1: /* 2: * machdep.c 3: * 4: * This source herein may be modified and/or distributed by anybody who 5: * so desires, with the following restrictions: 6: * 1.) No portion of this notice shall be removed. 7: * 2.) Credit shall not be taken for the creation of this source. 8: * 3.) This code is not to be traded, sold, or used for personal 9: * gain or profit. 10: * 11: */ 12: 13: #ifndef lint 14: static char sccsid[] = "@(#)machdep.c 5.2 (Berkeley) 11/25/87"; 15: #endif /* not lint */ 16: 17: /* Included in this file are all system dependent routines. Extensive use 18: * of #ifdef's will be used to compile the appropriate code on each system: 19: * 20: * UNIX: all UNIX systems. 21: * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?) 22: * UNIX_SYSV: UNIX system V 23: * UNIX_V7: UNIX version 7 24: * 25: * All UNIX code should be included between the single "#ifdef UNIX" at the 26: * top of this file, and the "#endif" at the bottom. 27: * 28: * To change a routine to include a new UNIX system, simply #ifdef the 29: * existing routine, as in the following example: 30: * 31: * To make a routine compatible with UNIX system 5, change the first 32: * function to the second: 33: * 34: * md_function() 35: * { 36: * code; 37: * } 38: * 39: * md_function() 40: * { 41: * #ifdef UNIX_SYSV 42: * sys5code; 43: * #else 44: * code; 45: * #endif 46: * } 47: * 48: * Appropriate variations of this are of course acceptible. 49: * The use of "#elseif" is discouraged because of non-portability. 50: * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up 51: * and insert it in the list at the top of the file. Alter the CFLAGS 52: * in you Makefile appropriately. 53: * 54: */ 55: 56: #ifdef UNIX 57: 58: #include <stdio.h> 59: #include <sys/types.h> 60: #include <sys/file.h> 61: #include <sys/stat.h> 62: #include <pwd.h> 63: 64: #ifdef UNIX_BSD4_2 65: #include <sys/time.h> 66: #include <sgtty.h> 67: #endif 68: 69: #ifdef UNIX_SYSV 70: #include <time.h> 71: #include <termio.h> 72: #endif 73: 74: #include <signal.h> 75: #include "rogue.h" 76: 77: /* md_slurp: 78: * 79: * This routine throws away all keyboard input that has not 80: * yet been read. It is used to get rid of input that the user may have 81: * typed-ahead. 82: * 83: * This function is not necessary, so it may be stubbed. The might cause 84: * message-line output to flash by because the game has continued to read 85: * input without waiting for the user to read the message. Not such a 86: * big deal. 87: */ 88: 89: md_slurp() 90: { 91: long ln = 0; 92: 93: #ifdef UNIX_BSD4_2 94: ioctl(0, FIONREAD, &ln); 95: #endif 96: #ifdef UNIX_SYSV 97: ioctl(0, TCFLSH, &ln); 98: ln = 0; 99: #endif 100: 101: ln += stdin->_cnt; 102: 103: for (; ln > 0; ln--) { 104: (void) getchar(); 105: } 106: } 107: 108: /* md_control_keyboard(): 109: * 110: * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the 111: * keyboard for appropriate input. Specifically, it prevents the tty driver 112: * from stealing characters. For example, ^Y is needed as a command 113: * character, but the tty driver intercepts it for another purpose. Any 114: * such behavior should be stopped. This routine could be avoided if 115: * we used RAW mode instead of CBREAK. But RAW mode does not allow the 116: * generation of keyboard signals, which the program uses. 117: * 118: * The parameter 'mode' when true, indicates that the keyboard should 119: * be set up to play rogue. When false, it should be restored if 120: * necessary. 121: * 122: * This routine is not strictly necessary and may be stubbed. This may 123: * cause certain command characters to be unavailable. 