1: /* 2: * Copyright (c) 1980 Regents of the University of California. 3: * All rights reserved. The Berkeley software License Agreement 4: * specifies the terms and conditions for redistribution. 5: */ 6: 7: #ifndef lint 8: static char sccsid[] = "@(#)play.c 5.1 (Berkeley) 1/29/86"; 9: #endif not lint 10: 11: # include "trek.h" 12: # include "getpar.h" 13: 14: /* 15: ** INSTRUCTION READ AND MAIN PLAY LOOP 16: ** 17: ** Well folks, this is it. Here we have the guts of the game. 18: ** This routine executes moves. It sets up per-move variables, 19: ** gets the command, and executes the command. After the command, 20: ** it calls events() to use up time, attack() to have Klingons 21: ** attack if the move was not free, and checkcond() to check up 22: ** on how we are doing after the move. 23: */ 24: extern int abandon(), capture(), shield(), computer(), dcrept(), 25: destruct(), dock(), help(), impulse(), lrscan(), 26: warp(), dumpgame(), rest(), shell(), srscan(), 27: reset(), torped(), visual(), setwarp(), undock(), phaser(); 28: 29: struct cvntab Comtab[] = 30: { 31: "abandon", "", abandon, 0, 32: "ca", "pture", capture, 0, 33: "cl", "oak", shield, -1, 34: "c", "omputer", computer, 0, 35: "da", "mages", dcrept, 0, 36: "destruct", "", destruct, 0, 37: "do", "ck", dock, 0, 38: "help", "", help, 0, 39: "i", "mpulse", impulse, 0, 40: "l", "rscan", lrscan, 0, 41: "m", "ove", warp, 0, 42: "p", "hasers", phaser, 0, 43: "ram", "", warp, 1, 44: "dump", "", dumpgame, 0, 45: "r", "est", rest, 0, 46: "shell", "", shell, 0, 47: "sh", "ield", shield, 0, 48: "s", "rscan", srscan, 0, 49: "st", "atus", srscan, -1, 50: "terminate", "", reset, 0, 51: "t", "orpedo", torped, 0, 52: "u", "ndock", undock, 0, 53: "v", "isual", visual, 0, 54: "w", "arp", setwarp, 0, 55: 0 56: }; 57: 58: play() 59: { 60: struct cvntab *r; 61: 62: while (1) 63: { 64: Move.free = 1; 65: Move.time = 0.0; 66: Move.shldchg = 0; 67: Move.newquad = 0; 68: Move.resting = 0; 69: skiptonl(0); 70: r = getcodpar("\nCommand", Comtab); 71: (*r->value)(r->value2); 72: events(0); 73: attack(0); 74: checkcond(); 75: } 76: }