1: /*
   2:  *  Hunt
   3:  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
   4:  *  San Francisco, California
   5:  *
   6:  *  Copyright (c) 1985 Regents of the University of California.
   7:  *  All rights reserved.  The Berkeley software License Agreement
   8:  *  specifies the terms and conditions for redistribution.
   9:  */
  10: 
  11: # include   "hunt.h"
  12: 
  13: drawmaze(pp)
  14: register PLAYER *pp;
  15: {
  16:     register int    x;
  17:     register char   *sp;
  18:     register int    y;
  19:     register char   *endp;
  20: 
  21:     clrscr(pp);
  22:     outstr(pp, pp->p_maze[0], WIDTH);
  23:     for (y = 1; y < HEIGHT - 1; y++) {
  24:         endp = &pp->p_maze[y][WIDTH];
  25:         for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
  26:             if (*sp != SPACE) {
  27:                 cgoto(pp, y, x);
  28:                 if (pp->p_x == x && pp->p_y == y)
  29:                     outch(pp, translate(*sp));
  30:                 else
  31:                     outch(pp, *sp);
  32:             }
  33:     }
  34:     cgoto(pp, HEIGHT - 1, 0);
  35:     outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
  36:     drawstatus(pp);
  37: }
  38: 
  39: /*
  40:  * drawstatus - put up the status lines (this assumes the screen
  41:  *		size is 80x24 with the maze being 64x24)
  42:  */
  43: drawstatus(pp)
  44: register PLAYER *pp;
  45: {
  46:     register int    i;
  47:     register PLAYER *np;
  48: 
  49:     (void) sprintf(Buf, "%-13.13s", pp->p_ident->i_name);
  50:     cgoto(pp, STAT_NAME_ROW, STAT_LABEL_COL);
  51:     outstr(pp, Buf, 13);
  52: 
  53:     cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
  54:     outstr(pp, "Ammo:", 5);
  55:     (void) sprintf(Buf, "%3d", pp->p_ammo);
  56:     cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
  57:     outstr(pp, Buf, 3);
  58: 
  59:     cgoto(pp, STAT_CLOAK_ROW, STAT_LABEL_COL);
  60:     outstr(pp, "Cloak:", 6);
  61:     cgoto(pp, STAT_CLOAK_ROW, STAT_VALUE_COL);
  62:     outstr(pp, (pp->p_cloak < 0) ? "   " : " on", 3);
  63: 
  64:     cgoto(pp, STAT_SCAN_ROW, STAT_LABEL_COL);
  65:     outstr(pp, "Scan:", 5);
  66:     cgoto(pp, STAT_SCAN_ROW, STAT_VALUE_COL);
  67:     outstr(pp, (pp->p_scan < 0) ? "   " : " on", 3);
  68: 
  69:     cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
  70:     outstr(pp, "Gun:", 4);
  71:     cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
  72:     outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : "   ", 3);
  73: 
  74:     cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
  75:     outstr(pp, "Damage:", 7);
  76:     (void) sprintf(Buf, "%2d/%2d", pp->p_damage, pp->p_damcap);
  77:     cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
  78:     outstr(pp, Buf, 5);
  79: 
  80:     cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
  81:     outstr(pp, "Kills:", 6);
  82:     (void) sprintf(Buf, "%3d", (pp->p_damcap - MAXDAM) / 2);
  83:     cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
  84:     outstr(pp, Buf, 3);
  85: 
  86:     cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
  87:     outstr(pp, "Player:", 7);
  88:     for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
  89:         (void) sprintf(Buf, "%5.2f%c%-10.10s", np->p_ident->i_score,
  90:             stat_char(np), np->p_ident->i_name);
  91:         cgoto(pp, i++, STAT_NAME_COL);
  92:         outstr(pp, Buf, STAT_NAME_LEN);
  93:     }
  94: 
  95: # ifdef MONITOR
  96:     cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
  97:     outstr(pp, "Monitor:", 8);
  98:     for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
  99:         (void) sprintf(Buf, "%5.5s %-10.10s", " ", np->p_ident->i_name);
 100:         cgoto(pp, i++, STAT_NAME_COL);
 101:         outstr(pp, Buf, STAT_NAME_LEN);
 102:     }
 103: # endif MONITOR
 104: }
