1: C CEVAPP- CLOCK EVENT APPLICABLES
   2: C
   3: C COPYRIGHT 1980, INFOCOM COMPUTERS AND COMMUNICATIONS, CAMBRIDGE MA. 02142
   4: C ALL RIGHTS RESERVED, COMMERCIAL USAGE STRICTLY PROHIBITED
   5: C WRITTEN BY R. M. SUPNIK
   6: C
   7: C DECLARATIONS
   8: C
   9:         SUBROUTINE CEVAPP(RI)
  10:         IMPLICIT INTEGER (A-Z)
  11:         INTEGER CNDTCK(10),LMPTCK(12)
  12:         LOGICAL FINDXT,LIT,RMDESC,QOPEN,MOVETO
  13:         LOGICAL F,QLEDGE,QVAIR,QHERE,PROB
  14: #include "gamestate.h"
  15: #include "state.h"
  16: #include "rooms.h"
  17: #include "rflag.h"
  18: #include "rindex.h"
  19: #include "objects.h"
  20: #include "oflags.h"
  21: #include "oindex.h"
  22: #include "clock.h"
  23: #include "curxt.h"
  24: #include "xsrch.h"
  25: #include "villians.h"
  26: #include "advers.h"
  27: #include "flags.h"
  28: C
  29: C FUNCTIONS AND DATA
  30: C
  31:         QOPEN(R)=(and(OFLAG2(R),OPENBT)).NE.0
  32:         QLEDGE(R)=(R.EQ.LEDG2).OR.(R.EQ.LEDG3).OR.(R.EQ.LEDG4).OR.
  33: &               (R.EQ.VLBOT)
  34:         QVAIR(R)=(R.EQ.VAIR1).OR.(R.EQ.VAIR2).OR.(R.EQ.VAIR3).OR.
  35: &                (R.EQ.VAIR4)
  36:         DATA CNDTCK/50,20,10,5,0,156,156,156,157,0/
  37:         DATA LMPTCK/50,30,20,10,4,0,154,154,154,154,155,0/
  38: C CEVAPP, PAGE 2
  39: C
  40:         IF(RI.EQ.0) RETURN
  41: C						!IGNORE DISABLED.
  42:         GO TO (1000,2000,3000,4000,5000,6000,7000,8000,9000,10000,
  43: &        11000,12000,13000,14000,15000,16000,17000,18000,19000,
  44: &        20000,21000,22000,23000,24000),RI
  45:         CALL BUG(3,RI)
  46: C
  47: C CEV1--	CURE CLOCK.  LET PLAYER SLOWLY RECOVER.
  48: C
  49: 1000    ASTREN(PLAYER)=MIN0(0,ASTREN(PLAYER)+1)
  50: C						!RECOVER.
  51:         IF(ASTREN(PLAYER).GE.0) RETURN
  52: C						!FULLY RECOVERED?
  53:         CTICK(CEVCUR)=30
  54: C						!NO, WAIT SOME MORE.
  55:         RETURN
  56: C
  57: C CEV2--	MAINT-ROOM WITH LEAK.  RAISE THE WATER LEVEL.
  58: C
  59: 2000    IF(HERE.EQ.MAINT) CALL RSPEAK(71+(RVMNT/2))
  60: C						!DESCRIBE.
  61:         RVMNT=RVMNT+1
  62: C						!RAISE WATER LEVEL.
  63:         IF(RVMNT.LE.16) RETURN
  64: C						!IF NOT FULL, EXIT.
  65:         CTICK(CEVMNT)=0
  66: C						!FULL, DISABLE CLOCK.
  67:         RFLAG(MAINT)=or(RFLAG(MAINT),RMUNG)
  68:         RRAND(MAINT)=80
  69: C						!SAY IT IS FULL OF WATER.
  70:         IF(HERE.EQ.MAINT) CALL JIGSUP(81)
  71: C						!DROWN HIM IF PRESENT.
  72:         RETURN
  73: C
  74: C CEV3--	LANTERN.  DESCRIBE GROWING DIMNESS.
