1: /* $Header: play.c,v 7.0.1.1 86/10/16 10:52:39 lwall Exp $ */
   2: 
   3: /* $Log:	play.c,v $
   4:  * Revision 7.0.1.1  86/10/16  10:52:39  lwall
   5:  * Added Damage.  Fixed random bugs.
   6:  *
   7:  * Revision 7.0  86/10/08  15:13:09  lwall
   8:  * Split into separate files.  Added amoebas and pirates.
   9:  *
  10:  */
  11: 
  12: #include "EXTERN.h"
  13: #include "warp.h"
  14: #include "bang.h"
  15: #include "score.h"
  16: #include "object.h"
  17: #include "move.h"
  18: #include "term.h"
  19: #include "them.h"
  20: #include "us.h"
  21: #include "util.h"
  22: #include "weapon.h"
  23: #include "INTERN.h"
  24: #include "play.h"
  25: 
  26: void
  27: play_init()
  28: {
  29:     ;
  30: }
  31: 
  32: void
  33: play()
  34: {
  35:     bool done = FALSE;
  36:     Reg1 OBJECT *curobj;
  37:     Reg2 OBJECT *to;
  38:     Reg3 int i;
  39:     Reg4 int x;
  40:     Reg5 int y;
  41: 
  42:     display_status();
  43: #ifdef TIOCOUTQ
  44:     while (output_pending() > charsperhalfsec)
  45:     sleep(1);            /* allow buffers to empty */
  46: #endif
  47:     sleep(3);
  48:     do {
  49:     timer++;
  50:     nxtbang = 0;
  51:     banging = FALSE;
  52:     display_status();
  53: #ifdef TIOCOUTQ
  54:     while (output_pending() > charsperhalfsec)
  55:         sleep(1);
  56: #endif
  57:     if (lowspeed)
  58:         roundsleep(2);
  59:     else
  60:         roundsleep(1);
  61:     if (ent) {
  62:         evely = ent->vely;
  63:         evelx = ent->velx;
  64:         if (cloaking && ent->energy >= 250 && !damflag[NOCLOAKING]) {
  65:         if (!rand_mod(300)) {
  66:             damage++;
  67:             damflag[NOCLOAKING] = rand_mod(smarts+1)+2;
  68:         }
  69:         ent->energy -= ent->energy/40;
  70:         }
  71:         else
  72:         cloaking = FALSE;
  73:         cloaked = cloaking;
  74:     }
  75:     if (base) {
  76:         bvely = base->vely;
  77:         bvelx = base->velx;
  78:     }
  79:     get_commands(&done);
  80:     if (done)
  81:         break;
  82:     their_smarts();
  83:     apolloflag = 0;
  84:     if (ent) {
  85:         if (numapollos) {
  86:         if (numstars) {
  87:             if (realapollo) {
  88:             if (lookfor(realapollo->posy,realapollo->posx,
  89:                 Enterprise)) {
  90:                 apolloflag = 1;
  91:             }
  92:             }
  93:             else if (lookfor(root.next->posy,root.next->posx,
  94:             Enterprise)) {
  95:             apolloflag = 1;
  96:             realapollo = root.next;
  97:             mvaddch(realapollo->posy+1,realapollo->posx*2,
  98:                 'A');
  99:             realapollo->image = 'A';
 100:             realapollo->mass = 6000;
 101:             inumapollos = 1;
 102:             numenemies++;
 103:             inumenemies++;
 104:             possiblescore += 5000;
 105:             }
 106:             if (apolloflag) {
 107:             if (blast[realapollo->posy][realapollo->posx] <= 32000)
 108:                 evely = evelx = 0;
 109:             realapollo->energy = 32000;
 110:             }
 111:         }
 112:         else
 113:             numapollos = 0;
 114:         }
 115:         ent->vely = evely;
 116:         ent->velx = evelx;
 117:     }
 118:     if (base) {
 119:         if (numapollos) {
 120:         if (numstars) {
 121:             if (realapollo) {
 122:             if (lookfor(realapollo->posy,realapollo->posx,
 123:                 Base)) {
 124:                 apolloflag |= 2;
 125:             }
 126:             }
 127:             else if (lookfor(root.next->posy,root.next->posx,
 128:             Base)) {
 129:             apolloflag |= 2;
 130:             realapollo = root.next;
 131:             mvaddch(realapollo->posy+1,realapollo->posx*2,
 132:                 'A');
 133:             realapollo->image = 'A';
 134:             realapollo->mass = 6000;
 135:             inumapollos = 1;
 136:             numenemies++;
 137:             inumenemies++;
 138:             possiblescore += 5000;
 139:             }
 140:             if (apolloflag & 2) {
 141:             if (blast[realapollo->posy][realapollo->posx] <= 32000)
 142:                 bvely = bvelx = 0;
 143:             realapollo->energy = 32000;
 144:             }
 145:         }
 146:         else
 147:             numapollos = 0;
 148:         }
 149:         base->vely = bvely;
 150:         base->velx = bvelx;
 151:     }
 152:     if (aretorps) {
 153:         aretorps = 0;
 154:         for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++) {
 155:         if (curobj = isatorp[i][y][x]) {
 156:             to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
 157:                  [(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
 158:             if (to && !to->vely && !to->velx) {
 159:             unmake_object(curobj);
 160:             if (i)
 161:                 btorp++;
 162:             else
 163:                 etorp++;
 164:             }
 165:             isatorp[i][y][x]=0;
 166:         }
 167:         }
 168:     }
 169:     move_universe();
 170:     if (finish) {
 171:         finish--;
 172:         if (!finish && (!(numenemies || numos) || (!ent && !base))) {
 173:         done = TRUE;
 174:         timer -= 5;
 175:         }
 176:     }
 177:     else if (!banging && (!(numenemies || numos) || (!ent && !base)))
 178:         finish = 5;
 179:     } while (!done);
 180: }

Defined functions

play defined in line 32; used 2 times
play_init defined in line 26; used 2 times
Last modified: 1987-06-19
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 2773
Valid CSS Valid XHTML 1.0 Strict