% from Lucasfilm Ltd. rec = record[dx, dy, x, y: int] ar = array[rec] tetrademo = proc () bwidth: int := int$parse(xdemo_default("tetra", "BorderWidth")) except when not_found, overflow, bad_format: bwidth := 2 end back: x_pixmap := x_display$white() bdr: x_pixmap := x_display$black() plane: int := 1 linepix: int := BlackPixel if x_display$cells() > 2 then begin r, g, b: int := x_parse_color(xdemo_default("tetra", "Border")) bdr := x_pixmap$tile(x_display$alloc_color(r, g, b)) end except when not_found: end pixs: pixellist pixs, plane := x_display$alloc_cells(1, 1, false) back := x_pixmap$tile(pixs[1]) linepix := pixs[1] + plane r, g, b: int := x_parse_color(xdemo_default("tetra", "Background")) except when not_found: r, g, b := x_display$query_color(WhitePixel) end x_display$store_color(pixs[1], r, g, b) random_color(linepix) end w: x_window, wid0, hgt0: int := x_cons("tetra", back, bdr, xdemo_geometry(), "=800x800+1+1", 40, 40, bwidth) w.name := "tetra" w.input := UnmapWindow x_window$map(w) w.input := ExposeWindow + UnmapWindow vlist: x_vlist := x_vlist$create(6 * 2) ev: event := x_input$empty_event() while true do x_window$clear(w) sx, sy, width, height, bw, ms, wk: int, iw: x_window := x_window$query(w) if width <= 30 cor height <= 30 then x_window$destroy(w) return end a0: ar := ar$create(0) for i: int in int$from_to(0, 3) do ar$addh(a0, rec${dx: 3 + random$next(4), dy: 3 + random$next(4), x: random$next(width), y: random$next(height)}) end a1: ar := ar$copy(a0) delay: int := 6 count: int := 0 while count ~= 0 cor ~x_input$pending() do if count = 10 then count := 0 else count := count + 1 end iterate(w, a0, width, height, linepix, plane, vlist) if delay = 0 then iterate(w, a1, width, height, linepix, plane, vlist) else delay := delay - 1 end end x_input$deq(ev) if ev.kind = UnmapWindow then x_input$deq(ev) end end end tetrademo iterate = proc (w: x_window, a: ar, width, height, pix, plane: int, vlist: x_vlist) idx: int := 1 for i: int in int$from_to(1, 3) do ri: rec := a[i] for j: int in int$from_to(0, i - 1) do rj: rec := a[j] x_vlist$store(vlist, idx, ri.x, ri.y, VertexDontDraw) x_vlist$store(vlist, idx + 1, rj.x, rj.y, VertexDrawLastPoint) idx := idx + 2 end end x_window$draw(w, vlist, 12, 0, 1, 1, GXinvert, plane) for r: rec in ar$elements(a) do r.x := r.x + r.dx if r.x < 0 cor r.x >= width then r.x := r.x - 2 * r.dx r.dx := -r.dx if pix ~= BlackPixel then random_color(pix) end end r.y := r.y + r.dy if r.y < 0 cor r.y >= height then r.y := r.y - 2 * r.dy r.dy := -r.dy if pix ~= BlackPixel then random_color(pix) end end end end iterate