1: /*
   2:  * fight.c   Phantasia monster fighting routine
   3:  *
   4:  *	1.1	(2.11BSD) 1996/10/26
   5:  */
   6: 
   7: /*
   8:  * The code exists here for fight to the finish.  Simply add code to
   9:  * set 'fgttofin = TRUE' as an option.	Everything else is here.
  10:  */
  11: #include "phant.h"
  12: 
  13: void    fight(stat,particular)          /* monster fighting routine */
  14: reg struct  stats   *stat;
  15: int particular;
  16: {
  17: bool    fghttofin = FALSE, luckout = FALSE;
  18: char    aline[80];
  19: double  monhit, mdamage, sdamage, monspd, maxspd, inflict, monstr, temp, shield;
  20: int ch;
  21: reg int whichm, size, hwmany, lines;
  22: struct  mstats  monster;
  23: 
  24:     fghting = changed = TRUE;
  25:     shield = 0.0;
  26:     if (setjmp(fightenv) == 2)
  27:         shield = roll(100 + (stat->mxn + stat->shd)*6.2,3000);
  28:     hwmany = 0;
  29:     size = (valhala) ? stat->lvl/5 : circ(stat->x,stat->y);
  30:     if (particular >= 0)
  31:         whichm = particular;
  32:     else if (marsh)
  33:         whichm = roll(0,15);
  34:     else if (size > 24)
  35:         whichm = roll(14,86);
  36:     else if (size > 15)
  37:         whichm = roll(0,50) + roll(14,37);
  38:     else if (size > 8)
  39:         whichm = roll(0,50) + roll(14,26);
  40:     else if (size > 3)
  41:         whichm = roll(14,50);
  42:     else
  43:         whichm = roll(14,25);
  44: 
  45: CALL:   move(3,0);
  46:     clrtobot();
  47:     move(5,0);
  48:     lines = 6;
  49:     callmonster(whichm,size,&monster);
  50:     if (stat->blind)
  51:         strcpy(monster.name,"a monster");
  52:     ++hwmany;
  53:     if (monster.typ == 1)   /* unicorn */
  54:         if (stat->vrg)
  55:             {
  56:             printw("You just subdued %s, thanx to the virgin.",monster.name);
  57:             stat->vrg = FALSE;
  58:             goto FINISH;
  59:             }
  60:         else
  61:             {
  62:             printw("You just saw %s running away!",monster.name);
  63:             goto LEAVE;
  64:             }
  65:     if (monster.typ == 2 && stat->typ > 20)
  66:         {
  67:         strcpy(monster.name,"Morgoth");
  68:         monster.str = rnd()*(stat->mxn + stat->shd)/1.4 + rnd()*(stat->mxn + stat->shd)/1.5;
  69:         monster.brn = stat->brn;
  70:         monster.hit = stat->str*30;
  71:         monster.typ = 23;
  72:         monster.spd = speed*1.1 + speed*(stat->typ == 90);
  73:         monster.flk = monster.trs = monster.exp = 0;
  74:         mvprintw(4,0,"You've encountered %s, Bane of the Council and Valar.",monster.name);
  75:         }
  76:     fghttofin = luckout = FALSE;
  77:     monstr = monster.str;
  78:     monhit = monster.hit;
  79:     mdamage = sdamage = 0;
  80:     monspd = maxspd = monster.spd;
  81:     *monster.name = toupper(*monster.name);
  82: 
  83: TOP:    mvprintw(5,0,"You are being attacked by %s,   EXP: %.0f   (Size: %d)",monster.name,monster.exp,size);
  84:     printstats(stat);
  85:     mvprintw(1,26,"%20.0f",stat->nrg + shield);
  86:     if (monster.typ == 4 && stat->bls && stat->chm)
  87:         {
  88:         mvprintw(6,0,"You just overpowered %s!",monster.name);
  89:         lines = 7;
  90:         stat->bls = FALSE;
  91:         --stat->chm;
  92:         goto FINISH;
  93:         }
  94:     monster.spd = min(monster.spd + 1,maxspd);
  95:     if (rnd()*monster.spd > rnd()*speed && monster.typ != 4 && monster.typ != 16)
  96:         {
  97:         if (monster.typ)
  98:             switch (monster.typ)    /* do special things */
  99:                 {
 100:                 case 5: /* Leanan-Sidhe */
 101:                     if (rnd() > 0.25)
 102:                         goto NORMALHIT;
 103:                     inflict = roll(1,(size - 1)/2);
 104:                     inflict = min(stat->str,inflict);
 105:                     mvprintw(lines++,0,"%s sapped %0.f of your strength!",monster.name,inflict);
 106:                     stat->str -= inflict;
 107:                     strength -= inflict;
 108:                     break;
 109:                 case 6: /* Saruman */
 110:                     if (stat->pal)
 111:                         {
 112:                         mvprintw(lines++,0,"Wormtongue stole your palantir!");
 113:                         stat->pal = FALSE;
 114:                         }
 115:                     else if (rnd() > 0.2)
 116:                         goto NORMALHIT;
 117:                     else if (rnd() > 0.5)
 118:                         {
 119:                         mvprintw(lines++,0,"%s transformed your gems into gold!",monster.name);
 120:                         stat->gld += stat->gem;