124: */ 125: 126: md_control_keybord(mode) 127: boolean mode; 128: { 129: static boolean called_before = 0; 130: #ifdef UNIX_BSD4_2 131: static struct ltchars ltc_orig; 132: static struct tchars tc_orig; 133: struct ltchars ltc_temp; 134: struct tchars tc_temp; 135: #endif 136: #ifdef UNIX_SYSV 137: static struct termio _oldtty; 138: struct termio _tty; 139: #endif 140: 141: if (!called_before) { 142: called_before = 1; 143: #ifdef UNIX_BSD4_2 144: ioctl(0, TIOCGETC, &tc_orig); 145: ioctl(0, TIOCGLTC, <c_orig); 146: #endif 147: #ifdef UNIX_SYSV 148: ioctl(0, TCGETA, &_oldtty); 149: #endif 150: } 151: #ifdef UNIX_BSD4_2 152: ltc_temp = ltc_orig; 153: tc_temp = tc_orig; 154: #endif 155: #ifdef UNIX_SYSV 156: _tty = _oldtty; 157: #endif 158: 159: if (!mode) { 160: #ifdef UNIX_BSD4_2 161: ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1; 162: ltc_temp.t_rprntc = ltc_temp.t_flushc = -1; 163: ltc_temp.t_werasc = ltc_temp.t_lnextc = -1; 164: tc_temp.t_startc = tc_temp.t_stopc = -1; 165: #endif 166: #ifdef UNIX_SYSV 167: _tty.c_cc[VSWTCH] = CNSWTCH; 168: #endif 169: } 170: #ifdef UNIX_BSD4_2 171: ioctl(0, TIOCSETC, &tc_temp); 172: ioctl(0, TIOCSLTC, <c_temp); 173: #endif 174: #ifdef UNIX_SYSV 175: ioctl(0, TCSETA, &_tty); 176: #endif 177: } 178: 179: /* md_heed_signals(): 180: * 181: * This routine tells the program to call particular routines when 182: * certain interrupts/events occur: 183: * 184: * SIGINT: call onintr() to interrupt fight with monster or long rest. 185: * SIGQUIT: call byebye() to check for game termination. 186: * SIGHUP: call error_save() to save game when terminal hangs up. 187: * 188: * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y. 189: * 190: * This routine is not strictly necessary and can be stubbed. This will 191: * mean that the game cannot be interrupted properly with keyboard 192: * input, this is not usually critical. 193: */ 194: 195: md_heed_signals() 196: { 197: signal(SIGINT, onintr); 198: signal(SIGQUIT, byebye); 199: signal(SIGHUP, error_save); 200: } 201: 202: /* md_ignore_signals(): 203: * 204: * This routine tells the program to completely ignore the events mentioned 205: * in md_heed_signals() above. The event handlers will later be turned on 206: * by a future call to md_heed_signals(), so md_heed_signals() and 207: * md_ignore_signals() need to work together. 208: * 209: * This function should be implemented or the user risks interrupting 210: * critical sections of code, which could cause score file, or saved-game 211: * file, corruption. 212: */ 213: 214: md_ignore_signals() 215: { 216: signal(SIGQUIT, SIG_IGN); 217: signal(SIGINT, SIG_IGN); 218: signal(SIGHUP, SIG_IGN); 219: } 220: 221: /* md_get_file_id(): 222: * 223: * This function returns an integer that uniquely identifies the specified 224: * file. It need not check for the file's existence. In UNIX, the inode 225: * number is used. 226: * 227: * This function is used to identify saved-game files. 228: */ 229: 230: int 231: md_get_file_id(fname) 232: char *fname; 233: { 234: struct stat sbuf; 235: 236: if (stat(fname, &sbuf)) { 237: return(-1); 238: } 239: return((int) sbuf.st_ino); 240: } 241: 242: /* md_link_count(): 243: * 244: * This routine returns the number of hard links to the specified file. 245: * 246: * This function is not strictly necessary. On systems without hard links 247: * this routine can be stubbed by just returning 1. 248: */ 249: 250: int 251: md_link_count(fname) 252: char *fname; 253: { 254: struct stat sbuf; 255: 256: stat(fname, &sbuf); 257: return((int) sbuf.st_nlink); 258: } 259: 260: /* md_gct(): (Get Current Time) 261: * 262: * This function returns the current year, month(1-12), day(1-31), hour(0-23), 263: * minute(0-59), and second(0-59). This is used for identifying the time 264: * at which a game is saved. 265: * 266: * This function is not strictly necessary. It can be stubbed by returning 267: * zeros instead of the correct year, month, etc. If your operating 268: * system doesn't provide all of the time units requested here, then you 269: * can provide only those that it does, and return zeros for the others. 