1: /* 2: * code for when the good (berkeley) random number generator is around 3: */ 4: 5: rnd(num) 6: { 7: return (random() % num); 8: } 9: 10: srnd(num) 11: { 12: srandom(num); 13: } 14: 15: #ifdef NO_RANDOM 16: 17: #ifndef lint 18: static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02"; 19: #endif 20: 21: #include <stdio.h> 22: 23: /* 24: * random.c: 25: * An improved random number generation package. In addition to the standard 26: * rand()/srand() like interface, this package also has a special state info 27: * interface. The initstate() routine is called with a seed, an array of 28: * bytes, and a count of how many bytes are being passed in; this array is then 29: * initialized to contain information for random number generation with that 30: * much state information. Good sizes for the amount of state information are 31: * 32, 64, 128, and 256 bytes. The state can be switched by calling the 32: * setstate() routine with the same array as was initiallized with initstate(). 33: * By default, the package runs with 128 bytes of state information and 34: * generates far better random numbers than a linear congruential generator. 35: * If the amount of state information is less than 32 bytes, a simple linear 36: * congruential R.N.G. is used. 37: * Internally, the state information is treated as an array of longs; the 38: * zeroeth element of the array is the type of R.N.G. being used (small 39: * integer); the remainder of the array is the state information for the 40: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 41: * state information, which will allow a degree seven polynomial. (Note: the 42: * zeroeth word of state information also has some other information stored 43: * in it -- see setstate() for details). 44: * The random number generation technique is a linear feedback shift register 45: * approach, employing trinomials (since there are fewer terms to sum up that 46: * way). In this approach, the least significant bit of all the numbers in 47: * the state table will act as a linear feedback shift register, and will have 48: * period 2^deg - 1 (where deg is the degree of the polynomial being used, 49: * assuming that the polynomial is irreducible and primitive). The higher 50: * order bits will have longer periods, since their values are also influenced 51: * by pseudo-random carries out of the lower bits. The total period of the 52: * generator is approximately deg*(2**deg - 1); thus doubling the amount of 53: * state information has a vast influence on the period of the generator. 54: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 55: * when the period of the shift register is the dominant factor. With deg 56: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 57: * predicted by this formula. 58: */ 59: 60: 61: 62: /* 63: * For each of the currently supported random number generators, we have a 64: * break value on the amount of state information (you need at least this 65: * many bytes of state info to support this random number generator), a degree 66: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 67: * the separation between the two lower order coefficients of the trinomial. 68: */ 69: 70: #define TYPE_0 0 /* linear congruential */ 71: #define BREAK_0 8 72: #define DEG_0 0 73: #define SEP_0 0 74: 75: #define TYPE_1 1 /* x**7 + x**3 + 1 */ 76: #define BREAK_1 32 77: #define DEG_1 7 78: #define SEP_1 3 79: 80: #define TYPE_2 2 /* x**15 + x + 1 */ 81: #define BREAK_2 64 82: #define DEG_2 15 83: #define SEP_2 1 84: 85: #define TYPE_3 3 /* x**31 + x**3 + 1 */ 86: #define BREAK_3 128 87: #define DEG_3 31 88: #define SEP_3 3 89: 90: #define TYPE_4 4 /* x**63 + x + 1 */ 91: #define BREAK_4 256 92: #define DEG_4 63 93: #define SEP_4 1 94: 95: 96: /* 97: * Array versions of the above information to make code run faster -- relies 98: * on fact that TYPE_i == i. 99: */ 100: 101: #define MAX_TYPES 5 /* max number of types above */ 102: 103: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, 104: DEG_3, DEG_4 }; 105: 106: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, 107: SEP_3, SEP_4 }; 108: 109: 110: 111: /* 112: * Initially, everything is set up as if from : 113: * initstate( 1, &randtbl, 128 ); 114: * Note that this initialization takes advantage of the fact that srandom() 115: * advances the front and rear pointers 10*rand_deg times, and hence the 116: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 117: * element of the state information, which contains info about the current 118: * position of the rear pointer is just 119: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 120: */ 121: 122: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 123: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 124: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 125: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 126: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 127: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 128: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 129: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 130: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; 131: 132: /* 133: * fptr and rptr are two pointers into the state info, a front and a rear 134: * pointer. These two pointers are always rand_sep places aparts, as they cycle 135: * cyclically through the state information. (Yes, this does mean we could get 136: * away with just one pointer, but the code for random() is more efficient this 137: * way). The pointers are left positioned as they would be from the call 138: * initstate( 1, randtbl, 128 ) 139: * (The position of the rear pointer, rptr, is really 0 (as explained above 140: * in the initialization of randtbl) because the state table pointer is set 141: * to point to randtbl[1] (as explained below). 142: */ 143: 144: static long *fptr = &randtbl[ SEP_3 + 1 ]; 145: static long *rptr = &randtbl[ 1 ]; 146: 147: 148: 149: /* 150: * The following things are the pointer to the state information table, 151: * the type of the current generator, the degree of the current polynomial 152: * being used, and the separation between the two pointers. 153: * Note that for efficiency of random(), we remember the first location of 154: * the state information, not the zeroeth. Hence it is valid to access 155: * state[-1], which is used to store the type of the R.N.G. 156: * Also, we remember the last location, since this is more efficient than 157: * indexing every time to find the address of the last element to see if 158: * the front and rear pointers have wrapped. 