  75: C
  76: 3000    CALL LITINT(LAMP,ORLAMP,CEVLNT,LMPTCK,12)
  77: C						!DO LIGHT INTERRUPT.
  78:         RETURN
  79: C
  80: C CEV4--	MATCH.  OUT IT GOES.
  81: C
  82: 4000    CALL RSPEAK(153)
  83: C						!MATCH IS OUT.
  84:         OFLAG1(MATCH)=and(OFLAG1(MATCH), not(ONBT))
  85:         RETURN
  86: C
  87: C CEV5--	CANDLE.  DESCRIBE GROWING DIMNESS.
  88: C
  89: 5000    CALL LITINT(CANDL,ORCAND,CEVCND,CNDTCK,10)
  90: C						!DO CANDLE INTERRUPT.
  91:         RETURN
  92: C CEVAPP, PAGE 3
  93: C
  94: C CEV6--	BALLOON
  95: C
  96: 6000    CTICK(CEVBAL)=3
  97: C						!RESCHEDULE INTERRUPT.
  98:         F=AVEHIC(WINNER).EQ.BALLO
  99: C						!SEE IF IN BALLOON.
 100:         IF(BLOC.EQ.VLBOT) GO TO 6800
 101: C						!AT BOTTOM?
 102:         IF(QLEDGE(BLOC)) GO TO 6700
 103: C						!ON LEDGE?
 104:         IF(QOPEN(RECEP).AND.(BINFF.NE.0))
 105: &               GO TO 6500
 106: C
 107: C BALLOON IS IN MIDAIR AND IS DEFLATED (OR HAS RECEPTACLE CLOSED).
 108: C FALL TO NEXT ROOM.
 109: C
 110:         IF(BLOC.NE.VAIR1) GO TO 6300
 111: C						!IN VAIR1?
 112:         BLOC=VLBOT
 113: C						!YES, NOW AT VLBOT.
 114:         CALL NEWSTA(BALLO,0,BLOC,0,0)
 115:         IF(F) GO TO 6200
 116: C						!IN BALLOON?
 117:         IF(QLEDGE(HERE)) CALL RSPEAK(530)
 118: C						!ON LEDGE, DESCRIBE.
 119:         RETURN
 120: C
 121: 6200    F=MOVETO(BLOC,WINNER)
 122: C						!MOVE HIM.
 123:         IF(BINFF.EQ.0) GO TO 6250
 124: C						!IN BALLOON.  INFLATED?
 125:         CALL RSPEAK(531)
 126: C						!YES, LANDED.
 127:         F=RMDESC(0)
 128: C						!DESCRIBE.
 129:         RETURN
 130: C
 131: 6250    CALL NEWSTA(BALLO,532,0,0,0)
 132: C						!NO, BALLOON & CONTENTS DIE.
 133:         CALL NEWSTA(DBALL,0,BLOC,0,0)
 134: C						!INSERT DEAD BALLOON.
 135:         AVEHIC(WINNER)=0
 136: C						!NOT IN VEHICLE.
 137:         CFLAG(CEVBAL)=.FALSE.
 138: C						!DISABLE INTERRUPTS.
 139:         CFLAG(CEVBRN)=.FALSE.
 140:         BINFF=0
 141:         BTIEF=0
 142:         RETURN
 143: C
 144: 6300    BLOC=BLOC-1
 145: C						!NOT IN VAIR1, DESCEND.
 146:         CALL NEWSTA(BALLO,0,BLOC,0,0)
 147:         IF(F) GO TO 6400
 148: C						!IS HE IN BALLOON?
 149:         IF(QLEDGE(HERE)) CALL RSPEAK(533)
 150: C						!IF ON LEDGE, DESCRIBE.
 151:         RETURN
 152: C
 153: 6400    F=MOVETO(BLOC,WINNER)
 154: C						!IN BALLOON, MOVE HIM.
 155:         CALL RSPEAK(534)
 156: C						!DESCRIBE.