 105: 
 106: # ifndef CPUHOG
 107: look(pp)
 108: register PLAYER *pp;
 109: {
 110:     register int    x, y;
 111: 
 112:     x = pp->p_x;
 113:     y = pp->p_y;
 114: 
 115:     check(pp, y - 1, x - 1);
 116:     check(pp, y - 1, x    );
 117:     check(pp, y - 1, x + 1);
 118:     check(pp, y    , x - 1);
 119:     check(pp, y    , x    );
 120:     check(pp, y    , x + 1);
 121:     check(pp, y + 1, x - 1);
 122:     check(pp, y + 1, x    );
 123:     check(pp, y + 1, x + 1);
 124: 
 125:     switch (pp->p_face) {
 126:       case LEFTS:
 127:         see(pp, LEFTS);
 128:         see(pp, ABOVE);
 129:         see(pp, BELOW);
 130:         break;
 131:       case RIGHT:
 132:         see(pp, RIGHT);
 133:         see(pp, ABOVE);
 134:         see(pp, BELOW);
 135:         break;
 136:       case ABOVE:
 137:         see(pp, ABOVE);
 138:         see(pp, LEFTS);
 139:         see(pp, RIGHT);
 140:         break;
 141:       case BELOW:
 142:         see(pp, BELOW);
 143:         see(pp, LEFTS);
 144:         see(pp, RIGHT);
 145:         break;
 146: # ifdef FLY
 147:       case FLYER:
 148:         break;
 149: # endif FLY
 150:     }
 151:     cgoto(pp, y, x);
 152: }
 153: 
 154: see(pp, face)
 155: register PLAYER *pp;
 156: int     face;
 157: {
 158:     register char   *sp;
 159:     register int    y, x, i, cnt;
 160: 
 161:     x = pp->p_x;
 162:     y = pp->p_y;
 163: 
 164:     switch (face) {
 165:       case LEFTS:
 166:         sp = &Maze[y][x];
 167:         for (i = 0; See_over[*--sp]; i++)
 168:             continue;
 169: 
 170:         if (i == 0)
 171:             break;
 172: 
 173:         cnt = i;
 174:         x = pp->p_x - 1;
 175:         --y;
 176:         while (i--)
 177:             check(pp, y, --x);
 178:         i = cnt;
 179:         x = pp->p_x - 1;
 180:         ++y;
 181:         while (i--)
 182:             check(pp, y, --x);
 183:         i = cnt;
 184:         x = pp->p_x - 1;
 185:         ++y;
 186:         while (i--)
 187:             check(pp, y, --x);
 188:         break;
 189:       case RIGHT:
 190:         sp = &Maze[y][++x];
 191:         for (i = 0; See_over[*sp++]; i++)
 192:             continue;
 193: 
 194:         if (i == 0)
 195:             break;
 196: 
 197:         cnt = i;
 198:         x = pp->p_x + 1;
 199:         --y;
 200:         while (i--)
 201:             check(pp, y, ++x);
 202:         i = cnt;
 203:         x = pp->p_x + 1;
 204:         ++y;
 205:         while (i--)
 206:             check(pp, y, ++x);
 207:         i = cnt;
 208:         x = pp->p_x + 1;
 209:         ++y;
 210:         while (i--)
 211:             check(pp, y, ++x);
 212:         break;
 213:       case ABOVE:
 214:         sp = &Maze[--y][x];
 215:         if (!See_over[*sp])
 216:             break;
 217:         do {
 218:             --y;
 219:             sp -= sizeof Maze[0];
 220:             check(pp, y, x - 1);
 221:             check(pp, y, x    );
 222:             check(pp, y, x + 1);
 223:         } while (See_over[*sp]);
 224:         break;
 225:       case BELOW:
 226:         sp = &Maze[++y][x];
 227:         if (!See_over[*sp])
 228:             break;
 229:         do {
 230:             y++;
 231:             sp += sizeof Maze[0];
 232:             check(pp, y, x - 1);
 233:             check(pp, y, x    );
 234:             check(pp, y, x + 1);
 235:         } while (See_over[*sp]);
 236:         break;
 237:     }
 238: }
 239: 
 240: # else CPUHOG
 241: 
 242: look(pp)
 243: register PLAYER *pp;
 244: {
 245:     switch (pp->p_face) {
 246:       case LEFTS:
 247:         lookquad2(pp, pp->p_y, pp->p_x);
 248:         lookquad3(pp, pp->p_y, pp->p_x);
 249:         break;
 250:       case RIGHT:
 251:         lookquad1(pp, pp->p_y, pp->p_x);
 252:         lookquad4(pp, pp->p_y, pp->p_x);
 253:         break;
 254:       case ABOVE:
 255:         lookquad3(pp, pp->p_y, pp->p_x);