 121:                         stat->gem = 0.0;
 122:                         }
 123:                     else
 124:                         {
 125:                         mvprintw(lines++,0,"%s scrambled your stats!",monster.name);
 126:                         scramble(stat);
 127:                         }
 128:                     break;
 129:                 case 7: /* Thaumaturgist */
 130:                     if (rnd() > 0.15)
 131:                         goto NORMALHIT;
 132:                     mvprintw(lines++,0,"%s transported you!",monster.name);
 133:                     stat->x += sgn(stat->x)*roll(50*size,250*size);
 134:                     stat->y += sgn(stat->y)*roll(50*size,250*size);
 135:                     goto LEAVE;
 136:                 case 8: /* Balrog */
 137:                     inflict = roll(10,monster.str);
 138:                     inflict = min(stat->exp,inflict);
 139:                     mvprintw(lines++,0,"%s took away %0.f experience points.",monster.name,inflict);
 140:                     stat->exp -= inflict;
 141:                     break;
 142:                 case 9: /* Vortex */
 143:                     if (rnd() > 0.2)
 144:                         goto NORMALHIT;
 145:                     inflict = roll(0,7.5*size);
 146:                     inflict = min(stat->man,floor(inflict));
 147:                     mvprintw(lines++,0,"%s sucked up %.0f of your manna!",monster.name,inflict);
 148:                     stat->man -= inflict;
 149:                     break;
 150:                 case 10:    /* Nazgul */
 151:                     if (rnd() > 0.3)
 152:                         goto NORMALHIT;
 153:                     if (stat->rng.type && stat->rng.type < 10)
 154:                         {
 155:                         mvaddstr(lines++,0,"Will you relinguish your ring ? ");
 156:                         ch = rgetch();
 157:                         if (toupper(ch) == 'Y')
 158:                             {
 159:                             stat->rng.type = NONE;
 160:                             goto LEAVE;
 161:                             }
 162:                         }
 163:                     mvprintw(lines++,0,"%s neutralized 1/5 of your brain!",monster.name);
 164:                     stat->brn *= 0.8;
 165:                     break;
 166:                 case 11:    /* Tiamat */
 167:                     if (rnd() > 0.6)
 168:                         goto NORMALHIT;
 169:                     mvprintw(lines++,0,"%s took half your gold and gems and flew off.",monster.name);
 170:                     stat->gld = floor(stat->gld/2);
 171:                     stat->gem = floor(stat->gem/2);
 172:                     goto LEAVE;
 173:                 case 12:    /* Kobold */
 174:                     if (rnd() >.7)
 175:                         goto NORMALHIT;
 176:                     mvprintw(lines++,0,"%s stole one gold piece and ran away.",monster.name);
 177:                     stat->gld = max(0,stat->gld-1);
 178:                     goto LEAVE;
 179:                 case 13:    /* Shelob */
 180:                     if (rnd() > 0.5)
 181:                         goto NORMALHIT;
 182:                     mvprintw(lines++,0,"%s has bitten and poisoned you!",monster.name);
 183:                     ++stat->psn;
 184:                     break;
 185:                 case 14:    /* Faeries */
 186:                     if (!stat->hw)
 187:                         goto NORMALHIT;
 188:                     mvprintw(lines++,0,"Your holy water killed it!");
 189:                     --stat->hw;
 190:                     goto FINISH;
 191:                 case 15:    /* Lamprey */
 192:                     if (rnd() > 0.7)
 193:                         goto NORMALHIT;
 194:                     mvprintw(lines++,0,"%s bit and poisoned you!",monster.name);
 195:                     stat->psn += 0.25;
 196:                     break;
 197:                 case 17:    /* Bonnacon */
 198:                     if (rnd() > 0.1)
 199:                         goto NORMALHIT;
 200:                     mvprintw(lines++,0,"%s farted and scampered off.",monster.name);
 201:                     stat->nrg /= 2;
 202:                     goto LEAVE;
 203:                 case 18:    /* Smeagol */
 204:                     if (rnd() > 0.5 || !stat->rng.type)
 205:                         goto NORMALHIT;
 206:                     mvprintw(lines++,0,"%s tried to steal your ring, ",monster.name);
 207:                     if (rnd() > 0.1)
 208:                         addstr("but was unsuccessful.");
 209:                     else
 210:                         {
 211:                         addstr("and ran away with it!");
 212:                         stat->rng.type = NONE;