159: */ 160: 161: static long *state = &randtbl[ 1 ]; 162: 163: static int rand_type = TYPE_3; 164: static int rand_deg = DEG_3; 165: static int rand_sep = SEP_3; 166: 167: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; 168: 169: 170: 171: /* 172: * srandom: 173: * Initialize the random number generator based on the given seed. If the 174: * type is the trivial no-state-information type, just remember the seed. 175: * Otherwise, initializes state[] based on the given "seed" via a linear 176: * congruential generator. Then, the pointers are set to known locations 177: * that are exactly rand_sep places apart. Lastly, it cycles the state 178: * information a given number of times to get rid of any initial dependencies 179: * introduced by the L.C.R.N.G. 180: * Note that the initialization of randtbl[] for default usage relies on 181: * values produced by this routine. 182: */ 183: 184: srandom( x ) 185: 186: unsigned x; 187: { 188: register int i, j; 189: 190: if( rand_type == TYPE_0 ) { 191: state[ 0 ] = x; 192: } 193: else { 194: j = 1; 195: state[ 0 ] = x; 196: for( i = 1; i < rand_deg; i++ ) { 197: state[i] = 1103515245*state[i - 1] + 12345; 198: } 199: fptr = &state[ rand_sep ]; 200: rptr = &state[ 0 ]; 201: for( i = 0; i < 10*rand_deg; i++ ) random(); 202: } 203: } 204: 205: 206: 207: /* 208: * initstate: 209: * Initialize the state information in the given array of n bytes for 210: * future random number generation. Based on the number of bytes we 211: * are given, and the break values for the different R.N.G.'s, we choose 212: * the best (largest) one we can and set things up for it. srandom() is 213: * then called to initialize the state information. 214: * Note that on return from srandom(), we set state[-1] to be the type 215: * multiplexed with the current value of the rear pointer; this is so 216: * successive calls to initstate() won't lose this information and will 217: * be able to restart with setstate(). 218: * Note: the first thing we do is save the current state, if any, just like 219: * setstate() so that it doesn't matter when initstate is called. 220: * Returns a pointer to the old state. 221: */ 222: 223: char * 224: initstate( seed, arg_state, n ) 225: 226: unsigned seed; /* seed for R. N. G. */ 227: char *arg_state; /* pointer to state array */ 228: int n; /* # bytes of state info */ 229: { 230: register char *ostate = (char *)( &state[ -1 ] ); 231: 232: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 233: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 234: if( n < BREAK_1 ) { 235: if( n < BREAK_0 ) { 236: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); 237: return; 238: } 239: rand_type = TYPE_0; 240: rand_deg = DEG_0; 241: rand_sep = SEP_0; 242: } 243: else { 244: if( n < BREAK_2 ) { 245: rand_type = TYPE_1; 246: rand_deg = DEG_1; 247: rand_sep = SEP_1; 248: } 249: else { 250: if( n < BREAK_3 ) { 251: rand_type = TYPE_2; 252: rand_deg = DEG_2; 253: rand_sep = SEP_2; 254: } 255: else { 256: if( n < BREAK_4 ) { 257: rand_type = TYPE_3; 258: rand_deg = DEG_3; 259: rand_sep = SEP_3; 260: } 261: else { 262: rand_type = TYPE_4; 263: rand_deg = DEG_4; 264: rand_sep = SEP_4; 265: } 266: } 267: } 268: } 269: state = &( ( (long *)arg_state )[1] ); /* first location */ 270: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ 271: srandom( seed ); 272: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 273: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 274: return( ostate ); 275: } 276: 277: 278: 279: /* 280: * setstate: 281: * Restore the state from the given state array. 282: * Note: it is important that we also remember the locations of the pointers 283: * in the current state information, and restore the locations of the pointers 284: * from the old state information. This is done by multiplexing the pointer 285: * location into the zeroeth word of the state information. 286: * Note that due to the order in which things are done, it is OK to call 287: * setstate() with the same state as the current state. 288: * Returns a pointer to the old state information. 289: */ 290: 291: char * 292: setstate( arg_state ) 293: 294: char *arg_state; 295: { 296: register long *new_state = (long *)arg_state; 297: register int type = new_state[0]%MAX_TYPES; 298: register int rear = new_state[0]/MAX_TYPES; 299: char *ostate = (char *)( &state[ -1 ] ); 300: 301: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 302: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 303: switch( type ) { 304: case TYPE_0: 305: case TYPE_1: 306: case TYPE_2: 307: case TYPE_3: 308: case TYPE_4: 309: rand_type = type; 310: rand_deg = degrees[ type ]; 311: rand_sep = seps[ type ]; 312: break; 313: 314: default: 315: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); 316: } 317: state = &new_state[ 1 ]; 318: if( rand_type != TYPE_0 ) { 319: rptr = &state[ rear ]; 320: fptr = &state[ (rear + rand_sep)%rand_deg ]; 321: } 322: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ 323: return( ostate ); 324: } 325: 326: 327: 328: /* 329: * random: 330: * If we are using the trivial TYPE_0 R.N.G., just do the old linear 331: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 332: * same in all ther other cases due to all the global variables that have been 333: * set up. The basic operation is to add the number at the rear pointer into 334: * the one at the front pointer. Then both pointers are advanced to the next 335: * location cyclically in the table. The value returned is the sum generated, 336: * reduced to 31 bits by throwing away the "least random" low bit. 337: * Note: the code takes advantage of the fact that both the front and 338: * rear pointers can't wrap on the same call by not testing the rear 339: * pointer if the front one has wrapped. 340: * Returns a 31-bit random number. 341: */ 342: 343: long 344: random() 345: { 346: long i; 347: 348: if( rand_type == TYPE_0 ) { 349: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; 350: } 351: else { 352: *fptr += *rptr; 353: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ 354: if( ++fptr >= end_ptr ) { 355: fptr = state; 356: ++rptr; 357: } 358: else { 359: if( ++rptr >= end_ptr ) rptr = state; 360: } 361: } 362: return( i ); 363: } 364: 365: #endif NO_RANDOM