270: * If you cannot provide good time values, then users may be able to copy 271: * saved-game files and play them. 272: */ 273: 274: md_gct(rt_buf) 275: struct rogue_time *rt_buf; 276: { 277: struct tm *t, *localtime(); 278: long seconds; 279: 280: time(&seconds); 281: t = localtime(&seconds); 282: 283: rt_buf->year = t->tm_year; 284: rt_buf->month = t->tm_mon + 1; 285: rt_buf->day = t->tm_mday; 286: rt_buf->hour = t->tm_hour; 287: rt_buf->minute = t->tm_min; 288: rt_buf->second = t->tm_sec; 289: } 290: 291: /* md_gfmt: (Get File Modification Time) 292: * 293: * This routine returns a file's date of last modification in the same format 294: * as md_gct() above. 295: * 296: * This function is not strictly necessary. It is used to see if saved-game 297: * files have been modified since they were saved. If you have stubbed the 298: * routine md_gct() above by returning constant values, then you may do 299: * exactly the same here. 300: * Or if md_gct() is implemented correctly, but your system does not provide 301: * file modification dates, you may return some date far in the past so 302: * that the program will never know that a saved-game file being modified. 303: * You may also do this if you wish to be able to restore games from 304: * saved-games that have been modified. 305: */ 306: 307: md_gfmt(fname, rt_buf) 308: char *fname; 309: struct rogue_time *rt_buf; 310: { 311: struct stat sbuf; 312: long seconds; 313: struct tm *t; 314: 315: stat(fname, &sbuf); 316: seconds = (long) sbuf.st_mtime; 317: t = localtime(&seconds); 318: 319: rt_buf->year = t->tm_year; 320: rt_buf->month = t->tm_mon + 1; 321: rt_buf->day = t->tm_mday; 322: rt_buf->hour = t->tm_hour; 323: rt_buf->minute = t->tm_min; 324: rt_buf->second = t->tm_sec; 325: } 326: 327: /* md_df: (Delete File) 328: * 329: * This function deletes the specified file, and returns true (1) if the 330: * operation was successful. This is used to delete saved-game files 331: * after restoring games from them. 332: * 333: * Again, this function is not strictly necessary, and can be stubbed 334: * by simply returning 1. In this case, saved-game files will not be 335: * deleted and can be replayed. 336: */ 337: 338: boolean 339: md_df(fname) 340: char *fname; 341: { 342: if (unlink(fname)) { 343: return(0); 344: } 345: return(1); 346: } 347: 348: /* md_gln: (Get login name) 349: * 350: * This routine returns the login name of the user. This string is 351: * used mainly for identifying users in score files. 352: * 353: * A dummy string may be returned if you are unable to implement this 354: * function, but then the score file would only have one name in it. 355: */ 356: 357: char * 358: md_gln() 359: { 360: struct passwd *p, *getpwuid(); 361: 362: if (!(p = getpwuid(getuid()))) 363: return((char *)NULL); 364: return(p->pw_name); 365: } 366: 367: /* md_sleep: 368: * 369: * This routine causes the game to pause for the specified number of 370: * seconds. 371: * 372: * This routine is not particularly necessary at all. It is used for 373: * delaying execution, which is useful to this program at some times. 374: */ 375: 376: md_sleep(nsecs) 377: int nsecs; 378: { 379: (void) sleep(nsecs); 380: } 381: 382: /* md_getenv() 383: * 384: * This routine gets certain values from the user's environment. These 385: * values are strings, and each string is identified by a name. The names 386: * of the values needed, and their use, is as follows: 387: * 388: * TERMCAP 389: * The name of the users's termcap file, NOT the termcap entries 390: * themselves. This is used ONLY if the program is compiled with 391: * CURSES defined (-DCURSES). Even in this case, the program need 392: * not find a string for TERMCAP. If it does not, it will use the 393: * default termcap file as returned by md_gdtcf(); 394: * TERM 395: * The name of the users's terminal. This is used ONLY if the program 396: * is compiled with CURSES defined (-DCURSES). In this case, the string 397: * value for TERM must be found, or the routines in curses.c cannot 398: * function, and the program will quit. 399: * ROGUEOPTS 400: * A string containing the various game options. This need not be 401: * defined. 402: * HOME 403: * The user's home directory. This is only used when the user specifies 404: * '~' as the first character of a saved-game file. This string need 405: * not be defined. 