1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)snova.c	5.1 (Berkeley) 5/30/85";
   9: #endif not lint
  10: 
  11: # include   "trek.h"
  12: 
  13: /*
  14: **  CAUSE SUPERNOVA TO OCCUR
  15: **
  16: **	A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
  17: **	otherwise, the current quadrant is taken, and (ix, iy) give
  18: **	the sector quadrants of the star which is blowing up.
  19: **
  20: **	If the supernova turns out to be in the quadrant you are in,
  21: **	you go into "emergency override mode", which tries to get you
  22: **	out of the quadrant as fast as possible.  However, if you
  23: **	don't have enough fuel, or if you by chance run into something,
  24: **	or some such thing, you blow up anyway.  Oh yeh, if you are
  25: **	within two sectors of the star, there is nothing that can
  26: **	be done for you.
  27: **
  28: **	When a star has gone supernova, the quadrant becomes uninhab-
  29: **	itable for the rest of eternity, i.e., the game.  If you ever
  30: **	try stopping in such a quadrant, you will go into emergency
  31: **	override mode.
  32: */
  33: 
  34: snova(x, y)
  35: int x, y;
  36: {
  37:     int         qx, qy;
  38:     register int        ix, iy;
  39:     int         f;
  40:     int         dx, dy;
  41:     int         n;
  42:     register struct quad    *q;
  43: 
  44:     f = 0;
  45:     ix = x;
  46:     if (ix < 0)
  47:     {
  48:         /* choose a quadrant */
  49:         while (1)
  50:         {
  51:             qx = ranf(NQUADS);
  52:             qy = ranf(NQUADS);
  53:             q = &Quad[qx][qy];
  54:             if (q->stars > 0)
  55:                 break;
  56:         }
  57:         if (Ship.quadx == qx && Ship.quady == qy)
  58:         {
  59:             /* select a particular star */
  60:             n = ranf(q->stars);
  61:             for (ix = 0; ix < NSECTS; ix++)
  62:             {
  63:                 for (iy = 0; iy < NSECTS; iy++)
  64:                     if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
  65:                         if ((n -= 1) <= 0)
  66:                             break;
  67:                 if (n <= 0)
  68:                     break;
  69:             }
  70:             f = 1;
  71:         }
  72:     }
  73:     else
  74:     {
  75:         /* current quadrant */
  76:         iy = y;
  77:         qx = Ship.quadx;
  78:         qy = Ship.quady;
  79:         q = &Quad[qx][qy];
  80:         f = 1;
  81:     }
  82:     if (f)
  83:     {
  84:         /* supernova is in same quadrant as Enterprise */
  85:         printf("\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
  86:         dx = ix - Ship.sectx;
  87:         dy = iy - Ship.secty;
  88:         if (dx * dx + dy * dy <= 2)
  89:         {
  90:             printf("***  Emergency override attem");
  91:             sleep(1);
  92:             printf("\n");
  93:             lose(L_SNOVA);
  94:         }
  95:         q->scanned = 1000;
  96:     }
  97:     else
  98:     {
  99:         if (!damaged(SSRADIO))
 100:         {
 101:             q->scanned = 1000;
 102:             printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
 103:             printf("  in quadrant %d,%d.  Caution is advised\n", qx, qy);
 104:         }
 105:     }
 106: 
 107:     /* clear out the supernova'ed quadrant */
 108:     dx = q->klings;
 109:     dy = q->stars;
 110:     Now.klings -= dx;
 111:     if (x >= 0)
 112:     {
 113:         /* Enterprise caused supernova */
 114:         Game.kills += dy;
 115:         if (q->bases)
 116:             killb(qx, qy, -1);
 117:         Game.killk += dx;
 118:     }
 119:     else
 120:         if (q->bases)
 121:             killb(qx, qy, 0);
 122:     killd(qx, qy, (x >= 0));
 123:     q->stars = -1;
 124:     q->klings = 0;
 125:     if (Now.klings <= 0)
 126:     {
 127:         printf("Lucky devil, that supernova destroyed the last klingon\n");
 128:         win();
 129:     }
 130:     return;
 131: }

Defined functions

snova defined in line 34; used 2 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-05-30
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 2267
Valid CSS Valid XHTML 1.0 Strict