1: /*
   2:  * This neat little program, another in a continuing series of eye (and
   3:  * screen) grabbers, will cause a disease to strike a random window on your
   4:  * screen.... Need I say more??
   5:  */
   6: 
   7: 
   8: #include <stdio.h>
   9: #include <X/Xlib.h>
  10: #include "twiddle.h"
  11: #define TRUE 1
  12: #define FALSE 0
  13: #include <strings.h>
  14: 
  15: typedef struct
  16: {
  17:   int x,y;
  18:   int falling;
  19: } BadBit;
  20: 
  21: BadBit disease[100000];
  22: 
  23: int NoRotted;
  24: 
  25: Window Victim;
  26: WindowInfo Info;
  27: 
  28: caddr_t *bitmap;
  29: 
  30: Display *dpy;
  31: 
  32: main(argc,argv)
  33: int argc;
  34: char **argv;
  35: {
  36: 
  37:   Window foo, *targets;
  38:   int ntargets;
  39:   char display[256];
  40:   int i;
  41:   char *strind;
  42: 
  43:   display[0] = '\0';
  44: 
  45:   for (i=0; i < argc; i++) {
  46:     strind = index (argv[i], ':');
  47:     if(strind != NULL) {
  48:       strncpy(display, argv[i], sizeof(display));
  49:       continue;
  50:     }
  51:   }
  52: 
  53:   srandom (getpid());
  54:   dpy = XOpenDisplay(display);
  55: 
  56:   XQueryTree(RootWindow, &foo, &ntargets, &targets);
  57: 
  58:   do
  59:     {
  60:       Victim = targets[rnd(ntargets)];
  61:       XQueryWindow(Victim, &Info);
  62:     }
  63:   while (Info.mapped != IsMapped && Info.type != IsOpaque);
  64: 
  65:   printf("Info:\nWindow:%d  X:%d   Y:%d\n", Victim, Info.x, Info.y);
  66: 
  67:   NoRotted = 0;         /* Not for long.. */
  68: 
  69:   GrabBitmap();
  70:   while(1)
  71:     {
  72: /*      GrabBitmap(); */
  73:       RotMoreBits();
  74:       MoveBits();
  75:       XFlush();
  76:     }
  77: }
  78: 
  79: GrabBitmap()
  80: {
  81:   XQueryWindow(Victim, &Info);
  82:   bitmap = (caddr_t *)calloc( XYPixmapSize(Info.width, Info.height, dpy -> dplanes) ,1 );
  83:   XPixmapGetXY(Victim, 0, 0, Info.width, Info.height, bitmap);
  84: }
  85: 
  86: RotABit(x,y)
  87:      register int x,y;
  88: {
  89:   register BadBit *p=disease;
  90:   register int i;
  91: 
  92:   for(i=NoRotted; i; i--,p++)
  93:     if (p->x==x && p->y==y) return;
  94:   disease[NoRotted].x=x;
  95:   disease[NoRotted].y=y;
  96:   disease[NoRotted].falling = FALSE;
  97:   ++NoRotted;
  98: }
  99: RotMoreBits()
 100: {
 101:   register int i, x, y, bxsz;
 102:   bxsz = (Info.width+15) & ~0xf ;
 103: 
 104:   for (i=100; i; --i)
 105:     {
 106:       x=rnd(Info.width);
 107:       y=rnd(Info.height);
 108: 
 109:       if (!fetch (bitmap, (x + y*bxsz))) { RotABit(x,y);}
 110:     }
 111: }
 112: 
 113: MoveBits()
 114: {
 115:   register int i, bxsz;
 116:   register BadBit *p;
 117: 
 118:   bxsz = (Info.width+15) & ~0xf;
 119: 
 120:   for (i=NoRotted, p=disease; i; --i, ++p)
 121:     {
 122:       if (p->falling)
 123:     {
 124:       if (!fetch(bitmap, p->x + (p->y*bxsz)) &&
 125:           fetch(bitmap, p->x + (p->y+1) * bxsz))
 126:         {
 127:           set(bitmap, p->x + p->y*bxsz);
 128:           SetBit(p->x, p->y);
 129:           (p->y)+=1;
 130:           reset(bitmap, p->x + p->y*bxsz);
 131:           ClearBit(p->x, p->y);
 132:         }
 133:       else {p->falling = FALSE; RotABit(p->x, p->y+1);}
 134:     }
 135:       else
 136:     {
 137:       if (fetch(bitmap, p->x + (p -> y+1) *bxsz))
 138:         p->falling = TRUE;
 139:     }
 140:     }
 141: }
 142: SetBit(x,y)
 143:      int x,y;
 144: {
 145:   XTileSet(Victim, x, y, 1, 1, WhitePixmap);
 146: }
 147: 
 148: ClearBit(x,y)
 149:      int x,y;
 150: {
 151:   XTileSet(Victim, x, y, 1, 1, BlackPixmap);
 152: }
 153: 
 154: SplatBitmap()
 155: {
 156:   Pixmap map;
 157: 
 158:   map = XStorePixmapXY(Info.width, Info.height, bitmap);
 159:   XPixmapPut(Victim, 0, 0, 0, 0,
 160:                  Info.width, Info.height,
 161:          map, GXcopy, dpy -> dplanes);
 162:   XFlush();
 163:   XFreePixmap(map);
 164: }
 165: 
 166: rnd(n)
 167:      int n;
 168: 
 169: {
 170:   long random();
 171: 
 172:   return (random() % n);
 173: }

Defined functions

ClearBit defined in line 148; used 1 times
GrabBitmap defined in line 79; used 1 times
  • in line 69
MoveBits defined in line 113; used 1 times
  • in line 74
RotABit defined in line 86; used 2 times
RotMoreBits defined in line 99; used 1 times
  • in line 73
SetBit defined in line 142; used 1 times
SplatBitmap defined in line 154; never used
main defined in line 32; never used
rnd defined in line 166; used 3 times

Defined variables

Info defined in line 26; used 18 times
NoRotted defined in line 23; used 7 times
Victim defined in line 25; used 8 times
dpy defined in line 30; used 3 times

Defined macros

FALSE defined in line 12; used 2 times
TRUE defined in line 11; used 1 times
Last modified: 1986-02-01
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