1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)snova.c 5.1 (Berkeley) 5/30/85";
9: #endif not lint
10:
11: # include "trek.h"
12:
13: /*
14: ** CAUSE SUPERNOVA TO OCCUR
15: **
16: ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
17: ** otherwise, the current quadrant is taken, and (ix, iy) give
18: ** the sector quadrants of the star which is blowing up.
19: **
20: ** If the supernova turns out to be in the quadrant you are in,
21: ** you go into "emergency override mode", which tries to get you
22: ** out of the quadrant as fast as possible. However, if you
23: ** don't have enough fuel, or if you by chance run into something,
24: ** or some such thing, you blow up anyway. Oh yeh, if you are
25: ** within two sectors of the star, there is nothing that can
26: ** be done for you.
27: **
28: ** When a star has gone supernova, the quadrant becomes uninhab-
29: ** itable for the rest of eternity, i.e., the game. If you ever
30: ** try stopping in such a quadrant, you will go into emergency
31: ** override mode.
32: */
33:
34: snova(x, y)
35: int x, y;
36: {
37: int qx, qy;
38: register int ix, iy;
39: int f;
40: int dx, dy;
41: int n;
42: register struct quad *q;
43:
44: f = 0;
45: ix = x;
46: if (ix < 0)
47: {
48: /* choose a quadrant */
49: while (1)
50: {
51: qx = ranf(NQUADS);
52: qy = ranf(NQUADS);
53: q = &Quad[qx][qy];
54: if (q->stars > 0)
55: break;
56: }
57: if (Ship.quadx == qx && Ship.quady == qy)
58: {
59: /* select a particular star */
60: n = ranf(q->stars);
61: for (ix = 0; ix < NSECTS; ix++)
62: {
63: for (iy = 0; iy < NSECTS; iy++)
64: if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
65: if ((n -= 1) <= 0)
66: break;
67: if (n <= 0)
68: break;
69: }
70: f = 1;
71: }
72: }
73: else
74: {
75: /* current quadrant */
76: iy = y;
77: qx = Ship.quadx;
78: qy = Ship.quady;
79: q = &Quad[qx][qy];
80: f = 1;
81: }
82: if (f)
83: {
84: /* supernova is in same quadrant as Enterprise */
85: printf("\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
86: dx = ix - Ship.sectx;
87: dy = iy - Ship.secty;
88: if (dx * dx + dy * dy <= 2)
89: {
90: printf("*** Emergency override attem");
91: sleep(1);
92: printf("\n");
93: lose(L_SNOVA);
94: }
95: q->scanned = 1000;
96: }
97: else
98: {
99: if (!damaged(SSRADIO))
100: {
101: q->scanned = 1000;
102: printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
103: printf(" in quadrant %d,%d. Caution is advised\n", qx, qy);
104: }
105: }
106:
107: /* clear out the supernova'ed quadrant */
108: dx = q->klings;
109: dy = q->stars;
110: Now.klings -= dx;
111: if (x >= 0)
112: {
113: /* Enterprise caused supernova */
114: Game.kills += dy;
115: if (q->bases)
116: killb(qx, qy, -1);
117: Game.killk += dx;
118: }
119: else
120: if (q->bases)
121: killb(qx, qy, 0);
122: killd(qx, qy, (x >= 0));
123: q->stars = -1;
124: q->klings = 0;
125: if (Now.klings <= 0)
126: {
127: printf("Lucky devil, that supernova destroyed the last klingon\n");
128: win();
129: }
130: return;
131: }
Defined functions
snova
defined in line
34; used 2 times
Defined variables
sccsid
defined in line
8;
never used