1: /*
   2:  * Copyright (c) 1983 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)dr_1.c	5.1 (Berkeley) 5/29/85";
   9: #endif not lint
  10: 
  11: #include "driver.h"
  12: 
  13: unfoul()
  14: {
  15:     register struct ship *sp;
  16:     struct ship *to;
  17:     register int nat;
  18:     register i;
  19: 
  20:     foreachship(sp) {
  21:         if (sp->file->captain[0])
  22:             continue;
  23:         nat = capship(sp)->nationality;
  24:         foreachship(to) {
  25:             if (nat != capship(to)->nationality &&
  26:                 !toughmelee(sp, to, 0, 0))
  27:                 continue;
  28:             for (i = fouled2(sp, to); --i >= 0;)
  29:                 if (die() <= 2)
  30:                     cleanfoul(sp, to, 0);
  31:         }
  32:     }
  33: }
  34: 
  35: boardcomp()
  36: {
  37:     int crew[3];
  38:     register struct ship *sp, *sq;
  39: 
  40:     foreachship(sp) {
  41:         if (*sp->file->captain)
  42:             continue;
  43:         if (sp->file->dir == 0)
  44:             continue;
  45:         if (sp->file->struck || sp->file->captured != 0)
  46:             continue;
  47:         if (!snagged(sp))
  48:             continue;
  49:         crew[0] = sp->specs->crew1 != 0;
  50:         crew[1] = sp->specs->crew2 != 0;
  51:         crew[2] = sp->specs->crew3 != 0;
  52:         foreachship(sq) {
  53:             if (!Xsnagged2(sp, sq))
  54:                 continue;
  55:             if (meleeing(sp, sq))
  56:                 continue;
  57:             if (!sq->file->dir
  58:                 || sp->nationality == capship(sq)->nationality)
  59:                 continue;
  60:             switch (sp->specs->class - sq->specs->class) {
  61:             case -3: case -4: case -5:
  62:                 if (crew[0]) {
  63:                     /* OBP */
  64:                     sendbp(sp, sq, crew[0]*100, 0);
  65:                     crew[0] = 0;
  66:                 } else if (crew[1]){
  67:                     /* OBP */
  68:                     sendbp(sp, sq, crew[1]*10, 0);
  69:                     crew[1] = 0;
  70:                 }
  71:                 break;
  72:             case -2:
  73:                 if (crew[0] || crew[1]) {
  74:                     /* OBP */
  75:                     sendbp(sp, sq, crew[0]*100+crew[1]*10,
  76:                         0);
  77:                     crew[0] = crew[1] = 0;
  78:                 }
  79:                 break;
  80:             case -1: case 0: case 1:
  81:                 if (crew[0]) {
  82:                     /* OBP */
  83:                     sendbp(sp, sq, crew[0]*100+crew[1]*10,
  84:                         0);
  85:                     crew[0] = crew[1] = 0;
  86:                 }
  87:                 break;
  88:             case 2: case 3: case 4: case 5:
  89:                 /* OBP */
  90:                 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
  91:                     0);
  92:                 crew[0] = crew[1] = crew[2] = 0;
  93:                 break;
  94:             }
  95:         }
  96:     }
  97: }
  98: 
  99: fightitout(from, to, key)
 100: struct ship *from, *to;
 101: int key;
 102: {
 103:     struct ship *fromcap, *tocap;
 104:     int crewfrom[3], crewto[3], menfrom, mento;
 105:     int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
 106:     int topoints;
 107:     int index, totalfrom = 0, totalto = 0;
 108:     int count;
 109:     char message[60];
 110: 
 111:     menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
 112:     mento = mensent(to, from, crewto, &tocap, &pcto, 0);
 113:     if (fromcap == 0)
 114:         fromcap = from;
 115:     if (tocap == 0)
 116:         tocap = to;
 117:     if (key) {
 118:         if (!menfrom) {      /* if crew surprised */
 119:             if (fromcap == from)
 120:                 menfrom = from->specs->crew1
 121:                     + from->specs->crew2
 122:                     + from->specs->crew3;
 123:             else
