1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)setup.c	5.1 (Berkeley) 1/29/86";
   9: #endif not lint
  10: 
  11: # include   "trek.h"
  12: # include   "getpar.h"
  13: 
  14: /*
  15: **  INITIALIZE THE GAME
  16: **
  17: **	The length, skill, and password are read, and the game
  18: **	is initialized.  It is far too difficult to describe all
  19: **	that goes on in here, but it is all straight-line code;
  20: **	give it a look.
  21: **
  22: **	Game restart and tournament games are handled here.
  23: */
  24: 
  25: struct cvntab   Lentab[] =
  26: {
  27:     "s",        "hort",         (int (*)())1,       0,
  28:     "m",        "edium",        (int (*)())2,       0,
  29:     "l",        "ong",          (int (*)())4,       0,
  30:     "restart",  "",         0,      0,
  31:     0
  32: };
  33: 
  34: struct cvntab   Skitab[] =
  35: {
  36:     "n",        "ovice",        (int (*)())1,       0,
  37:     "f",        "air",          (int (*)())2,       0,
  38:     "g",        "ood",          (int (*)())3,       0,
  39:     "e",        "xpert",        (int (*)())4,       0,
  40:     "c",        "ommodore",     (int (*)())5,       0,
  41:     "i",        "mpossible",        (int (*)())6,       0,
  42:     0
  43: };
  44: 
  45: setup()
  46: {
  47:     struct cvntab       *r;
  48:     register int        i, j;
  49:     double          f;
  50:     int         d;
  51:     int         fd;
  52:     int         klump;
  53:     int         ix, iy;
  54:     register struct quad    *q;
  55:     struct event        *e;
  56: 
  57:     while (1)
  58:     {
  59:         r = getcodpar("What length game", Lentab);
  60:         Game.length = (int) r->value;
  61:         if (Game.length == 0)
  62:         {
  63:             if (restartgame())
  64:                 continue;
  65:             return;
  66:         }
  67:         break;
  68:     }
  69:     r = getcodpar("What skill game", Skitab);
  70:     Game.skill = (int) r->value;
  71:     Game.tourn = 0;
  72:     getstrpar("Enter a password", Game.passwd, 14, 0);
  73:     if (sequal(Game.passwd, "tournament"))
  74:     {
  75:         getstrpar("Enter tournament code", Game.passwd, 14, 0);
  76:         Game.tourn = 1;
  77:         d = 0;
  78:         for (i = 0; Game.passwd[i]; i++)
  79:             d += Game.passwd[i] << i;
  80:         srand(d);
  81:     }
  82:     Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
  83:     if (Game.skill == 6)
  84:         Param.bases = Now.bases = 1;
  85:     Param.time = Now.time = 6.0 * Game.length + 2.0;
  86:     i = Game.skill;
  87:     j = Game.length;
  88:     Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
  89:     if (Param.klings < i * j * 5)
  90:         Param.klings = Now.klings = i * j * 5;
  91:     if (Param.klings <= i)      /* numerical overflow problems */
  92:         Param.klings = Now.klings = 127;
  93:     Param.energy = Ship.energy = 5000;
  94:     Param.torped = Ship.torped = 10;
  95:     Ship.ship = ENTERPRISE;
  96:     Ship.shipname = "Enterprise";
  97:     Param.shield = Ship.shield = 1500;
  98:     Param.resource = Now.resource = Param.klings * Param.time;
  99:     Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
 100:     Param.crew = Ship.crew = 387;
 101:     Param.brigfree = Ship.brigfree = 400;
 102:     Ship.shldup = 1;
 103:     Ship.cond = GREEN;
 104:     Ship.warp = 5.0;
 105:     Ship.warp2 = 25.0;
 106:     Ship.warp3 = 125.0;
 107:     Ship.sinsbad = 0;
 108:     Ship.cloaked = 0;
 109:     Param.date = Now.date = (ranf(20) + 20) * 100;
 110:     f = Game.skill;
 111:     f = log(f + 0.5);
 112:     for (i = 0; i < NDEV; i++)
 113:         if (Device[i].name[0] == '*')
 114:             Param.damfac[i] = 0;
 115:         else
 116:             Param.damfac[i] = f;
 117:     /* these probabilities must sum to 1000 */
 118:     Param.damprob[WARP] = 70;   /* warp drive		 7.0% */
 119:     Param.damprob[SRSCAN] = 110;    /* short range scanners	11.0% */
 120:     Param.damprob[LRSCAN] = 110;    /* long range scanners	11.0% */
 121:     Param.damprob[PHASER] = 125;    /* phasers		12.5% */
 122:     Param.damprob[TORPED] = 125;    /* photon torpedoes	12.5% */
 123:     Param.damprob[IMPULSE] = 75;    /* impulse engines	 7.5% */
 124:     Param.damprob[SHIELD] = 150;    /* shield control	15.0% */
 125:     Param.damprob[COMPUTER] = 20;   /* computer		 2.0% */
 126:     Param.damprob[SSRADIO] = 35;    /* subspace radio	 3.5% */
 127:     Param.damprob[LIFESUP] = 30;    /* life support		 3.0% */
 128:     Param.damprob[SINS] = 20;   /* navigation system	 2.0% */
 129:     Param.damprob[CLOAK] = 50;  /* cloaking device	 5.0% */
 130:     Param.damprob[XPORTER] = 80;    /* transporter		 8.0% */
 131:     /* check to see that I didn't blow it */
 132:     for (i = j = 0; i < NDEV; i++)
 133:         j += Param.damprob[i];
 134:     if (j != 1000)
 135:         syserr("Device probabilities sum to %d", j);