406: * SHELL 407: * The user's favorite shell. If not found, "/bin/sh" is assumed. 408: * 409: * If your system does not provide a means of searching for these values, 410: * you will have to do it yourself. None of the values above really need 411: * to be defined except TERM when the program is compiled with CURSES 412: * defined. In this case, as a bare minimum, you can check the 'name' 413: * parameter, and if it is "TERM" find the terminal name and return that, 414: * else return zero. If the program is not compiled with CURSES, you can 415: * get by with simply always returning zero. Returning zero indicates 416: * that their is no defined value for the given string. 417: */ 418: 419: char * 420: md_getenv(name) 421: char *name; 422: { 423: char *value; 424: char *getenv(); 425: 426: value = getenv(name); 427: 428: return(value); 429: } 430: 431: /* md_malloc() 432: * 433: * This routine allocates, and returns a pointer to, the specified number 434: * of bytes. This routines absolutely MUST be implemented for your 435: * particular system or the program will not run at all. Return zero 436: * when no more memory can be allocated. 437: */ 438: 439: char * 440: md_malloc(n) 441: int n; 442: { 443: char *malloc(); 444: char *t; 445: 446: t = malloc(n); 447: return(t); 448: } 449: 450: /* md_gseed() (Get Seed) 451: * 452: * This function returns a seed for the random number generator (RNG). This 453: * seed causes the RNG to begin generating numbers at some point in it's 454: * sequence. Without a random seed, the RNG will generate the same set 455: * of numbers, and every game will start out exactly the same way. A good 456: * number to use is the process id, given by getpid() on most UNIX systems. 457: * 458: * You need to find some single random integer, such as: 459: * process id. 460: * current time (minutes + seconds) returned from md_gct(), if implemented. 461: * 462: * It will not help to return "get_rand()" or "rand()" or the return value of 463: * any pseudo-RNG. If you don't have a random number, you can just return 1, 464: * but this means your games will ALWAYS start the same way, and will play 465: * exactly the same way given the same input. 466: */ 467: 468: md_gseed() 469: { 470: return(getpid()); 471: } 472: 473: /* md_exit(): 474: * 475: * This function causes the program to discontinue execution and exit. 476: * This function must be implemented or the program will continue to 477: * hang when it should quit. 478: */ 479: 480: md_exit(status) 481: int status; 482: { 483: exit(status); 484: } 485: 486: /* md_lock(): 487: * 488: * This function is intended to give the user exclusive access to the 489: * score file. It does so by "creat"ing a lock file, which can only 490: * be created if it does not already exist. The file is deleted when 491: * score file processing is finished. The lock file should be located 492: * in the same directory as the score file. These full path names should 493: * be defined for any particular site in rogue.h. The constants SCORE_FILE 494: * and LOCK_FILE define these file names. 495: * 496: * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise 497: * the lock is released by removing the lock file. 498: */ 499: 500: md_lock(l) 501: boolean l; 502: { 503: short tries; 504: char *lock_file = LOCK_FILE; 505: 506: if (l) { 507: for (tries = 0; tries < 5; tries++) { 508: if (md_get_file_id(lock_file) == -1) { 509: if (creat(lock_file, 0444) != -1) { 510: break; 511: } else { 512: message("cannot lock score file", 0); 513: } 514: } else { 515: message("waiting to lock score file", 0); 516: } 517: sleep(2); 518: } 519: } else { 520: (void) unlink(lock_file); 521: } 522: } 523: 524: /* md_shell(): 525: * 526: * This function spawns a shell for the user to use. When this shell is 527: * terminated, the game continues. Since this program may often be run 528: * setuid to gain access to privileged files, care is taken that the shell 529: * is run with the user's REAL user id, and not the effective user id. 530: * The effective user id is restored after the shell completes. 