1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: static char sccsid[] = "@(#)destruct.c	5.1 (Berkeley) 5/30/85";
   9: #endif not lint
  10: 
  11: # include   "trek.h"
  12: 
  13: /*
  14: **  Self Destruct Sequence
  15: **
  16: **	The computer starts up the self destruct sequence.  Obviously,
  17: **	if the computer is out nothing can happen.  You get a countdown
  18: **	and a request for password.  This must match the password that
  19: **	you entered at the start of the game.
  20: **
  21: **	You get to destroy things when you blow up; hence, it is
  22: **	possible to win the game by destructing if you take the last
  23: **	Klingon with you.
  24: **
  25: **	By the way, the \032 in the message is a ^Z, which is because
  26: **	the terminal in my office is an ADM-3, which uses that char-
  27: **	acter to clear the screen.  I also stick in a \014 (form feed)
  28: **	because that clears some other screens.
  29: **
  30: **	Uses trace flag 41
  31: */
  32: 
  33: destruct()
  34: {
  35:     char        checkpass[15];
  36:     register int    i, j;
  37:     double      zap;
  38: 
  39:     if (damaged(COMPUTER))
  40:         return (out(COMPUTER));
  41:     printf("\n --- WORKING ---\n");
  42:     sleep(3);
  43:     /* output the count 10 9 8 7 6 */
  44:     for (i = 10; i > 5; i--)
  45:     {
  46:         for (j = 10;  j > i; j--)
  47:             printf("   ");
  48:         printf("%d\n", i);
  49:         sleep(1);
  50:     }
  51:     /* check for password on new line only */
  52:     skiptonl(0);
  53:     getstrpar("Enter password verification", checkpass, 14, 0);
  54:     sleep(2);
  55:     if (!sequal(checkpass, Game.passwd))
  56:         return (printf("Self destruct sequence aborted\n"));
  57:     printf("Password verified; self destruct sequence continues:\n");
  58:     sleep(2);
  59:     /* output count 5 4 3 2 1 0 */
  60:     for (i = 5; i >= 0; i--)
  61:     {
  62:         sleep(1);
  63:         for (j = 5; j > i; j--)
  64:             printf("   ");
  65:         printf("%d\n", i);
  66:     }
  67:     sleep(2);
  68:     printf("\032\014***** %s destroyed *****\n", Ship.shipname);
  69:     Game.killed = 1;
  70:     /* let's see what we can blow up!!!! */
  71:     zap = 20.0 * Ship.energy;
  72:     Game.deaths += Ship.crew;
  73:     for (i = 0; i < Etc.nkling; )
  74:     {
  75:         if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
  76:             killk(Etc.klingon[i].x, Etc.klingon[i].y);
  77:         else
  78:             i++;
  79:     }
  80:     /* if we didn't kill the last Klingon (detected by killk), */
  81:     /* then we lose.... */
  82:     lose(L_DSTRCT);
  83: }

Defined functions

destruct defined in line 33; used 2 times

Defined variables

sccsid defined in line 8; never used
Last modified: 1985-05-30
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