 136:     Param.dockfac = 0.5;
 137:     Param.regenfac = (5 - Game.skill) * 0.05;
 138:     if (Param.regenfac < 0.0)
 139:         Param.regenfac = 0.0;
 140:     Param.warptime = 10;
 141:     Param.stopengy = 50;
 142:     Param.shupengy = 40;
 143:     i = Game.skill;
 144:     Param.klingpwr = 100 + 150 * i;
 145:     if (i >= 6)
 146:         Param.klingpwr += 150;
 147:     Param.phasfac = 0.8;
 148:     Param.hitfac = 0.5;
 149:     Param.klingcrew = 200;
 150:     Param.srndrprob = 0.0035;
 151:     Param.moveprob[KM_OB] = 45;
 152:     Param.movefac[KM_OB] = .09;
 153:     Param.moveprob[KM_OA] = 40;
 154:     Param.movefac[KM_OA] = -0.05;
 155:     Param.moveprob[KM_EB] = 40;
 156:     Param.movefac[KM_EB] = 0.075;
 157:     Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
 158:     Param.movefac[KM_EA] = -0.06 * Game.skill;
 159:     Param.moveprob[KM_LB] = 0;
 160:     Param.movefac[KM_LB] = 0.0;
 161:     Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
 162:     Param.movefac[KM_LA] = 0.25;
 163:     Param.eventdly[E_SNOVA] = 0.5;
 164:     Param.eventdly[E_LRTB] = 25.0;
 165:     Param.eventdly[E_KATSB] = 1.0;
 166:     Param.eventdly[E_KDESB] = 3.0;
 167:     Param.eventdly[E_ISSUE] = 1.0;
 168:     Param.eventdly[E_SNAP] = 0.5;
 169:     Param.eventdly[E_ENSLV] = 0.5;
 170:     Param.eventdly[E_REPRO] = 2.0;
 171:     Param.navigcrud[0] = 1.50;
 172:     Param.navigcrud[1] = 0.75;
 173:     Param.cloakenergy = 1000;
 174:     Param.energylow = 1000;
 175:     for (i = 0; i < MAXEVENTS; i++)
 176:     {
 177:         e = &Event[i];
 178:         e->date = 1e50;
 179:         e->evcode = 0;
 180:     }
 181:     xsched(E_SNOVA, 1, 0, 0, 0);
 182:     xsched(E_LRTB, Param.klings, 0, 0, 0);
 183:     xsched(E_KATSB, 1, 0, 0, 0);
 184:     xsched(E_ISSUE, 1, 0, 0, 0);
 185:     xsched(E_SNAP, 1, 0, 0, 0);
 186:     Ship.sectx = ranf(NSECTS);
 187:     Ship.secty = ranf(NSECTS);
 188:     Game.killk = Game.kills = Game.killb = 0;
 189:     Game.deaths = Game.negenbar = 0;
 190:     Game.captives = 0;
 191:     Game.killinhab = 0;
 192:     Game.helps = 0;
 193:     Game.killed = 0;
 194:     Game.snap = 0;
 195:     Move.endgame = 0;
 196: 
 197:     /* setup stars */
 198:     for (i = 0; i < NQUADS; i++)
 199:         for (j = 0; j < NQUADS; j++)
 200:         {
 201:             q = &Quad[i][j];
 202:             q->klings = q->bases = 0;
 203:             q->scanned = -1;
 204:             q->stars = ranf(9) + 1;
 205:             q->holes = ranf(3) - q->stars / 5;
 206:             q->qsystemname = 0;
 207:         }
 208: 
 209:     /* select inhabited starsystems */
 210:     for (d = 1; d < NINHAB; d++)
 211:     {
 212:         do
 213:         {
 214:             i = ranf(NQUADS);
 215:             j = ranf(NQUADS);
 216:             q = &Quad[i][j];
 217:         } while (q->qsystemname);
 218:         q->qsystemname = d;
 219:     }
 220: 
 221:     /* position starbases */
 222:     for (i = 0; i < Param.bases; i++)
 223:     {
 224:         while (1)
 225:         {
 226:             ix = ranf(NQUADS);
 227:             iy = ranf(NQUADS);
 228:             q = &Quad[ix][iy];
 229:             if (q->bases > 0)
 230:                 continue;
 231:             break;
 232:         }
 233:         q->bases = 1;
 234:         Now.base[i].x = ix;
 235:         Now.base[i].y = iy;
 236:         q->scanned = 1001;
 237:         /* start the Enterprise near starbase */
 238:         if (i == 0)
 239:         {
 240:             Ship.quadx = ix;
 241:             Ship.quady = iy;
 242:         }
 243:     }
 244: 
 245:     /* position klingons */
 246:     for (i = Param.klings; i > 0; )
 247:     {
 248:         klump = ranf(4) + 1;
 249:         if (klump > i)
 250:             klump = i;
 251:         while (1)
 252:         {
 253:             ix = ranf(NQUADS);
 254:             iy = ranf(NQUADS);
 255:             q = &Quad[ix][iy];
 256:             if (q->klings + klump > MAXKLQUAD)
 257:                 continue;
 258:             q->klings += klump;
 259:             i -= klump;
 260:             break;
 261:         }
 262:     }
 263: 
 264:     /* initialize this quadrant */
 265:     printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
 266:     if (Param.bases > 1)
 267:         printf("s");
 268:     printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
 269:     for (i = 1; i < Param.bases; i++)
 270:         printf(", %d,%d", Now.base[i].x, Now.base[i].y);
 271:     printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
 272:     Move.free = 0;
 273:     initquad(0);
 274:     srscan(1);
 275:     attack(0);
 276: }

Defined functions

setup defined in line 45; used 1 times

Defined variables

Lentab defined in line 25; used 1 times
  • in line 59
Skitab defined in line 34; used 1 times
  • in line 69
sccsid defined in line 8; never used
Last modified: 1986-02-01
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