 213:                         goto LEAVE;
 214:                         }
 215:                     break;
 216:                 case 19:    /* Succubus */
 217:                     if (rnd() > 0.3)
 218:                         goto NORMALHIT;
 219:                     inflict = roll(15,size*10);
 220:                     inflict = min(inflict,stat->nrg);
 221:                     mvprintw(lines++,0,"%s sapped %0.f of your energy.",monster.name,inflict);
 222:                     stat->nrg -= inflict;
 223:                     break;
 224:                 case 20:    /* Cerberus */
 225:                     if (rnd() > 0.25)
 226:                         goto NORMALHIT;
 227:                     mvprintw(lines++,0,"%s took all your metal treasures!",monster.name);
 228:                     stat->swd = stat->shd =stat->gld = stat->crn = 0;
 229:                     goto LEAVE;
 230:                 case 21:    /* Ungoliant */
 231:                     if (rnd() > 0.1)
 232:                         goto NORMALHIT;
 233:                     mvprintw(lines++,0,"%s poisoned you, and took one quik.",monster.name);
 234:                     stat->psn += 5;
 235:                     --stat->quk;
 236:                     break;
 237:                 case 22:    /* Jabberwock */
 238:                     if (rnd() > 0.1)
 239:                         goto NORMALHIT;
 240:                     mvprintw(lines++,0,"%s flew away, and left you to contend with one of its friends.",monster.name);
 241:                     whichm = 55 + 22*(rnd() > 0.5);
 242:                     goto CALL;
 243:                 case 24:    /* Troll */
 244:                     if (rnd() > 0.5)
 245:                         goto NORMALHIT;
 246:                     mvprintw(lines++,0,"%s partially regenerated his energy.!",monster.name);
 247:                     monster.hit += floor((monhit*size - monster.hit)/2);
 248:                     monster.str = monstr;
 249:                     mdamage = sdamage = 0;
 250:                     maxspd = monspd;
 251:                     break;
 252:                 case 25:    /* wraith */
 253:                     if (rnd() > 0.3 || stat->blind)
 254:                         goto NORMALHIT;
 255:                     mvprintw(lines++,0,"%s blindeed you!",monster.name);
 256:                     stat->blind = TRUE;
 257:                     break;
 258:                 default:
 259:                     goto NORMALHIT;
 260:                 }
 261:         else
 262: NORMALHIT:      {
 263:             inflict = rnd()*monster.str + 0.5;
 264:             mvprintw(lines++,0,"%s hit you %.0f times!",monster.name,inflict);
 265: SPECIALHIT:     if ((shield -= inflict) < 0)
 266:                 {
 267:                 stat->nrg += shield;
 268:                 shield = 0;
 269:                 }
 270:             }
 271:         }
 272:     else
 273:         {
 274:         if (fghttofin)
 275:             goto MELEE;
 276:         mvaddstr(3,0,"1:Melee  2:Skirmish  3:Evade  4:Spell  5:Nick  ");
 277:         if (!luckout)
 278:             if (monster.typ == 23)
 279:                 addstr("6:Ally  ");
 280:             else
 281:                 addstr("6:Luckout  ");
 282:         if (stat->rng.type > 0)
 283:             addstr("7:Use Ring  ");
 284:         else
 285:             clrtoeol();
 286:         ch = gch(stat->rng.type);
 287:         move(lines = 6,0);
 288:         clrtobot();
 289:         switch (ch)
 290:             {
 291:             default:
 292:             case '1':   /* melee */
 293: MELEE:              inflict = roll(strength/2 + 5,1.3*strength) + (stat->rng.type < 0 ? strength : 0);
 294:                 mdamage += inflict;
 295:                 monster.str = monstr - mdamage/monhit*monstr/4;
 296:                 goto HITMONSTER;
 297:             case '2':   /* skirmish */
 298:                 inflict = roll(strength/3 + 3,1.1*strength) + (stat->rng.type < 0 ? strength : 0);
 299:                 sdamage += inflict;
 300:                 maxspd = monspd - sdamage/monhit*monspd/4;
 301:                 goto HITMONSTER;
 302:             case '3':   /* evade */
 303:                 if ((monster.typ == 4 || monster.typ == 16
 304:                 || rnd()*speed*stat->brn > rnd()*monster.spd*monster.brn)
 305:                 && (monster.typ != 23))
 306:                     {
 307:                     mvaddstr(lines++,0,"You got away!");
 308:                     stat->x += roll(-2,5);
 309:                     stat->y += roll(-2,5);
 310:                     goto LEAVE;
 311:                     }
 312:                 else
 313:                     mvprintw(lines++,0,"%s is still after you!",monster.name);
