1: /* 2: * Copyright (c) 1983 Regents of the University of California, 3: * All rights reserved. Redistribution permitted subject to 4: * the terms of the Berkeley Software License Agreement. 5: */ 6: 7: #if !defined(lint) && !defined(pdp11) 8: static char sccsid[] = "@(#)com1.c 1.3.1 1996/10/26"; 9: #endif 10: 11: #include "externs.h" 12: 13: move(thataway, token) 14: int thataway, token; 15: { 16: wordnumber++; 17: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) 18: if (thataway) { 19: position = thataway; 20: newway(token); 21: Time++; 22: } 23: else { 24: puts("You can't go this way."); 25: newway(token); 26: whichway(location[position]); 27: return(0); 28: } 29: else if (notes[CANTMOVE] && !notes[LAUNCHED]) 30: puts("You aren't able to move; you better drop something."); 31: else 32: puts("You are out of fuel; now you will rot in space forever!"); 33: return(1); 34: } 35: 36: convert(tothis) /* Converts day to night and vice versa. */ 37: int tothis; /* Day objects are permanent. Night objects are added*/ 38: { /* at dusk, and subtracted at dawn. */ 39: register struct objs *p; 40: register i, j; 41: 42: if (tothis == TONIGHT) { 43: for (i = 1; i <= NUMOFROOMS; i++) 44: for (j = 0; j < NUMOFWORDS; j++) 45: nightfile[i].objects[j] = dayfile[i].objects[j]; 46: for (p = nightobjs; p->room != 0; p++) 47: setbit(nightfile[p->room].objects, p->obj); 48: location = nightfile; 49: } else { 50: for (i = 1; i <= NUMOFROOMS; i++) 51: for (j = 0; j < NUMOFWORDS; j++) 52: dayfile[i].objects[j] = nightfile[i].objects[j]; 53: for (p = nightobjs; p->room != 0; p++) 54: clearbit(dayfile[p->room].objects, p->obj); 55: location = dayfile; 56: } 57: } 58: 59: news() 60: { 61: register int n; 62: int hurt; 63: 64: if (Time > 30 && position < 32){ 65: puts("An explosion of shuddering magnitude splinters bulkheads and"); 66: puts("ruptures the battlestar's hull. You are sucked out into the"); 67: puts("frozen void of space and killed."); 68: die(); 69: } 70: if (Time > 20 && position < 32) 71: puts("Explosions rock the battlestar."); 72: if (Time > snooze){ 73: puts("You drop from exhaustion..."); 74: zzz(); 75: } 76: if (Time > snooze - 5) 77: puts("You're getting tired."); 78: if (Time > (rythmn + CYCLE)) { 79: if (location == nightfile) { 80: convert(TODAY); 81: if (OUTSIDE && Time - rythmn - CYCLE < 10) { 82: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); 83: puts("You awake from a misty dream-world into stark reality."); 84: puts("It is day."); 85: } 86: } else { 87: convert(TONIGHT); 88: clearbit(location[POOLS].objects, BATHGOD); 89: if (OUTSIDE && Time - rythmn - CYCLE < 10) { 90: puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); 91: puts("The sky slowly fades from orange to violet to black. A few stars"); 92: puts("flicker on, and it is night."); 93: puts("The world seems completly different at night."); 94: } 95: } 96: rythmn = Time - Time % CYCLE; 97: } 98: if (!wiz && !tempwiz) 99: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ 100: tempwiz = 1; 101: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); 102: } 103: if (testbit(location[position].objects,ELF)){ 104: #ifdef pdp11 105: strprt(ELF); 106: #else 107: printf("%s\n",objdes[ELF]); 108: #endif 109: fight(ELF,rnd(30)); 110: } 111: if (testbit(location[position].objects,DARK)){ 112: #ifdef pdp11 113: strprt(DARK); 114: #else 115: printf("%s\n",objdes[DARK]); 