/ fp1 -- floating point simulator rti = 2 bpt = 3 m.ext = 200 / long mode bit m.lngi = 100 / long integer mode .globl fptrap .globl ac0, ac1, ac2, ac3 fptrap: dec reenter bge 1f 4 / reentered! 1: mov (sp)+,spc mov (sp)+,sps mov r0,sr0 mov $sr1,r0 mov r1,(r0)+ mov r2,(r0)+ mov r3,(r0)+ mov r4,(r0)+ mov r5,(r0)+ mov sp,(r0)+ sub $8,sp / room for double push mov (r0),r5 / pc clr trapins mov -(r5),r5 / trapped instruction mov r5,r4 bic $7777,r4 cmp r4,$170000 beq 1f jmp badins 1: bic $100000,fpsr / clear fp error bic $170000,r5 mov r5,r4 bit $7000,r4 bne class3 bit $700,r4 bne class2 cmp r4,$12 blos 1f jmp badins 1: asl r4 jmp *1f(r4) .data 1: i.cfcc / 170000 i.setf / 170001 i.seti / 170002 badins badins badins badins badins badins i.setd / 170011 i.setl / 170012 .text class2: cmp r5,$400 bge 1f jsr r1,fsrc; mod0rx; mod242 br 2f 1: jsr r1,fsrc; mod0f; mod24f 2: mov r3,r5 asl r4 asl r4 clrb r4 swab r4 asl r4 jsr pc,*1f(r4) jmp sret .data 1: badins / 1700xx i.ldfps / 1701xx i.stfps / 1702xx badins / 1703xx - stst i.clrx / 1704xx i.tstx / 1705xx i.absx / 1706xx i.negx / 1707xx .text class3: cmp r5,$5000 blt 1f mov r5,r2 clrb r2 cmp r2,$6400 blt 2f sub $1400,r2 2: cmp r2,$5000 bne 2f jsr r1,fsrc; mod0rx; mod242 br 3f 2: cmp r2,$5400 bne 2f jsr r1,fsrc; mod0ra; mod24i br 3f 2: jsr r1,fsrc; mod0f; mod24d br 3f 1: jsr r1,fsrc; mod0f; mod24f 3: jsr pc,freg mov r2,r5 clrb r4 swab r4 asl r4 jsr pc,*1f(r4) br sret .data 1: badins / 1700xx badins / 1704xx i.mulx / 1710xx i.modx / 1714xx i.addx / 1720xx i.ldx / 1724xx i.subx / 1730xx i.cmpx / 1734xx i.stx / 1740xx i.divx / 1744xx i.stexp / 1750xx i.stcxj / 1754xx i.stcxy / 1760xx i.ldexp / 1764xx i.ldcjx / 1770xx i.ldcyx / 1774xx .text i.cfcc: mov fpsr,r0 bic $!17,r0 mov r0,sps br ret i.setf: bic $m.ext,fpsr br ret i.setd: bis $m.ext,fpsr br ret i.seti: bic $m.lngi,fpsr br ret i.setl: bis $m.lngi,fpsr br ret badins: inc trapins br ret sret: mov $fpsr,r0 bic $17,(r0) tst (r5) bpl 1f bis $10,(r0) br ret 1: bne ret bis $4,(r0) ret: mov $sr1,r0 mov (r0)+,r1 mov (r0)+,r2 mov (r0)+,r3 mov (r0)+,r4 mov (r0)+,r5 mov (r0)+,sp mov sr0,r0 mov sps,-(sp) mov spc,-(sp) tst trapins bne 1f inc reenter rti 1: bpt freg: mov r5,r2 bic $!300,r2 asr r2 asr r2 asr r2 add $ac0,r2 rts pc fsrc: mov r5,r3 bic $!7,r3 / register asl r3 add $sr0,r3 mov r5,r0 bic $!70,r0 / mode asr r0 asr r0 jmp *1f(r0) .data 1: mod0 mod1 mod2 mod3 mod4 mod5 mod6 mod7 .text mod24f: mov $4,r0 bit $m.ext,fpsr beq 1f add $4,r0 1: rts pc mod24d: mov $8,r0 bit $m.ext,fpsr beq 1f sub $4,r0 1: rts pc mod242: mov $2,r0 rts pc mod24i: mov $2,r0 bit $m.lngi,fpsr beq 1f add $2,r0 1: rts pc mod0: jmp *(r1)+ mod0f: sub $sr0,r3 / get fp ac cmp r3,$6*2 bhis badi1 asl r3 asl r3 add $ac0,r3 tst (r1)+ rts r1 mod0ra: bit $m.lngi,fpsr bne badi1 mod0r: cmp r3,$ssp bhis badi1 mod0rx: tst (r1)+ rts r1 mod1: cmp r3,$spc beq badi1 mov (r3),r3 br check mod2: mov (r3),-(sp) jsr pc,*2(r1) cmp r3,$spc bne 1f mov $2,r0 mov *(r3),pctmp mov $pctmp,(sp) 1: add r0,(r3) mov (sp)+,r3 br check mod3: mov *(r3),-(sp) add $2,(r3) mov (sp)+,r3 br check mod4: cmp r3,$spc / test pc beq badi1 jsr pc,*2(r1) sub r0,(r3) mov (r3),r3 br check mod5: cmp r3,$spc beq badi1 sub $2,(r3) mov *(r3),r3 br check mod6: mov *spc,-(sp) add $2,spc add (r3),(sp) mov (sp)+,r3 br check mod7: jsr r1,mod6; ..; .. mov (r3),r3 br check badi1: jmp badins check: bit $1,r3 bne badi1 cmp (r1)+,(r1)+ rts r1 setab: mov $asign,r0 jsr pc,seta mov r3,r2 mov $bsign,r0 seta: clr (r0) mov (r2)+,r1 mov r1,-(sp) beq 1f blt 2f inc (r0)+ br 3f 2: dec (r0)+ 3: bic $!177,r1 bis $200,r1 br 2f 1: clr (r0)+ 2: mov r1,(r0)+ mov (r2)+,(r0)+ bit $m.ext,fpsr beq 2f mov (r2)+,(r0)+ mov (r2)+,(r0)+ br 3f 2: clr (r0)+ clr (r0)+ 3: mov (sp)+,r1 asl r1 clrb r1 swab r1 sub $200,r1 mov r1,(r0)+ / exp rts pc norm: mov $areg,r0 mov (r0)+,r1 mov r1,-(sp) mov (r0)+,r2 bis r2,(sp) mov (r0)+,r3 bis r3,(sp) mov (r0)+,r4 bis r4,(sp)+ bne 1f clr asign rts pc 1: bit $!377,r1 beq 1f clc ror r1 ror r2 ror r3 ror r4 inc (r0) br 1b 1: bit $200,r1 bne 1f asl r4 rol r3 rol r2 rol r1 dec (r0) br 1b 1: mov r4,-(r0) mov r3,-(r0) mov r2,-(r0) mov r1,-(r0) rts pc