 157:         F=RMDESC(0)
 158:         RETURN
 159: C
 160: C BALLOON IS IN MIDAIR AND IS INFLATED, UP-UP-AND-AWAY
 161: C						!
 162: C
 163: 6500    IF(BLOC.NE.VAIR4) GO TO 6600
 164: C						!AT VAIR4?
 165:         CTICK(CEVBRN)=0
 166:         CTICK(CEVBAL)=0
 167:         BINFF=0
 168:         BTIEF=0
 169:         BLOC=VLBOT
 170: C						!FALL TO BOTTOM.
 171:         CALL NEWSTA(BALLO,0,0,0,0)
 172: C						!BALLOON & CONTENTS DIE.
 173:         CALL NEWSTA(DBALL,0,BLOC,0,0)
 174: C						!SUBSTITUTE DEAD BALLOON.
 175:         IF(F) GO TO 6550
 176: C						!WAS HE IN IT?
 177:         IF(QLEDGE(HERE)) CALL RSPEAK(535)
 178: C						!IF HE CAN SEE, DESCRIBE.
 179:         RETURN
 180: C
 181: 6550    CALL JIGSUP(536)
 182: C						!IN BALLOON AT CRASH, DIE.
 183:         RETURN
 184: C
 185: 6600    BLOC=BLOC+1
 186: C						!NOT AT VAIR4, GO UP.
 187:         CALL NEWSTA(BALLO,0,BLOC,0,0)
 188:         IF(F) GO TO 6650
 189: C						!IN BALLOON?
 190:         IF(QLEDGE(HERE)) CALL RSPEAK(537)
 191: C						!CAN HE SEE IT?
 192:         RETURN
 193: C
 194: 6650    F=MOVETO(BLOC,WINNER)
 195: C						!MOVE PLAYER.
 196:         CALL RSPEAK(538)
 197: C						!DESCRIBE.
 198:         F=RMDESC(0)
 199:         RETURN
 200: C
 201: C ON LEDGE, GOES TO MIDAIR ROOM WHETHER INFLATED OR NOT.
 202: C
 203: 6700    BLOC=BLOC+(VAIR2-LEDG2)
 204: C						!MOVE TO MIDAIR.
 205:         CALL NEWSTA(BALLO,0,BLOC,0,0)
 206:         IF(F) GO TO 6750
 207: C						!IN BALLOON?
 208:         IF(QLEDGE(HERE)) CALL RSPEAK(539)
 209: C						!NO, STRANDED.
 210:         CTICK(CEVVLG)=10
 211: C						!MATERIALIZE GNOME.
 212:         RETURN
 213: C
 214: 6750    F=MOVETO(BLOC,WINNER)
 215: C						!MOVE TO NEW ROOM.
 216:         CALL RSPEAK(540)
 217: C						!DESCRIBE.
 218:         F=RMDESC(0)
 219:         RETURN
 220: C
 221: C AT BOTTOM, GO UP IF INFLATED, DO NOTHING IF DEFLATED.
 222: C
 223: 6800    IF((BINFF.EQ.0).OR..NOT.QOPEN(RECEP)) RETURN
 224:         BLOC=VAIR1
 225: C						!INFLATED AND OPEN,
 226:         CALL NEWSTA(BALLO,0,BLOC,0,0)
 227: C						!GO UP TO VAIR1.
 228:         IF(F) GO TO 6850
 229: C						!IN BALLOON?
 230:         IF(QLEDGE(HERE)) CALL RSPEAK(541)
 231: C						!IF CAN SEE, DESCRIBE.
 232:         RETURN
 233: C
 234: 6850    F=MOVETO(BLOC,WINNER)
 235: C						!MOVE PLAYER.
 236:         CALL RSPEAK(542)
 237:         F=RMDESC(0)
 238:         RETURN
 239: C CEVAPP, PAGE 4
 240: C
 241: C CEV7--	BALLOON BURNUP
 242: C
 243: 7000    DO 7100 I=1,OLNT
 244: C						!FIND BURNING OBJECT
 245:           IF((RECEP.EQ.OCAN(I)).AND.((and(OFLAG1(I),FLAMBT)).NE.0))
 246: &               GO TO 7200
 247: 7100    CONTINUE
 248:         CALL BUG(4,0)
 249: C
 250: 7200    CALL NEWSTA(I,0,0,0,0)
 251: C						!VANISH OBJECT.
