1: /*
   2:  * Copyright (c) 1983 Regents of the University of California,
   3:  * All rights reserved.  Redistribution permitted subject to
   4:  * the terms of the Berkeley Software License Agreement.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)com7.c	1.3 4/24/85";
   9: #endif
  10: 
  11: #include "externs.h"
  12: 
  13: fight(enemy,strength)
  14: int enemy,strength;
  15: {
  16:     int lifeline = 0;
  17:     int hurt;
  18:     char auxbuf[LINELENGTH];
  19:     char *next;
  20:     int i;
  21:     int exhaustion;
  22: 
  23: fighton:
  24:     time++;
  25:     snooze -= 5;
  26:     if (snooze > time)
  27:         exhaustion = CYCLE/(snooze - time);
  28:     else {
  29:         puts("You collapse exhausted, and he pulverizes your skull.");
  30:         die();
  31:     }
  32:     if (snooze - time < 20)
  33:         puts("You look tired! I hope you're able to fight.");
  34:     next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
  35:     for (i=0; next && i < 10; i++)
  36:         next = getword(next, words[i], -1);
  37:     parse();
  38:     switch(wordvalue[wordnumber]){
  39: 
  40:         case KILL:
  41:         case SMITE:
  42:             if (testbit(inven,TWO_HANDED))
  43:                 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
  44:             else if (testbit(inven,SWORD) || testbit(inven, BROAD))
  45:                 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
  46:             else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
  47:                 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
  48:             else
  49:                 hurt = rnd(7) - encumber;
  50:             if (hurt < 5)
  51:                 switch(rnd(3)){
  52: 
  53:                     case 0:
  54:                         puts("You swung wide and missed.");
  55:                         break;
  56:                     case 1:
  57:                         puts("He checked your blow. CLASH! CLANG!");
  58:                         break;
  59:                     case 2:
  60:                         puts("His filthy tunic hangs by one less thread.");
  61:                         break;
  62:                 }
  63:             else if (hurt < 10){
  64:                 switch(rnd(3)){
  65:                     case 0:
  66:                         puts("He's bleeding.");
  67:                         break;
  68:                     case 1:
  69:                         puts("A trickle of blood runs down his face.");
  70:                         break;
  71:                     case 2:
  72:                         puts("A huge purple bruise is forming on the side of his face.");
  73:                         break;
  74:                 }
  75:                 lifeline++;
  76:             }
  77:             else if (hurt < 20){
  78:                 switch(rnd(3)){
  79:                     case 0:
  80:                         puts("He staggers back quavering.");
  81:                         break;
  82:                     case 1:
  83:                         puts("He jumps back with his hand over the wound.");
  84:                         break;
  85:                     case 2:
  86:                         puts("His shirt falls open with a swath across the chest.");
  87:                         break;
  88:                 }
  89:                 lifeline += 5;
  90:             }
  91:             else if (hurt < 30){
  92:                 switch(rnd(3)){
  93:                     case 0:
  94:                         printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
  95:                         break;
  96:                     case 1:
  97:                         puts("The steel bites home and scrapes along his ribs.");
  98:                         break;
  99:                     case 2:
 100:                         puts("You pierce him, and his breath hisses through clenched teeth.");
 101:                         break;
 102:                 }
 103:                 lifeline += 10;
 104:             }
 105:             else if (hurt < 40){
 106:                 switch(rnd(3)){
 107:                     case 0:
 108:                         puts("You smite him to the ground.");
 109:                         if (strength - lifeline > 20)
 110:                             puts("But in a flurry of steel he regains his feet!");
 111:                         break;
 112:                     case 1:
 113:                         puts("The force of your blow sends him to his knees.");
 114:                         puts("His arm swings lifeless at his side.");
 115:                         break;
 116:                     case 2:
 117:                         puts("Clutching his blood drenched shirt, he collapses stunned.");
 118:                         break;
 119:                 }
 120:                 lifeline += 20;
 121:             }
 122:             else {
 123:                 switch(rnd(3)){
 124:                     case 0:
 125:                         puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
 126:                         break;