 314:                 break;
 315:             case '4':   /* spell */
 316:                 lines = 7;
 317:                 mvaddstr(3,0,"\n\n");
 318:                 mvaddstr(3,0,"1:All or Nothing");
 319:                 if (stat->mag >= 3)
 320:                     mvaddstr(3,18,"2:Magic Bolt");
 321:                 if (stat->mag >= 7)
 322:                     mvaddstr(3,32,"3:Force Field");
 323:                 if (stat->mag >= 10)
 324:                     mvaddstr(3,47,"4:Transform");
 325:                 if(stat->mag >= 15)
 326:                     mvaddstr(3,60,"5:Increase Might\n");
 327:                 if (stat->mag >= 20)
 328:                     mvaddstr(4,0,"6:Invisibility");
 329:                 if (stat->mag >= 25)
 330:                     mvaddstr(4,18,"7:Transport");
 331:                 if (stat->mag >= 30)
 332:                     mvaddstr(4,32,"8:Paralyze");
 333:                 if (stat->typ > 20)
 334:                     mvaddstr(4,52,"9:Specify");
 335:                 mvaddstr(6,0,"Spell ? ");
 336:                 ch = rgetch();
 337:                 mvaddstr(3,0,"\n\n");
 338:                 if (monster.typ == 23 && ch != '4')
 339:                     illspell();
 340:                 else
 341:                     switch (ch)
 342:                         {
 343:                         case '1':   /* all or nothing */
 344:                             {
 345:                             inflict = (rnd() < 0.25) ? (monster.hit*1.0001 + 1) : 0;
 346:                             if (monster.typ == 4)
 347:                                 inflict *= .9;
 348:                             if (stat->man)
 349:                                 --stat->man;
 350:                             maxspd *= 2;
 351:                             monspd *= 2;
 352:                             monster.spd = max(1,monster.spd * 2);
 353:                             monstr = monster.str *= 2;
 354:                             goto HITMONSTER;
 355:                             }
 356:                         case '2':   /* magic bolt */
 357:                             if (stat->mag < 3)
 358:                                 illspell();
 359:                             else
 360:                                 {
 361:                                 do
 362:                                     {
 363:                                     mvaddstr(6,0,"How much manna for bolt? ");
 364:                                     getstring(aline,80);
 365:                                     sscanf(aline,"%F",&temp);
 366:                                     }
 367:                                 while (temp < 0 || temp > stat->man);
 368:                                 stat->man -= floor(temp);
 369:                                 inflict = temp*roll(10,sqrt(stat->mag/3.0 + 1.0));
 370:                                 mvaddstr(6,0,"Magic Bolt fired!\n");
 371:                                 if (monster.typ == 4)
 372:                                     inflict = 0.0;
 373:                                 goto HITMONSTER;
 374:                                 }
 375:                         case '5':   /* increase might */
 376:                             {
 377:                             if (stat->mag < 15)
 378:                                 illspell();
 379:                             else if (stat->man < 55)
 380:                                 nomanna();
 381:                             else
 382:                                 {
 383:                                 stat->man -= 55;
 384:                                 strength += (1.2*(stat->str+stat->swd)+5-strength)/2;
 385:                                 mvprintw(6,0,"New strength:  %.0f\n",strength);
 386:                                 }
 387:                             break;
 388:                             }
 389:                         case '3':   /* force field */
 390:                             {
 391:                             if (stat->mag < 7)
 392:                                 illspell();
 393:                             else if (stat->man < 20)
 394:                                 nomanna();
 395:                             else
 396:                                 {
 397:                                 shield = (stat->mxn + stat->shd)*4.2 + 45;
 398:                                 stat->man -= 20;
 399:                                 mvaddstr(6,0,"Force Field up.\n");
 400:                                 }
 401:                             break;
 402:                             }
 403:                         case '4':   /* transform */
 404:                             {
 405:                             if (stat->mag < 10)
 406:                                 illspell();