531: */ 532: 533: md_shell(shell) 534: char *shell; 535: { 536: long w[2]; 537: 538: if (!fork()) { 539: int uid; 540: 541: uid = getuid(); 542: setuid(uid); 543: execl(shell, shell, 0); 544: } 545: wait(w); 546: } 547: 548: /* If you have a viable curses/termlib library, then use it and don't bother 549: * implementing the routines below. And don't compile with -DCURSES. 550: */ 551: 552: #ifdef CURSES 553: 554: /* md_cbreak_no_echo_nonl: 555: * 556: * This routine sets up some terminal characteristics. The tty-driver 557: * must be told to: 558: * 1.) Not echo input. 559: * 2.) Transmit input characters immediately upon typing. (cbreak mode) 560: * 3.) Move the cursor down one line, without changing column, and 561: * without generating a carriage-return, when it 562: * sees a line-feed. This is only necessary if line-feed is ever 563: * used in the termcap 'do' (cursor down) entry, in which case, 564: * your system should must have a way of accomplishing this. 565: * 566: * When the parameter 'on' is true, the terminal is set up as specified 567: * above. When this parameter is false, the terminal is restored to the 568: * original state. 569: * 570: * Raw mode should not to be used. Keyboard signals/events/interrupts should 571: * be sent, although they are not strictly necessary. See notes in 572: * md_heed_signals(). 573: * 574: * This function must be implemented for rogue to run properly if the 575: * program is compiled with CURSES defined to use the enclosed curses 576: * emulation package. If you are not using this, then this routine is 577: * totally unnecessary. 578: * 579: * Notice that information is saved between calls. This is used to 580: * restore the terminal to an initial saved state. 581: * 582: */ 583: 584: md_cbreak_no_echo_nonl(on) 585: boolean on; 586: { 587: #ifdef UNIX_BSD4_2 588: static struct sgttyb tty_buf; 589: static int tsave_flags; 590: 591: if (on) { 592: ioctl(0, TIOCGETP, &tty_buf); 593: tsave_flags = tty_buf.sg_flags; 594: tty_buf.sg_flags |= CBREAK; 595: tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */ 596: ioctl(0, TIOCSETP, &tty_buf); 597: } else { 598: tty_buf.sg_flags = tsave_flags; 599: ioctl(0, TIOCSETP, &tty_buf); 600: } 601: #endif 602: #ifdef UNIX_SYSV 603: struct termio tty_buf; 604: static struct termio tty_save; 605: 606: if (on) { 607: ioctl(0, TCGETA, &tty_buf); 608: tty_save = tty_buf; 609: tty_buf.c_lflag &= ~(ICANON | ECHO); 610: tty_buf.c_oflag &= ~ONLCR; 611: tty_buf.c_cc[4] = 1; /* MIN */ 612: tty_buf.c_cc[5] = 2; /* TIME */ 613: ioctl(0, TCSETAF, &tty_buf); 614: } else { 615: ioctl(0, TCSETAF, &tty_save); 616: } 617: #endif 618: } 619: 620: /* md_gdtcf(): (Get Default Termcap File) 621: * 622: * This function is called ONLY when the program is compiled with CURSES 623: * defined. If you use your system's curses/termlib library, this function 624: * won't be called. On most UNIX systems, "/etc/termcap" suffices. 625: * 626: * If their is no such termcap file, then return 0, but in that case, you 627: * must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter 628: * will override the value returned from md_gdtcf(). If the program is 629: * compiled with CURSES defined, and md_gdtcf() returns 0, and 630: * md_getenv("TERMCAP") returns 0, the program will have no terminal 631: * capability information and will quit. 632: */ 633: 634: char * 635: md_gdtcf() 636: { 637: return("/etc/termcap"); 638: } 639: 640: /* md_tstp(): 641: * 642: * This function puts the game to sleep and returns to the shell. This 643: * only applies to UNIX 4.2 and 4.3. For other systems, the routine should 644: * be provided as a do-nothing routine. md_tstp() will only be referenced 645: * in the code when compiled with CURSES defined. 646: * 647: */ 648: 649: md_tstp() 650: { 651: #ifdef UNIX_BSD4_2 652: kill(0, SIGTSTP); 653: #endif 654: } 655: 656: #endif 657: 658: #endif