 252:         BINFF=0
 253: C						!UNINFLATED.
 254:         IF(HERE.EQ.BLOC) CALL RSPSUB(292,ODESC2(I))
 255: C						!DESCRIBE.
 256:         RETURN
 257: C
 258: C CEV8--	FUSE FUNCTION
 259: C
 260: 8000    IF(OCAN(FUSE).NE.BRICK) GO TO 8500
 261: C						!IGNITED BRICK?
 262:         BR=OROOM(BRICK)
 263: C						!GET BRICK ROOM.
 264:         BC=OCAN(BRICK)
 265: C						!GET CONTAINER.
 266:         IF((BR.EQ.0).AND.(BC.NE.0)) BR=OROOM(BC)
 267:         CALL NEWSTA(FUSE,0,0,0,0)
 268: C						!KILL FUSE.
 269:         CALL NEWSTA(BRICK,0,0,0,0)
 270: C						!KILL BRICK.
 271:         IF((BR.NE.0).AND.(BR.NE.HERE)) GO TO 8100
 272: C						!BRICK ELSEWHERE?
 273: C
 274:         RFLAG(HERE)=or(RFLAG(HERE),RMUNG)
 275:         RRAND(HERE)=114
 276: C						!MUNG ROOM.
 277:         CALL JIGSUP(150)
 278: C						!DEAD.
 279:         RETURN
 280: C
 281: 8100    CALL RSPEAK(151)
 282: C						!BOOM.
 283:         MUNGRM=BR
 284: C						!SAVE ROOM THAT BLEW.
 285:         CTICK(CEVSAF)=5
 286: C						!SET SAFE INTERRUPT.
 287:         IF(BR.NE.MSAFE) GO TO 8200
 288: C						!BLEW SAFE ROOM?
 289:         IF(BC.NE.SSLOT) RETURN
 290: C						!WAS BRICK IN SAFE?
 291:         CALL NEWSTA(SSLOT,0,0,0,0)
 292: C						!KILL SLOT.
 293:         OFLAG2(SAFE)=or(OFLAG2(SAFE),OPENBT)
 294:         SAFEF=.TRUE.
 295: C						!INDICATE SAFE BLOWN.
 296:         RETURN
 297: C
 298: 8200    DO 8250 I=1,OLNT
 299: C						!BLEW WRONG ROOM.
 300:           IF(QHERE(I,BR) .AND. ((and(OFLAG1(I),TAKEBT)).NE.0))
 301: &               CALL NEWSTA(I,0,0,0,0)
 302: 8250    CONTINUE
 303:         IF(BR.NE.LROOM) RETURN
 304: C						!BLEW LIVING ROOM?
 305:         DO 8300 I=1,OLNT
 306:           IF(OCAN(I).EQ.TCASE) CALL NEWSTA(I,0,0,0,0)
 307: C						!KILL TROPHY CASE.
 308: 8300    CONTINUE
 309:         RETURN
 310: C
 311: 8500    IF(QHERE(FUSE,HERE).OR.(OADV(FUSE).EQ.WINNER))
 312: &               CALL RSPEAK(152)
 313:         CALL NEWSTA(FUSE,0,0,0,0)
 314: C						!KILL FUSE.
 315:         RETURN
 316: C CEVAPP, PAGE 5
 317: C
 318: C CEV9--	LEDGE MUNGE.
 319: C
 320: 9000    RFLAG(LEDG4)=or(RFLAG(LEDG4),RMUNG)
 321:         RRAND(LEDG4)=109
 322:         IF(HERE.EQ.LEDG4) GO TO 9100
 323: C						!WAS HE THERE?
 324:         CALL RSPEAK(110)
 325: C						!NO, NARROW ESCAPE.
