1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)make_level.c	5.1 (Berkeley) 5/30/85";
   9: #endif not lint
  10: 
  11: # include   "robots.h"
  12: 
  13: /*
  14:  * make_level:
  15:  *	Make the current level
  16:  */
  17: make_level()
  18: {
  19:     register int    i;
  20:     register COORD  *cp;
  21:     register WINDOW *wp;
  22:     register int    x, *endp;
  23: 
  24:     reset_count();
  25:     for (i = 1; i < Y_FIELDSIZE; i++)
  26:         for (x = 1; x < X_FIELDSIZE; x++)
  27:             if (Field[i][x] != 0)
  28:                 mvaddch(i, x, ' ');
  29:     if (My_pos.y > 0)
  30:         mvaddch(My_pos.y, My_pos.x, ' ');
  31: 
  32:     Waiting = FALSE;
  33:     Wait_bonus = 0;
  34:     leaveok(stdscr, FALSE);
  35:     for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++)
  36:         cp->y = -1;
  37:     My_pos.y = -1;
  38: 
  39:     bzero(Field, sizeof Field);
  40:     Min.y = Y_FIELDSIZE;
  41:     Min.x = X_FIELDSIZE;
  42:     Max.y = 0;
  43:     Max.x = 0;
  44:     if ((i = Level * 10) > MAXROBOTS)
  45:         i = MAXROBOTS;
  46:     Num_robots = i;
  47:     while (i-- > 0) {
  48:         cp = rnd_pos();
  49:         Robots[i] = *cp;
  50:         Field[cp->y][cp->x]++;
  51:         if (cp->y < Min.y)
  52:             Min.y = cp->y;
  53:         if (cp->x < Min.x)
  54:             Min.x = cp->x;
  55:         if (cp->y > Max.y)
  56:             Max.y = cp->y;
  57:         if (cp->x > Max.x)
  58:             Max.x = cp->x;
  59:     }
  60:     My_pos = *rnd_pos();
  61:     refresh();
  62: }

Defined functions

make_level defined in line 17; used 1 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-05-31
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 974
Valid CSS Valid XHTML 1.0 Strict