 124:                 menfrom = from->file->pcrew;
 125:         } else {
 126:             menfrom *= 2;   /* DBP's fight at an advantage */
 127:         }
 128:     }
 129:     fromstrength = menfrom * fromcap->specs->qual;
 130:     strengthto = mento * tocap->specs->qual;
 131:     for (count = 0;
 132:          (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
 133:           || fromstrength == -1) && count < 4;
 134:          count++) {
 135:         index = fromstrength/10;
 136:         if (index > 8)
 137:             index = 8;
 138:         toinjured = MT[index][2 - die() / 3];
 139:         totalto += toinjured;
 140:         index = strengthto/10;
 141:         if (index > 8)
 142:             index = 8;
 143:         frominjured = MT[index][2 - die() / 3];
 144:         totalfrom += frominjured;
 145:         menfrom -= frominjured;
 146:         mento -= toinjured;
 147:         fromstrength = menfrom * fromcap->specs->qual;
 148:         strengthto = mento * tocap->specs->qual;
 149:     }
 150:     if (fromstrength >= strengthto * 3 || count == 4) {
 151:         unboard(to, from, 0);
 152:         subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
 153:         subtract(to, totalto, crewto, tocap, pcto);
 154:         makesignal(from, "boarders from %s repelled", to);
 155:         (void) sprintf(message, "killed in melee: %d.  %s: %d",
 156:             totalto, from->shipname, totalfrom);
 157:         Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
 158:         if (key)
 159:             return 1;
 160:     } else if (strengthto >= fromstrength * 3) {
 161:         unboard(from, to, 0);
 162:         subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
 163:         subtract(to, totalto, crewto, tocap, pcto);
 164:         if (key) {
 165:             if (fromcap != from)
 166:                 Write(W_POINTS, fromcap, 0,
 167:                     fromcap->file->points -
 168:                         from->file->struck
 169:                         ? from->specs->pts
 170:                         : 2 * from->specs->pts,
 171:                     0, 0, 0);
 172: 
 173: /* ptr1 points to the shipspec for the ship that was just unboarded.
 174:    I guess that what is going on here is that the pointer is multiplied
 175:    or something. */
 176: 
 177:             Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
 178:             topoints = 2 * from->specs->pts + to->file->points;
 179:             if (from->file->struck)
 180:                 topoints -= from->specs->pts;
 181:             Write(W_POINTS, to, 0, topoints, 0, 0, 0);
 182:             mento = crewto[0] ? crewto[0] : crewto[1];
 183:             if (mento) {
 184:                 subtract(to, mento, crewto, tocap, pcto);
 185:                 subtract(from, - mento, crewfrom, to, 0);
 186:             }
 187:             (void) sprintf(message, "captured by the %s!",
 188:                 to->shipname);
 189:             Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
 190:             (void) sprintf(message, "killed in melee: %d.  %s: %d",
 191:                 totalto, from->shipname, totalfrom);
 192:             Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
 193:             mento = 0;
 194:             return 0;
 195:         }
 196:     }
 197:     return 0;
 198: }
 199: 
 200: resolve()
 201: {
 202:     int thwart;
 203:     register struct ship *sp, *sq;
 204: 
 205:     foreachship(sp) {
 206:         if (sp->file->dir == 0)
 207:             continue;
 208:         for (sq = sp + 1; sq < ls; sq++)
 209:             if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
 210:                 (void) fightitout(sp, sq, 0);
 211:         thwart = 2;
 212:         foreachship(sq) {
 213:             if (sq->file->dir && meleeing(sq, sp))
 214:                 thwart = fightitout(sp, sq, 1);
 215:             if (!thwart)
 216:                 break;
 217:         }
 218:         if (!thwart) {
 219:             foreachship(sq) {
