1: /* 2: * Copyright (c) 1983 Regents of the University of California, 3: * All rights reserved. Redistribution permitted subject to 4: * the terms of the Berkeley Software License Agreement. 5: */ 6: 7: #ifndef lint 8: static char sccsid[] = "@(#)com1.c 1.3 4/24/85"; 9: #endif 10: 11: #include "externs.h" 12: 13: move(thataway, token) 14: int thataway, token; 15: { 16: wordnumber++; 17: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) 18: if (thataway) { 19: position = thataway; 20: newway(token); 21: time++; 22: } 23: else { 24: puts("You can't go this way."); 25: newway(token); 26: whichway(location[position]); 27: return(0); 28: } 29: else if (notes[CANTMOVE] && !notes[LAUNCHED]) 30: puts("You aren't able to move; you better drop something."); 31: else 32: puts("You are out of fuel; now you will rot in space forever!"); 33: return(1); 34: } 35: 36: convert(tothis) /* Converts day to night and vice versa. */ 37: int tothis; /* Day objects are permanent. Night objects are added*/ 38: { /* at dusk, and subtracted at dawn. */ 39: register struct objs *p; 40: register i, j; 41: 42: if (tothis == TONIGHT) { 43: for (i = 1; i <= NUMOFROOMS; i++) 44: for (j = 0; j < NUMOFWORDS; j++) 45: nightfile[i].objects[j] = dayfile[i].objects[j]; 46: for (p = nightobjs; p->room != 0; p++) 47: setbit(nightfile[p->room].objects, p->obj); 48: location = nightfile; 49: } else { 50: for (i = 1; i <= NUMOFROOMS; i++) 51: for (j = 0; j < NUMOFWORDS; j++) 52: dayfile[i].objects[j] = nightfile[i].objects[j]; 53: for (p = nightobjs; p->room != 0; p++) 54: clearbit(dayfile[p->room].objects, p->obj); 55: location = dayfile; 56: } 57: } 58: 59: news() 60: { 61: register int n; 62: int hurt; 63: 64: if (time > 30 && position < 32){ 65: puts("An explosion of shuddering magnitude splinters bulkheads and"); 66: puts("ruptures the battlestar's hull. You are sucked out into the"); 67: puts("frozen void of space and killed."); 68: die(); 69: } 70: if (time > 20 && position < 32) 71: puts("Explosions rock the battlestar."); 72: if (time > snooze){ 73: puts("You drop from exhaustion..."); 74: zzz(); 75: } 76: if (time > snooze - 5) 77: puts("You're getting tired."); 78: if (time > (rythmn + CYCLE)) { 79: if (location == nightfile) { 80: convert(TODAY); 81: if (OUTSIDE && time - rythmn - CYCLE < 10) { 82: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); 83: puts("You awake from a misty dream-world into stark reality."); 84: puts("It is day."); 85: } 86: } else { 87: convert(TONIGHT); 88: clearbit(location[POOLS].objects, BATHGOD); 89: if (OUTSIDE && time - rythmn - CYCLE < 10) { 90: puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); 91: puts("The sky slowly fades from orange to violet to black. A few stars"); 92: puts("flicker on, and it is night."); 93: puts("The world seems completly different at night."); 94: } 95: } 96: rythmn = time - time % CYCLE; 97: } 98: if (!wiz && !tempwiz) 99: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ 100: tempwiz = 1; 101: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); 102: } 103: if (testbit(location[position].objects,ELF)){ 104: printf("%s\n",objdes[ELF]); 105: fight(ELF,rnd(30)); 106: } 107: if (testbit(location[position].objects,DARK)){ 108: printf("%s\n",objdes[DARK]); 109: fight(DARK,100); 110: } 111: if (testbit(location[position].objects,WOODSMAN)){ 112: printf("%s\n",objdes[WOODSMAN]); 113: fight(WOODSMAN,50); 114: } 115: switch(position){ 116: 117: case 267: 118: case 257: /* entering a cave */ 119: case 274: 120: case 246: 121: notes[CANTSEE] = 1; 122: break; 123: case 160: 124: case 216: /* leaving a cave */ 125: case 230: 126: case 231: 127: case 232: 128: notes[CANTSEE] = 0; 129: break; 130: } 131: if (testbit(location[position].objects, GIRL)) 132: meetgirl = 1; 133: if (meetgirl && CYCLE * 1.5 - time < 10){ 134: setbit(location[GARDEN].objects,GIRLTALK); 135: setbit(location[GARDEN].objects,LAMPON); 136: setbit(location[GARDEN].objects,ROPE); 137: } 138: if (position == DOCK && (beenthere[position] || time > CYCLE)){ 139: clearbit(location[DOCK].objects, GIRL); 140: clearbit(location[DOCK].objects,MAN); 141: } 142: if (meetgirl && time - CYCLE * 1.5 > 10){ 143: clearbit(location[GARDEN].objects,GIRLTALK); 144: clearbit(location[GARDEN].objects,LAMPON); 145: clearbit(location[GARDEN].objects,ROPE); 146: meetgirl = 0; 147: } 148: if (testbit(location[position].objects,CYLON)){ 149: puts("Oh my God, you're being shot at by an alien spacecraft!"); 150: printf("The targeting computer says we have %d seconds to attack!\n",clock); 151: fflush(stdout); 152: sleep(1); 153: if (!visual()){ 154: hurt = rnd(NUMOFINJURIES); 155: injuries[hurt] = 1; 156: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); 157: puts("The viper shudders under a terrible explosion."); 158: printf("I'm afraid you have suffered %s.\n", ouch[hurt]); 159: } 160: else 161: clearbit(location[position].objects,CYLON); 162: } 163: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ 164: puts("I'm afraid you have suffered fatal injuries."); 165: die(); 166: } 167: for (n=0; n < NUMOFINJURIES; n++) 168: if (injuries[n] == 1){ 169: injuries[n] = 2; 170: if (WEIGHT > 5) 171: WEIGHT -= 5; 172: else 173: WEIGHT = 0; 174: } 175: if (injuries[ARM] == 2){ 176: CUMBER -= 5; 177: injuries[ARM]++; 178: } 179: if (injuries[RIBS] == 2){ 180: CUMBER -= 2; 181: injuries[RIBS]++; 182: } 183: if (injuries[SPINE] == 2){ 184: WEIGHT = 0; 185: injuries[SPINE]++; 186: } 187: if (carrying > WEIGHT || encumber > CUMBER) 188: notes[CANTMOVE] = 1; 189: else 190: notes[CANTMOVE] = 0; 191: } 192: 193: crash() 194: { 195: int hurt1,hurt2; 196: 197: fuel--; 198: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ 199: if (!location[position].flyhere) 200: puts("You're flying too low. We're going to crash!"); 201: else{ 202: puts("You're out of fuel. We'll have to crash land!"); 203: if (!location[position].down){ 204: puts("Your viper strikes the ground and explodes into firey fragments."); 205: puts("Thick black smoke billows up from the wreckage."); 206: die(); 207: } 208: position = location[position].down; 209: } 210: notes[LAUNCHED] = 0; 211: setbit(location[position].objects,CRASH); 212: time += rnd(CYCLE/4); 213: puts("The viper explodes into the ground and you lose consciousness..."); 214: zzz(); 215: hurt1 = rnd(NUMOFINJURIES - 2) + 2; 216: hurt2 = rnd(NUMOFINJURIES - 2) + 2; 217: injuries[hurt1] = 1; 218: injuries[hurt2] = 1; 219: injuries[0] = 1; /* abrasions */ 220: injuries[1] = 1; /* lacerations */ 221: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); 222: } 223: }