ROBOTS(6)	    UNIX Programmer's Manual		ROBOTS(6)


NAME
     robots - fight off villainous robots

SYNOPSIS
     /usr/games/robots [ -sjta ] [ scorefile ]

DESCRIPTION
     Robots pits you against evil robots, who are trying to kill
     you (which is why they are evil).	Fortunately for you, even
     though they are evil, they are not very bright and have a
     habit of bumping into each other, thus destroying them-
     selves.  In order to survive, you must get them to kill each
     other off, since you have no offensive weaponry.

     Since you are stuck without offensive weaponry, you are
     endowed with one piece of defensive weaponry: a teleporta-
     tion device.  When two robots run into each other or a junk
     pile, they die.  If a robot runs into you, you die.  When a
     robot dies, you get 10 points, and when all the robots die,
     you start on the next field.  This keeps up until they
     finally get you.

     Robots are represented on the screen by a `+', the junk
     heaps from their collisions by a `*', and you (the good guy)
     by a `@'.

     The commands are:

     h	       move one square left
     l	       move one square right
     k	       move one square up
     j	       move one square down
     y	       move one square up and left
     u	       move one square up and right
     b	       move one square down and left
     n	       move one square down and right
     .	       (also space) do nothing for one turn
     HJKLBNYU  run as far as possible in the given direction
     >	       do nothing for as long as possible
     t	       teleport to a random location
     w	       wait until you die or they all do
     q	       quit
     ^L        redraw the screen

     All commands can be preceded by a count.

     If you use the `w' command and survive to the next level,
     you will get a bonus of 10% for each robot which died after
     you decided to wait.  If you die, however, you get nothing.
     For all other commands, the program will save you from typos
     by stopping short of being eaten.	However, with `w' you
     take the risk of dying by miscalculation.


Printed 11/26/99	  May 20, 1985				1


ROBOTS(6)	    UNIX Programmer's Manual		ROBOTS(6)


     Only five scores are allowed per user on the score file.  If
     you make it into the score file, you will be shown the list
     at the end of the game.  If an alternate score file is
     specified, that will be used instead of the standard file
     for scores.

     The options are

     -s   Don't play, just show the score file

     -j   Jump, i.e., when you run, don't show any intermediate
	  positions; only show things at the end.  This is useful
	  on slow terminals.

     -t   Teleport automatically when you have no other option.
	  This is a little disconcerting until you get used to
	  it, and then it is very nice.

     -a   Advance into the higher levels directly, skipping the
	  lower, easier levels.

AUTHOR
     Ken Arnold

FILES
     /usr/games/lib/robots_roll    the score file

BUGS
     Bugs?  You crazy, man?!?


Printed 11/26/99	  May 20, 1985				2


 
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