 127:                     case 1:
 128:                         puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
 129:                         puts("into his back, severing the spinal cord.");
 130:                         lifeline += 25;
 131:                         break;
 132:                     case 2:
 133:                         puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
 134:                         lifeline += 25;
 135:                         break;
 136:                 }
 137:                 lifeline += 30;
 138:             }
 139:             break;
 140: 
 141:         case BACK:
 142:             if (enemy == DARK && lifeline > strength * 0.33){
 143:                 puts("He throws you back against the rock and pummels your face.");
 144:                 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
 145:                     printf("Lifting the amulet from you, ");
 146:                     if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
 147:                         puts("his power grows and the walls of\nthe earth tremble.");
 148:                         puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
 149:                         puts("The planet is consumed by darkness.");
 150:                         die();
 151:                     }
 152:                     if (testbit(inven,AMULET)){
 153:                         clearbit(inven,AMULET);
 154:                         carrying -= objwt[AMULET];
 155:                         encumber -= objcumber[AMULET];
 156:                     }
 157:                     else
 158:                         clearbit(wear,AMULET);
 159:                     puts("he flees down the dark caverns.");
 160:                     clearbit(location[position].objects,DARK);
 161:                     injuries[SKULL] = 1;
 162:                     followfight = time;
 163:                     return (0);
 164:                 }
 165:                 else{
 166:                     puts("I'm afraid you have been killed.");
 167:                     die();
 168:                 }
 169:             }
 170:             else{
 171:                 puts("You escape stunned and disoriented from the fight.");
 172:                 puts("A victorious bellow echoes from the battlescene.");
 173:                 if (back && position != back)
 174:                     move(back,BACK);
 175:                 else if (ahead &&position != ahead)
 176:                     move(ahead,AHEAD);
 177:                 else if (left && position != left)
 178:                     move(left,LEFT);
 179:                 else if (right && position != right)
 180:                     move(right,RIGHT);
 181:                 else
 182:                     move(location[position].down,AHEAD);
 183:                 return(0);
 184:             }
 185: 
 186:         case SHOOT:
 187:             if (testbit(inven,LASER)){
 188:                 if (strength - lifeline <= 50){
 189:                     printf("The %s took a direct hit!\n",objsht[enemy]);
 190:                     lifeline += 50;
 191:                 }
 192:                 else {
 193:                     puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
 194:                     clearbit(inven,LASER);
 195:                     setbit(location[position].objects,LASER);
 196:                     carrying -= objwt[LASER];
 197:                     encumber -= objcumber[LASER];
 198:                 }
 199:             }
 200:             else
 201:                 puts("Unfortunately, you don't have a blaster handy.");
 202:             break;
 203: 
 204:         case DROP:
 205:         case DRAW:
 206:             cypher();
 207:             time--;
 208:             break;
 209: 
 210:         default:
 211:             puts("You don't have a chance, he is too quick.");
 212:             break;
 213: 
 214:     }
 215:     if (lifeline >= strength){
 216:         printf("You have killed the %s.\n", objsht[enemy]);
 217:         if (enemy == ELF || enemy == DARK)
 218:             puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
 219:         clearbit(location[position].objects,enemy);
 220:         power += 2;
 221:         notes[JINXED]++;
 222:         return(0);
 223:     }
 224:     puts("He attacks...");
 225:     /* some embellisments */
 226:     hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
 227:     hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
 228:     hurt = hurt < 0 ? 0 : hurt;
 229:     hurt =  hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
 230:     if (!injuries[hurt]){
 231:         injuries[hurt] = 1;
 232:         printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
 233:     }
 234:     else
 235:         puts("You emerge unscathed.");
 236:     if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
 237:         puts("I'm afraid you have suffered fatal injuries.");
 238:         die();
 239:     }
 240:     goto fighton;
 241: }

Defined functions

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-04-25
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