 326:         RETURN
 327: C
 328: 9100    IF(AVEHIC(WINNER).NE.0) GO TO 9200
 329: C						!IN VEHICLE?
 330:         CALL JIGSUP(111)
 331: C						!NO, DEAD.
 332:         RETURN
 333: C
 334: 9200    IF(BTIEF.NE.0) GO TO 9300
 335: C						!TIED TO LEDGE?
 336:         CALL RSPEAK(112)
 337: C						!NO, NO PLACE TO LAND.
 338:         RETURN
 339: C
 340: 9300    BLOC=VLBOT
 341: C						!YES, CRASH BALLOON.
 342:         CALL NEWSTA(BALLO,0,0,0,0)
 343: C						!BALLOON & CONTENTS DIE.
 344:         CALL NEWSTA(DBALL,0,BLOC,0,0)
 345: C						!INSERT DEAD BALLOON.
 346:         BTIEF=0
 347:         BINFF=0
 348:         CFLAG(CEVBAL)=.FALSE.
 349:         CFLAG(CEVBRN)=.FALSE.
 350:         CALL JIGSUP(113)
 351: C						!DEAD
 352:         RETURN
 353: C
 354: C CEV10--	SAFE MUNG.
 355: C
 356: 10000   RFLAG(MUNGRM)=or(RFLAG(MUNGRM),RMUNG)
 357:         RRAND(MUNGRM)=114
 358:         IF(HERE.EQ.MUNGRM) GO TO 10100
 359: C						!IS HE PRESENT?
 360:         CALL RSPEAK(115)
 361: C						!LET HIM KNOW.
 362:         IF(MUNGRM.EQ.MSAFE) CTICK(CEVLED)=8
 363: C						!START LEDGE CLOCK.
 364:         RETURN
 365: C
 366: 10100   I=116
 367: C						!HE'S DEAD,
 368:         IF((and(RFLAG(HERE),RHOUSE)).NE.0) I=117
 369:         CALL JIGSUP(I)
 370: C						!LET HIM KNOW.
 371:         RETURN
 372: C CEVAPP, PAGE 6
 373: C
 374: C CEV11--	VOLCANO GNOME
 375: C
 376: 11000   IF(QLEDGE(HERE)) GO TO 11100
 377: C						!IS HE ON LEDGE?
 378:         CTICK(CEVVLG)=1
 379: C						!NO, WAIT A WHILE.
 380:         RETURN
 381: C
 382: 11100   CALL NEWSTA(GNOME,118,HERE,0,0)
 383: C						!YES, MATERIALIZE GNOME.
 384:         RETURN
 385: C
 386: C CEV12--	VOLCANO GNOME DISAPPEARS
 387: C
 388: 12000   CALL NEWSTA(GNOME,149,0,0,0)
 389: C						!DISAPPEAR THE GNOME.
 390:         RETURN
 391: C
 392: C CEV13--	BUCKET.
 393: C
 394: 13000   IF(OCAN(WATER).EQ.BUCKE)
 395: &               CALL NEWSTA(WATER,0,0,0,0)
 396:         RETURN
 397: C
 398: C CEV14--	SPHERE.  IF EXPIRES, HE'S TRAPPED.
 399: C
 400: 14000   RFLAG(CAGER)=or(RFLAG(CAGER),RMUNG)
 401:         RRAND(CAGER)=147
 402:         CALL JIGSUP(148)
 403: C						!MUNG PLAYER.
 404:         RETURN
 405: C
 406: C CEV15--	END GAME HERALD.
 407: C
 408: 15000   ENDGMF=.TRUE.
 409: C						!WE'RE IN ENDGAME.
 410:         CALL RSPEAK(119)
 411: C						!INFORM OF ENDGAME.
 412:         RETURN
 413: C CEVAPP, PAGE 7
 414: C
 415: C CEV16--	FOREST MURMURS
 416: C
 417: 16000   CFLAG(CEVFOR)=(HERE.EQ.MTREE).OR.