 407:                             else if (stat->man < 35)
 408:                                 nomanna();
 409:                             else
 410:                                 {
 411:                                 stat->man -= 35;
 412:                                 whichm = roll(0,100);
 413:                                 goto CALL;
 414:                                 }
 415:                             break;
 416:                             }
 417:                         case '6':   /* invisible */
 418:                             {
 419:                             if (stat->mag < 20)
 420:                                 illspell();
 421:                             else if (stat->man < 45)
 422:                                 nomanna();
 423:                             else
 424:                                 {
 425:                                 stat->man -= 45;
 426:                                 speed += (1.2*(stat->quk+stat->quks)+5-speed)/2;
 427:                                 mvprintw(6,0,"New quik :  %.0f\n",speed);
 428:                                 }
 429:                             break;
 430:                             }
 431:                         case '7':   /* transport */
 432:                             {
 433:                             if (stat->mag < 25)
 434:                                 illspell();
 435:                             else if (stat->man < 50)
 436:                                 nomanna();
 437:                             else
 438:                                 {
 439:                                 stat->man -= 50;
 440:                                 if (stat->brn + stat->mag < monster.exp/300*rnd())
 441:                                     {
 442:                                     mvaddstr(6,0,"Transport backfired!\n");
 443:                                     stat->x += (250*size*rnd() + 50*size)*sgn(stat->x);
 444:                                     stat->y += (250*size*rnd() + 50*size)*sgn(stat->y);
 445:                                     goto LEAVE;
 446:                                     }
 447:                                 else
 448:                                     {
 449:                                     mvprintw(6,0,"%s is transported.\n",monster.name);
 450:                                     monster.trs *= (rnd() > 0.3);
 451:                                     goto FINISH;
 452:                                     }
 453:                                 }
 454:                             break;
 455:                             }
 456:                         case '8':   /* paralyze */
 457:                             {
 458:                             if (stat->mag < 30)
 459:                                     illspell();
 460:                             else if (stat->man < 60)
 461:                                 nomanna();
 462:                             else
 463:                                 {
 464:                                 stat->man -= 60;
 465:                                 if (stat->mag > monster.exp/1000*rnd())
 466:                                     {
 467:                                     mvprintw(6,0,"%s is held.\n",monster.name);
 468:                                     monster.spd = -2;
 469:                                     }
 470:                                 else
 471:                                     mvaddstr(6,0,"Monster unaffected.\n");
 472:                                 }
 473:                             break;
 474:                             }
 475:                         case '9':   /* specify */
 476:                             {
 477:                             if (stat->typ < 20)
 478:                                 illspell();
 479:                             else if (stat->man < 1000)
 480:                                 nomanna();
 481:                             else
 482:                                 {
 483:                                 mvaddstr(6,0,"Which monster do you want [0-99] ? ");
 484:                                 whichm = inflt();
 485:                                 whichm = max(0,min(99,whichm));
 486:                                 stat->man -= 1000;
 487:                                 goto CALL;
 488:                                 }
 489:                             break;
 490:                             }
 491:                         }
 492:                 break;
 493:             case '5':
 494:                 inflict = 1 + stat->swd;
 495:                 stat->exp += floor(monster.exp/10);
 496:                 monster.exp *= 0.92;
 497:                 maxspd += 2;
 498:                 monster.spd = (monster.spd < 0) ? 0 : monster.spd + 2;
