/* * Event queue entries */ # ifndef _XINPUT_ # define _XINPUT_ typedef struct _vs_event { u_short vse_x; /* x position */ u_short vse_y; /* y position */ u_short vse_time; /* 10 millisecond units (button only) */ char vse_type; /* button or motion? */ u_char vse_key; /* the key (button only) */ char vse_direction; /* which direction (button only) */ char vse_device; /* which device (button only) */ } vsEvent; /* vse_type field */ #define VSE_BUTTON 0 /* button moved */ #define VSE_MMOTION 1 /* mouse moved */ #define VSE_TMOTION 2 /* tablet moved */ /* vse_direction field */ #define VSE_KBTUP 0 /* up */ #define VSE_KBTDOWN 1 /* down */ #define VSE_KBTRAW 2 /* undetermined */ /* vse_device field */ #define VSE_MOUSE 1 /* mouse */ #define VSE_DKB 2 /* main keyboard */ #define VSE_TABLET 3 /* graphics tablet */ #define VSE_AUX 4 /* auxiliary */ #define VSE_CONSOLE 5 /* console */ /* The event queue */ typedef struct _vs_eventqueue { vsEvent *events; /* input event buffer */ int size; /* size of event buffer */ int head; /* index into events */ int tail; /* index into events */ } vsEventQueue; /* mouse cursor position */ typedef struct _vs_cursor { short x; short y; } vsCursor; /* mouse motion rectangle */ typedef struct _vs_box { short bottom; short right; short left; short top; } vsBox; # endif _XINPUT_