 418: &               ((HERE.GE.FORE1).AND.(HERE.LT.CLEAR))
 419:         IF(CFLAG(CEVFOR).AND.PROB(10,10)) CALL RSPEAK(635)
 420:         RETURN
 421: C
 422: C CEV17--	SCOL ALARM
 423: C
 424: 17000   IF(HERE.EQ.BKTWI) CFLAG(CEVZGI)=.TRUE.
 425: C						!IF IN TWI, GNOME.
 426:         IF(HERE.EQ.BKVAU) CALL JIGSUP(636)
 427: C						!IF IN VAU, DEAD.
 428:         RETURN
 429: C
 430: C CEV18--	ENTER GNOME OF ZURICH
 431: C
 432: 18000   CFLAG(CEVZGO)=.TRUE.
 433: C						!EXITS, TOO.
 434:         CALL NEWSTA(ZGNOM,0,BKTWI,0,0)
 435: C						!PLACE IN TWI.
 436:         IF(HERE.EQ.BKTWI) CALL RSPEAK(637)
 437: C						!ANNOUNCE.
 438:         RETURN
 439: C
 440: C CEV19--	EXIT GNOME
 441: C
 442: 19000   CALL NEWSTA(ZGNOM,0,0,0,0)
 443: C						!VANISH.
 444:         IF(HERE.EQ.BKTWI) CALL RSPEAK(638)
 445: C						!ANNOUNCE.
 446:         RETURN
 447: C CEVAPP, PAGE 8
 448: C
 449: C CEV20--	START OF ENDGAME
 450: C
 451: 20000   IF(SPELLF) GO TO 20200
 452: C						!SPELL HIS WAY IN?
 453:         IF(HERE.NE.CRYPT) RETURN
 454: C						!NO, STILL IN TOMB?
 455:         IF(.NOT.LIT(HERE)) GO TO 20100
 456: C						!LIGHTS OFF?
 457:         CTICK(CEVSTE)=3
 458: C						!RESCHEDULE.
 459:         RETURN
 460: C
 461: 20100   CALL RSPEAK(727)
 462: C						!ANNOUNCE.
 463: 20200   DO 20300 I=1,OLNT
 464: C						!STRIP HIM OF OBJS.
 465:           CALL NEWSTA(I,0,OROOM(I),OCAN(I),0)
 466: 20300   CONTINUE
 467:         CALL NEWSTA(LAMP,0,0,0,PLAYER)
 468: C						!GIVE HIM LAMP.
 469:         CALL NEWSTA(SWORD,0,0,0,PLAYER)
 470: C						!GIVE HIM SWORD.
 471: C
 472:         OFLAG1(LAMP)=and((or(OFLAG1(LAMP),LITEBT)), not(ONBT))
 473:         OFLAG2(LAMP)=or(OFLAG2(LAMP),TCHBT)
 474:         CFLAG(CEVLNT)=.FALSE.
 475: C						!LAMP IS GOOD AS NEW.
 476:         CTICK(CEVLNT)=350
 477:         ORLAMP=0
 478:         OFLAG2(SWORD)=or(OFLAG2(SWORD),TCHBT)
 479:         SWDACT=.TRUE.
 480:         SWDSTA=0
 481: C
 482:         THFACT=.FALSE.
 483: C						!THIEF GONE.
 484:         ENDGMF=.TRUE.
 485: C						!ENDGAME RUNNING.
 486:         CFLAG(CEVMAT)=.FALSE.
 487: C						!MATCHES GONE,
 488:         CFLAG(CEVCND)=.FALSE.
 489: C						!CANDLES GONE.
 490: C
 491:         CALL SCRUPD(RVAL(CRYPT))
 492: C						!SCORE CRYPT,
 493:         RVAL(CRYPT)=0
 494: C						!BUT ONLY ONCE.
 495:         F=MOVETO(TSTRS,WINNER)
 496: C						!TO TOP OF STAIRS,
 497:         F=RMDESC(3)
 498: C						!AND DESCRIBE.
 499:         RETURN
 500: C						!BAM
 501: C						!