 499:                 if (monster.typ == 4)
 500:                     {
 501:                     mvprintw(lines++,0,"You hit %s %.0f times, and made him mad!",monster.name,inflict);
 502:                     stat->quk /= 2;
 503:                     stat->x += sgn(stat->x)*roll(50*size,250*size);
 504:                     stat->y += sgn(stat->y)*roll(50*size,250*size);
 505:                     stat->y += (250*size*rnd() + 50*size)*sgn(stat->y);
 506:                     goto LEAVE;
 507:                     }
 508:                 else
 509:                     goto HITMONSTER;
 510:             case '6':   /* luckout */
 511:                 if (luckout)
 512:                     mvaddstr(lines++,0,"You already tried that.");
 513:                 else
 514:                     if (monster.typ == 23)
 515:                         if (rnd() < stat->sin/100)                              {
 516:                             mvprintw(lines++,0,"%s accepted!",monster.name);
 517:                             goto LEAVE;
 518:                             }
 519:                         else
 520:                             {
 521:                             luckout = TRUE;
 522:                             mvaddstr(lines++,0,"Nope, he's not interested.");
 523:                             }
 524:                     else
 525:                         if ((rnd() + .333)*stat->brn < (rnd() + .333)*monster.brn)
 526:                             {
 527:                             luckout = TRUE;
 528:                             mvprintw(lines++,0,"You blew it, %s.",stat->name);
 529:                             }
 530:                         else
 531:                             {
 532:                             mvaddstr(lines++,0,"You made it!");
 533:                             goto FINISH;
 534:                             }
 535:                 break;
 536:             case '\014':    /* clear screen */
 537:                 clear();
 538:                 break;
 539:             case '7':   /* use ring */
 540:                 if (stat->rng.type > 0)
 541:                     {
 542:                     mvaddstr(lines++,0,"Now using ring.");
 543:                         stat->rng.type = -stat->rng.type;
 544:                         if (abs(stat->rng.type) != DLREG)
 545:                             --stat->rng.duration;
 546:                         goto NORMALHIT;
 547:                     }
 548:                 break;
 549:             }
 550:         goto BOT;
 551: HITMONSTER:     {
 552:             inflict = floor(inflict);
 553:             mvprintw(lines++,0,"You hit %s %.0f times!",monster.name,inflict);
 554:             if ((monster.hit -= inflict) >0)
 555:                 switch (monster.typ)
 556:                     {
 557:                     case 4: /* dark lord */
 558:                         inflict = stat->nrg + shield +1;
 559:                         goto SPECIALHIT;
 560:                     case 16:    /* shrieker */
 561:                         mvaddstr(lines++,0,"Shreeeek!!  You scared it, and it called one of its friends.");
 562:                         paws(lines);
 563:                         whichm = roll(70,30);
 564:                         goto CALL;
 565:                     }
 566:             else
 567:                 {
 568:                 if (monster.typ == 23)  /* morgoth */
 569:                     mvaddstr(lines++,0,"You have defeated Morgoth, but he may return. . .");
 570:                 else
 571:                     mvprintw(lines++,0,"You killed it.  Good work, %s.",stat->name);
 572:                 goto FINISH;
 573:                 }
 574:             }
 575:         }
 576: BOT:    refresh();
 577:     if (lines == 23)
 578:         {
 579:         paws(23);
 580:         move(lines = 6,0);
 581:         clrtobot();
 582:         }
 583:     if (stat->nrg <= 0)
 584:         {
 585:         paws(lines);
 586:         death(stat);
 587:         goto LEAVE;
 588:         }
 589:     goto TOP;
 590: FINISH: stat->exp += monster.exp;
 591:     if (rnd() < monster.flk/100.0)  /* flock monster */
 592:         {
 593:         paws(lines);
 594:         fghttofin = FALSE;
 595:         goto CALL;
 596:         }
 597:     else if (size > 1 && monster.trs && rnd() > pow(0.6,(double) (hwmany/3 + size/3)))  /* this takes # of flocks and size into account */
 598:         {
 599:         paws(lines);
 600:         treasure(stat,monster.trs,size);
 601:         }
 602: LEAVE:  stat->rng.type = abs(stat->rng.type);
 603:     paws(lines+3);
 604:     move(4,0);
 605:     clrtobot();
 606:     fghting = FALSE;
 607: }
Last modified: 1996-10-27
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