1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)initquad.c	5.1 (Berkeley) 5/30/85";
   9: #endif not lint
  10: 
  11: # include   "trek.h"
  12: 
  13: /*
  14: **  Paramize Quadrant Upon Entering
  15: **
  16: **	A quadrant is initialized from the information held in the
  17: **	Quad matrix.  Basically, everything is just initialized
  18: **	randomly, except for the starship, which goes into a fixed
  19: **	sector.
  20: **
  21: **	If there are Klingons in the quadrant, the captain is informed
  22: **	that the condition is RED, and he is given a chance to put
  23: **	his shields up if the computer is working.
  24: **
  25: **	The flag `f' is set to disable the check for condition red.
  26: **	This mode is used in situations where you know you are going
  27: **	to be docked, i.e., abandon() and help().
  28: */
  29: 
  30: initquad(f)
  31: int f;
  32: {
  33:     register int        i, j;
  34:     int         rx, ry;
  35:     int         nbases, nstars;
  36:     register struct quad    *q;
  37:     int         nholes;
  38: 
  39:     q = &Quad[Ship.quadx][Ship.quady];
  40: 
  41:     /* ignored supernova'ed quadrants (this is checked again later anyway */
  42:     if (q->stars < 0)
  43:         return;
  44:     Etc.nkling = q->klings;
  45:     nbases = q->bases;
  46:     nstars = q->stars;
  47:     nholes = q->holes;
  48: 
  49:     /* have we blundered into a battle zone w/ shields down? */
  50:     if (Etc.nkling > 0 && !f)
  51:     {
  52:         printf("Condition RED\n");
  53:         Ship.cond = RED;
  54:         if (!damaged(COMPUTER))
  55:             shield(1);
  56:     }
  57: 
  58:     /* clear out the quadrant */
  59:     for (i = 0; i < NSECTS; i++)
  60:         for (j = 0; j < NSECTS; j++)
  61:             Sect[i][j] = EMPTY;
  62: 
  63:     /* initialize Enterprise */
  64:     Sect[Ship.sectx][Ship.secty] = Ship.ship;
  65: 
  66:     /* initialize Klingons */
  67:     for (i = 0; i < Etc.nkling; i++)
  68:     {
  69:         sector(&rx, &ry);
  70:         Sect[rx][ry] = KLINGON;
  71:         Etc.klingon[i].x = rx;
  72:         Etc.klingon[i].y = ry;
  73:         Etc.klingon[i].power = Param.klingpwr;
  74:         Etc.klingon[i].srndreq = 0;
  75:     }
  76:     compkldist(1);
  77: 
  78:     /* initialize star base */
  79:     if (nbases > 0)
  80:     {
  81:         sector(&rx, &ry);
  82:         Sect[rx][ry] = BASE;
  83:         Etc.starbase.x = rx;
  84:         Etc.starbase.y = ry;
  85:     }
  86: 
  87:     /* initialize inhabited starsystem */
  88:     if (q->qsystemname != 0)
  89:     {
  90:         sector(&rx, &ry);
  91:         Sect[rx][ry] = INHABIT;
  92:         nstars -= 1;
  93:     }
  94: 
  95:     /* initialize black holes */
  96:     for (i = 0; i < nholes; i++)
  97:     {
  98:         sector(&rx, &ry);
  99:         Sect[rx][ry] = HOLE;
 100:     }
 101: 
 102:     /* initialize stars */
 103:     for (i = 0; i < nstars; i++)
 104:     {
 105:         sector(&rx, &ry);
 106:         Sect[rx][ry] = STAR;
 107:     }
 108:     Move.newquad = 1;
 109: }
 110: 
 111: 
 112: sector(x, y)
 113: int *x, *y;
 114: {
 115:     register int        i, j;
 116: 
 117:     do
 118:     {
 119:         i = ranf(NSECTS);
 120:         j = ranf(NSECTS);
 121:     } while (Sect[i][j] != EMPTY);
 122:     *x = i;
 123:     *y = j;
 124:     return;
 125: }

Defined functions

sector defined in line 112; used 6 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-05-30
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