 502: C
 503: C CEV21--	MIRROR CLOSES.
 504: C
 505: 21000   MRPSHF=.FALSE.
 506: C						!BUTTON IS OUT.
 507:         MROPNF=.FALSE.
 508: C						!MIRROR IS CLOSED.
 509:         IF(HERE.EQ.MRANT) CALL RSPEAK(728)
 510: C						!DESCRIBE BUTTON.
 511:         IF((HERE.EQ.INMIR).OR.(MRHERE(HERE).EQ.1))
 512: &               CALL RSPEAK(729)
 513:         RETURN
 514: C CEVAPP, PAGE 9
 515: C
 516: C CEV22--	DOOR CLOSES.
 517: C
 518: 22000   IF(WDOPNF) CALL RSPEAK(730)
 519: C						!DESCRIBE.
 520:         WDOPNF=.FALSE.
 521: C						!CLOSED.
 522:         RETURN
 523: C
 524: C CEV23--	INQUISITOR'S QUESTION
 525: C
 526: 23000   IF(AROOM(PLAYER).NE.FDOOR) RETURN
 527: C						!IF PLAYER LEFT, DIE.
 528:         CALL RSPEAK(769)
 529:         CALL RSPEAK(770+QUESNO)
 530:         CTICK(CEVINQ)=2
 531:         RETURN
 532: C
 533: C CEV24--	MASTER FOLLOWS
 534: C
 535: 24000   IF(AROOM(AMASTR).EQ.HERE) RETURN
 536: C						!NO MOVEMENT, DONE.
 537:         IF((HERE.NE.CELL).AND.(HERE.NE.PCELL)) GO TO 24100
 538:         IF(FOLLWF) CALL RSPEAK(811)
 539: C						!WONT GO TO CELLS.
 540:         FOLLWF=.FALSE.
 541:         RETURN
 542: C
 543: 24100   FOLLWF=.TRUE.
 544: C						!FOLLOWING.
 545:         I=812
 546: C						!ASSUME CATCHES UP.
 547:         DO 24200 J=XMIN,XMAX,XMIN
 548:           IF(FINDXT(J,AROOM(AMASTR)).AND.(XROOM1.EQ.HERE))
 549: &               I=813
 550: 24200   CONTINUE
 551:         CALL RSPEAK(I)
 552:         CALL NEWSTA(MASTER,0,HERE,0,0)
 553: C						!MOVE MASTER OBJECT.
 554:         AROOM(AMASTR)=HERE
 555: C						!MOVE MASTER PLAYER.
 556:         RETURN
 557: C
 558:         END
 559: C LITINT-	LIGHT INTERRUPT PROCESSOR
 560: C
 561: C DECLARATIONS
 562: C
 563:         SUBROUTINE LITINT(OBJ,CTR,CEV,TICKS,TICKLN)
 564:         IMPLICIT INTEGER (A-Z)
 565:         INTEGER TICKS(TICKLN)
 566: #include "gamestate.h"
 567: #include "objects.h"
 568: #include "oflags.h"
 569: #include "clock.h"
 570: C
 571:         CTR=CTR+1
 572: C						!ADVANCE STATE CNTR.
 573:         CTICK(CEV)=TICKS(CTR)
 574: C						!RESET INTERRUPT.
 575:         IF(CTICK(CEV).NE.0) GO TO 100
 576: C						!EXPIRED?
 577:         OFLAG1(OBJ)=and(OFLAG1(OBJ), not(LITEBT+FLAMBT+ONBT))
 578:         IF((OROOM(OBJ).EQ.HERE).OR.(OADV(OBJ).EQ.WINNER))
 579: &               CALL RSPSUB(293,ODESC2(OBJ))
 580:         RETURN
 581: C
 582: 100     IF((OROOM(OBJ).EQ.HERE).OR.(OADV(OBJ).EQ.WINNER))
 583: &               CALL RSPEAK(TICKS(CTR+(TICKLN/2)))
 584:         RETURN
 585: C
 586:         END
Last modified: 1988-10-21
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