 220:                 if (sq->file->dir && meleeing(sq, sp))
 221:                     unboard(sq, sp, 0);
 222:                 unboard(sp, sq, 0);
 223:             }
 224:             unboard(sp, sp, 1);
 225:         } else if (thwart == 2)
 226:             unboard(sp, sp, 1);
 227:     }
 228: }
 229: 
 230: compcombat()
 231: {
 232:     register n;
 233:     register struct ship *sp;
 234:     struct ship *closest;
 235:     int crew[3], men = 0, target, temp;
 236:     int r, guns, ready, load, car;
 237:     int index, rakehim, sternrake;
 238:     int shootat, hit;
 239: 
 240:     foreachship(sp) {
 241:         if (sp->file->captain[0] || sp->file->dir == 0)
 242:             continue;
 243:         crew[0] = sp->specs->crew1;
 244:         crew[1] = sp->specs->crew2;
 245:         crew[2] = sp->specs->crew3;
 246:         for (n = 0; n < 3; n++) {
 247:             if (sp->file->OBP[n].turnsent)
 248:                 men += sp->file->OBP[n].mensent;
 249:         }
 250:         for (n = 0; n < 3; n++) {
 251:             if (sp->file->DBP[n].turnsent)
 252:                 men += sp->file->DBP[n].mensent;
 253:         }
 254:         if (men){
 255:             crew[0] = men/100 ? 0 : crew[0] != 0;
 256:             crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
 257:             crew[2] = men%10 ? 0 : crew[2] != 0;
 258:         }
 259:         for (r = 0; r < 2; r++) {
 260:             if (!crew[2])
 261:                 continue;
 262:             if (sp->file->struck)
 263:                 continue;
 264:             if (r) {
 265:                 ready = sp->file->readyR;
 266:                 guns = sp->specs->gunR;
 267:                 car = sp->specs->carR;
 268:             } else {
 269:                 ready = sp->file->readyL;
 270:                 guns = sp->specs->gunL;
 271:                 car = sp->specs->carL;
 272:             }
 273:             if (!guns && !car)
 274:                 continue;
 275:             if ((ready & R_LOADED) == 0)
 276:                 continue;
 277:             closest = closestenemy(sp, r ? 'r' : 'l', 0);
 278:             if (closest == 0)
 279:                 continue;
 280:             if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
 281:                 continue;
 282:             if (closest->file->struck)
 283:                 continue;
 284:             target = range(sp, closest);
 285:             if (target > 10)
 286:                 continue;
 287:             if (!guns && target >= 3)
 288:                 continue;
 289:             load = L_ROUND;
 290:             if (target == 1 && sp->file->loadwith == L_GRAPE)
 291:                 load = L_GRAPE;
 292:             if (target <= 3 && closest->file->FS)
 293:                 load = L_CHAIN;
 294:             if (target == 1 && load != L_GRAPE)
 295:                 load = L_DOUBLE;
 296:             if (load > L_CHAIN && target < 6)
 297:                 shootat = HULL;
 298:             else
 299:                 shootat = RIGGING;
 300:             rakehim = gunsbear(sp, closest)
 301:                 && !gunsbear(closest, sp);
 302:             temp = portside(closest, sp, 1)
 303:                 - closest->file->dir + 1;
 304:             if (temp < 1)
 305:                 temp += 8;
 306:             if (temp > 8)
 307:                 temp -= 8;
 308:             sternrake = temp > 4 && temp < 6;
 309:             index = guns;
 310:             if (target < 3)
 311:                 index += car;
 312:             index = (index - 1) / 3;
 313:             index = index > 8 ? 8 : index;
 314:             if (!rakehim)
 315:                 hit = HDT[index][target-1];
 316:             else
 317:                 hit = HDTrake[index][target-1];
 318:             if (rakehim && sternrake)
 319:                 hit++;
 320:             hit += QUAL[index][capship(sp)->specs->qual - 1];
 321:             for (n = 0; n < 3 && sp->file->captured == 0; n++)
 322:                 if (!crew[n])
 323:                     if (index <= 5)
