ($say "You are in an impossibly dark cave. Only the light from your magic crystal makes it possible to see, even dimly, here. You can make out a tunnel leading north, and another leading east. No other exits are visible.\n") : ($say "It's mighty dark in here!") ((See globe ($cont ($loc .ME))): (($prop globe LIGHT): ($say " Even your glowing globe is barely visible!") ) ) ($say "\n") ($setg DARKG TRUE) ); cel11(LDESC) = CELdL; CELdS = ($say "DARK cave.\n") (($and (See [clear crystal] ($cont ($loc .ME)) ) ($prop [clear crystal] LIGHT)): ($exit 0):($setg DARKG TRUE)); cel11(SDESC) = CELdS; cel12(LDESC) = CELdL; cel12(SDESC) = CELdS; cel13(LDESC) = ($say "You are on a large underground lake of ice, thick enough to walk on. To the west you can dimly make out a cavern entrance; to the east is an icy river you can walk on.\n") (($prop cel13 HOLED): ($say "In the middle of the lake is a hole; icy water sloshes about two feet below the ice.\n") ); cel13(SDESC) = ($say "Icy lake.\n"); cel14(LDESC) = (($ge ($prop .ME HAS) ($prop globe WEIGH)): ($say "Whatever it is you're carrying drags you down into the icy depths!\n") (die) ) ($say "You are swimming beneath the ice. There seems to be light to the west, but you can't hold your breath for long...\n") ; cel14(SDESC) = ($say "Back in the icy lake.\n"); cel15(LDESC) = ($say "You are on a sandy beach in a small cave. A small pool of water comes up to the beach, and a quick survey of the place shows that it is completely covered by the stony roof. You can walk up to the back of the cave, but the pool seems to be the only other exit.\n"); cel15(SDESC) = ($say "Sandy beach."); cel16(LDESC) = ($say "You are at the back of a small cave. A sandy shore slopes down to a blue pool of water. To the west is a small crawlway.\n"); cel16(SDESC) = ($say "Back of cave.\n");