 256:         lookquad4(pp, pp->p_y, pp->p_x);
 257:         break;
 258:       case BELOW:
 259:         lookquad1(pp, pp->p_y, pp->p_x);
 260:         lookquad2(pp, pp->p_y, pp->p_x);
 261:         break;
 262:     }
 263:     cgoto(pp, pp->p_y, pp->p_x);
 264: }
 265: # endif CPUHOG
 266: 
 267: check(pp, y, x)
 268: PLAYER  *pp;
 269: int y, x;
 270: {
 271:     register int    index;
 272:     register int    ch;
 273:     register PLAYER *rpp;
 274: 
 275:     index = y * sizeof Maze[0] + x;
 276:     ch = ((char *) Maze)[index];
 277:     if (ch != ((char *) pp->p_maze)[index]) {
 278:         rpp = pp;
 279:         cgoto(rpp, y, x);
 280:         if (x == rpp->p_x && y == rpp->p_y)
 281:             outch(rpp, translate(ch));
 282:         else
 283:             outch(rpp, ch);
 284:         ((char *) rpp->p_maze)[index] = ch;
 285:     }
 286: }
 287: 
 288: /*
 289:  * showstat
 290:  *	Update the status of players
 291:  */
 292: showstat(pp)
 293: register PLAYER *pp;
 294: {
 295:     register PLAYER *np;
 296:     register int    y;
 297:     register char   c;
 298: 
 299:     y = STAT_PLAY_ROW + 1 + (pp - Player);
 300:     c = stat_char(pp);
 301: # ifdef MONITOR
 302:     for (np = Monitor; np < End_monitor; np++) {
 303:         cgoto(np, y, STAT_SCAN_COL);
 304:         outch(np, c);
 305:     }
 306: # endif MONITOR
 307:     for (np = Player; np < End_player; np++) {
 308:         cgoto(np, y, STAT_SCAN_COL);
 309:         outch(np, c);
 310:     }
 311: }
 312: 
 313: /*
 314:  * drawplayer:
 315:  *	Draw the player on the screen and show him to everyone who's scanning
 316:  *	unless he is cloaked.
 317:  */
 318: drawplayer(pp, draw)
 319: PLAYER  *pp;
 320: FLAG    draw;
 321: {
 322:     register PLAYER *newp;
 323:     register int    x, y;
 324: 
 325:     x = pp->p_x;
 326:     y = pp->p_y;
 327:     Maze[y][x] = draw ? pp->p_face : pp->p_over;
 328: 
 329: # ifdef MONITOR
 330:     for (newp = Monitor; newp < End_monitor; newp++)
 331:         check(newp, y, x);
 332: # endif MONITOR
 333: 
 334:     for (newp = Player; newp < End_player; newp++) {
 335:         if (!draw || newp == pp) {
 336:             check(newp, y, x);
 337:             continue;
 338:         }
 339:         if (newp->p_scan == 0) {
 340:             cgoto(newp, STAT_SCAN_ROW, STAT_VALUE_COL);
 341:             outstr(newp, "   ", 3);
 342:             newp->p_scan--;
 343:             showstat(newp);
 344:         }
 345:         else if (newp->p_scan > 0) {
 346:             if (pp->p_cloak < 0)
 347:                 check(newp, y, x);
 348:             newp->p_scan--;
 349:         }
 350:     }
 351:     if (!draw || pp->p_cloak < 0)
 352:         return;
 353:     if (pp->p_cloak-- == 0) {
 354:         cgoto(pp, STAT_CLOAK_ROW, STAT_VALUE_COL);
 355:         outstr(pp, "   ", 3);
 356:         showstat(pp);
 357:     }
 358: }
 359: 
 360: message(pp, s)
 361: register PLAYER *pp;
 362: char        *s;
 363: {
 364:     cgoto(pp, HEIGHT, 0);
 365:     outstr(pp, s, strlen(s));
 366:     ce(pp);
 367: }
 368: 
 369: /*
 370:  * translate:
 371:  *	Turn a charcter into the right direction character if we are
 372:  *	looking at the current player.
 373:  */
 374: translate(ch)
 375: char    ch;
 376: {
 377:     switch (ch) {
 378:       case LEFTS:
 379:         return '<';
 380:       case RIGHT:
 381:         return '>';
 382:       case ABOVE:
 383:         return '^';
 384:       case BELOW:
 385:         return 'v';
 386:     }
 387:     return ch;
 388: }

Defined functions

check defined in line 267; used 34 times
drawmaze defined in line 13; used 2 times
drawstatus defined in line 43; used 1 times
  • in line 36
see defined in line 154; used 12 times
showstat defined in line 292; used 5 times
translate defined in line 374; used 2 times
Last modified: 1986-01-11
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