 324:                         hit--;
 325:                     else
 326:                         hit -= 2;
 327:             if (ready & R_INITIAL) {
 328:                 if (!r)
 329:                     sp->file->readyL &= ~R_INITIAL;
 330:                 else
 331:                     sp->file->readyR &= ~R_INITIAL;
 332:                 if (index <= 3)
 333:                     hit++;
 334:                 else
 335:                     hit += 2;
 336:             }
 337:             if (sp->file->captured != 0)
 338:                 if (index <= 1)
 339:                     hit--;
 340:                 else
 341:                     hit -= 2;
 342:             hit += AMMO[index][load - 1];
 343:             temp = sp->specs->class;
 344:             if ((temp >= 5 || temp == 1) && windspeed == 5)
 345:                 hit--;
 346:             if (windspeed == 6 && temp == 4)
 347:                 hit -= 2;
 348:             if (windspeed == 6 && temp <= 3)
 349:                 hit--;
 350:             if (hit >= 0) {
 351:                 if (load != L_GRAPE)
 352:                     hit = hit > 10 ? 10 : hit;
 353:                 table(shootat, load, hit, closest, sp, die());
 354:             }
 355:         }
 356:     }
 357: }
 358: 
 359: next()
 360: {
 361:     if (++turn % 55 == 0)
 362:         if (alive)
 363:             alive = 0;
 364:         else
 365:             people = 0;
 366:     if (people <= 0 || windspeed == 7) {
 367:         register struct ship *s;
 368:         struct ship *bestship;
 369:         float net, best = 0.0;
 370:         foreachship(s) {
 371:             if (*s->file->captain)
 372:                 continue;
 373:             net = (float)s->file->points / s->specs->pts;
 374:             if (net > best) {
 375:                 best = net;
 376:                 bestship = s;
 377:             }
 378:         }
 379:         if (best > 0.0) {
 380:             char *p = getenv("WOTD");
 381:             if (p == 0)
 382:                 p = "Driver";
 383:             if (islower(*p))
 384:                 *p = toupper(*p);
 385:             (void) strncpy(bestship->file->captain, p,
 386:                 sizeof bestship->file->captain);
 387:             bestship->file->captain
 388:                 [sizeof bestship->file->captain - 1] = 0;
 389:             log(bestship);
 390:         }
 391:         return -1;
 392:     }
 393:     Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
 394:     if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
 395:         switch (die()) {
 396:         case 1:
 397:             winddir = 1;
 398:             break;
 399:         case 2:
 400:             break;
 401:         case 3:
 402:             winddir++;
 403:             break;
 404:         case 4:
 405:             winddir--;
 406:             break;
 407:         case 5:
 408:             winddir += 2;
 409:             break;
 410:         case 6:
 411:             winddir -= 2;
 412:             break;
 413:         }
 414:         if (winddir > 8)
 415:             winddir -= 8;
 416:         if (winddir < 1)
 417:             winddir += 8;
 418:         if (windspeed)
 419:             switch (die()) {
 420:             case 1:
 421:             case 2:
 422:                 windspeed--;
 423:                 break;
 424:             case 5:
 425:             case 6:
 426:                 windspeed++;
 427:                 break;
 428:             }
 429:         else
 430:             windspeed++;
 431:         Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
 432:     }
 433:     return 0;
 434: }

Defined functions

boardcomp defined in line 35; used 1 times
compcombat defined in line 230; used 1 times
fightitout defined in line 99; used 2 times
next defined in line 359; used 1 times
resolve defined in line 200; used 1 times
unfoul defined in line 13; used 1 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-05-30
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 1722
Valid CSS Valid XHTML 1.0 Strict