% from Steve Ward webdemo = proc () ai = array[int] minord = 7 maxord = 16 minweb = 10 maxweb = 45 bwidth: int := int$parse(xdemo_default("web", "BorderWidth")) except when not_found, overflow, bad_format: bwidth := 2 end back: x_pixmap := x_display$white() bdr: x_pixmap := x_display$black() linepix: int := BlackPixel if x_display$cells() > 2 then begin r, g, b: int := x_parse_color(xdemo_default("web", "Background")) back := x_pixmap$tile(x_display$alloc_color(r, g, b)) end except when not_found: end begin r, g, b: int := x_parse_color(xdemo_default("web", "Border")) bdr := x_pixmap$tile(x_display$alloc_color(r, g, b)) end except when not_found: end linepix := x_display$alloc_cell() end w: x_window, wid0, hgt0: int := x_cons("web", back, bdr, xdemo_geometry(), "=400x400+1+1", 40, 40, bwidth) w.name := "web" w.input := UnmapWindow x_window$map(w) w.input := ExposeWindow + UnmapWindow ev: event := x_input$empty_event() while true do sx, sy, width, height, bw, ms, wk: int, iw: x_window := x_window$query(w) if width <= 30 cor height <= 30 then x_window$destroy(w) return end height := height - 1 width := width - 1 pvec: ai := ai$fill(0, maxord * 2, 0) x: ai := ai$fill(0, maxord, 0) y: ai := ai$fill(0, maxord, 0) dx: ai := ai$fill(0, maxord, 0) dy: ai := ai$fill(0, maxord, 0) vlist: x_vlist := x_vlist$create(maxord * 2 * 2) while ~x_input$pending() do x_window$clear(w) if linepix ~= BlackPixel then random_color(linepix) end order: int := minord + random$next(maxord - minord + 1) sweb: int := minweb + (random$next(maxweb) * 2**random$next(4)) / 8 for i: int in int$from_to_by(0, 2 * order - 2, 2) do pvec[i] := random$next(width) pvec[i + 1] := random$next(height) end for i: int in int$from_to(0, order - 1) do x[i] := 32 * pvec[2 * i] y[i] := 32 * pvec[2 * i + 1] if i ~= 0 then dx[i - 1] := ((x[i] - x[i - 1]) * 32) / (sweb * 32) dy[i - 1] := ((y[i] - y[i - 1]) * 32) / (sweb * 32) end end order := order - 1 for j: int in int$from_to_by(0, sweb, 2) do xx: int := int$max(0, int$min(x[0] / 32, width)) yy: int := int$max(0, int$min(y[0] / 32, height)) x[0] := x[0] + dx[0] y[0] := y[0] + dy[0] idx: int := 1 for i: int in int$from_to(1, order - 1) do nx: int := int$max(0, int$min(x[i] / 32, width)) ny: int := int$max(0, int$min(y[i] / 32, height)) x_vlist$store(vlist, idx, xx, yy, VertexDontDraw) x_vlist$store(vlist, idx + 1, nx, ny, VertexDrawLastPoint) idx := idx + 2 xx := nx yy := ny x[i] := x[i] + dx[i] y[i] := y[i] + dy[i] end j := j + 1 if j > sweb then x_window$draw(w, vlist, idx - 1, linepix, 1, 1, GXcopy, -1) break end i: int := order - 1 xx := int$max(0, int$min(x[i] / 32, width)) yy := int$max(0, int$min(y[i] / 32, height)) x[i] := x[i] + dx[i] y[i] := y[i] + dy[i] for i in int$from_to_by(i - 1, 0, -1) do nx: int := int$max(0, int$min(x[i] / 32, width)) ny: int := int$max(0, int$min(y[i] / 32, height)) x_vlist$store(vlist, idx, xx, yy, VertexDontDraw) x_vlist$store(vlist, idx + 1, nx, ny, VertexDrawLastPoint) idx := idx + 2 xx := nx yy := ny x[i] := x[i] + dx[i] y[i] := y[i] + dy[i] end x_window$draw(w, vlist, idx - 1, linepix, 1, 1, GXcopy, -1) end x_flush() sleep(2) end x_input$deq(ev) if ev.kind = UnmapWindow then x_input$deq(ev) end end end webdemo