116: #endif 117: fight(DARK,100); 118: } 119: if (testbit(location[position].objects,WOODSMAN)){ 120: #ifdef pdp11 121: strprt(WOODSMAN); 122: #else 123: printf("%s\n",objdes[WOODSMAN]); 124: #endif 125: fight(WOODSMAN,50); 126: } 127: switch(position){ 128: 129: case 267: 130: case 257: /* entering a cave */ 131: case 274: 132: case 246: 133: notes[CANTSEE] = 1; 134: break; 135: case 160: 136: case 216: /* leaving a cave */ 137: case 230: 138: case 231: 139: case 232: 140: notes[CANTSEE] = 0; 141: break; 142: } 143: if (testbit(location[position].objects, GIRL)) 144: meetgirl = 1; 145: if (meetgirl && CYCLE * 1.5 - Time < 10){ 146: setbit(location[GARDEN].objects,GIRLTALK); 147: setbit(location[GARDEN].objects,LAMPON); 148: setbit(location[GARDEN].objects,ROPE); 149: } 150: if (position == DOCK && (beenthere[position] || Time > CYCLE)){ 151: clearbit(location[DOCK].objects, GIRL); 152: clearbit(location[DOCK].objects,MAN); 153: } 154: if (meetgirl && Time - CYCLE * 1.5 > 10){ 155: clearbit(location[GARDEN].objects,GIRLTALK); 156: clearbit(location[GARDEN].objects,LAMPON); 157: clearbit(location[GARDEN].objects,ROPE); 158: meetgirl = 0; 159: } 160: if (testbit(location[position].objects,CYLON)){ 161: puts("Oh my God, you're being shot at by an alien spacecraft!"); 162: printf("The targeting computer says we have %d seconds to attack!\n",clock); 163: fflush(stdout); 164: sleep(1); 165: if (!visual()){ 166: hurt = rnd(NUMOFINJURIES); 167: injuries[hurt] = 1; 168: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); 169: puts("The viper shudders under a terrible explosion."); 170: printf("I'm afraid you have suffered %s.\n", ouch[hurt]); 171: } 172: else 173: clearbit(location[position].objects,CYLON); 174: } 175: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ 176: puts("I'm afraid you have suffered fatal injuries."); 177: die(); 178: } 179: for (n=0; n < NUMOFINJURIES; n++) 180: if (injuries[n] == 1){ 181: injuries[n] = 2; 182: if (WEIGHT > 5) 183: WEIGHT -= 5; 184: else 185: WEIGHT = 0; 186: } 187: if (injuries[ARM] == 2){ 188: CUMBER -= 5; 189: injuries[ARM]++; 190: } 191: if (injuries[RIBS] == 2){ 192: CUMBER -= 2; 193: injuries[RIBS]++; 194: } 195: if (injuries[SPINE] == 2){ 196: WEIGHT = 0; 197: injuries[SPINE]++; 198: } 199: if (carrying > WEIGHT || encumber > CUMBER) 200: notes[CANTMOVE] = 1; 201: else 202: notes[CANTMOVE] = 0; 203: } 204: 205: crash() 206: { 207: int hurt1,hurt2; 208: 209: fuel--; 210: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ 211: if (!location[position].flyhere) 212: puts("You're flying too low. We're going to crash!"); 213: else{ 214: puts("You're out of fuel. We'll have to crash land!"); 215: if (!location[position].down){ 216: puts("Your viper strikes the ground and explodes into firey fragments."); 217: puts("Thick black smoke billows up from the wreckage."); 218: die(); 219: } 220: position = location[position].down; 221: } 222: notes[LAUNCHED] = 0; 223: setbit(location[position].objects,CRASH); 224: Time += rnd(CYCLE/4); 225: puts("The viper explodes into the ground and you lose consciousness..."); 226: zzz(); 227: hurt1 = rnd(NUMOFINJURIES - 2) + 2; 228: hurt2 = rnd(NUMOFINJURIES - 2) + 2; 229: injuries[hurt1] = 1; 230: injuries[hurt2] = 1; 231: injuries[0] = 1; /* abrasions */ 232: injuries[1] = 1; /* lacerations */ 233: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); 234: } 235: }