1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   6: 
   7: #ifndef lint
   8: char copyright[] =
   9: "@(#) Copyright (c) 1980 Regents of the University of California.\n\
  10:  All rights reserved.\n";
  11: #endif not lint
  12: 
  13: #ifndef lint
  14: static char sccsid[] = "@(#)main.c	5.1 (Berkeley) 1/29/86";
  15: #endif not lint
  16: 
  17: # include   "trek.h"
  18: # include   <stdio.h>
  19: # include   <sgtty.h>
  20: # define    PRIO        00  /* default priority */
  21: 
  22: int Mother  = 51 + (51 << 8);
  23: 
  24: /*
  25: **	 ####  #####    #    ####          #####  ####   #####  #   #
  26: **	#        #     # #   #   #           #    #   #  #      #  #
  27: **	 ###     #    #####  ####            #    ####   ###    ###
  28: **	    #    #    #   #  #  #            #    #  #   #      #  #
  29: **	####     #    #   #  #   #           #    #   #  #####  #   #
  30: **
  31: **	C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
  32: **		from Jeff Poskanzer and Pete Rubinstein.
  33: **
  34: **	I also want to thank everyone here at Berkeley who
  35: **	where crazy enough to play the undebugged game.  I want to
  36: **	particularly thank Nick Whyte, who made considerable
  37: **	suggestions regarding the content of the game.  Why, I'll
  38: **	never forget the time he suggested the name for the
  39: **	"capture" command.
  40: **
  41: **	Please send comments, questions, and suggestions about this
  42: **		game to:
  43: **			Eric P. Allman
  44: **			Project INGRES
  45: **			Electronics Research Laboratory
  46: **			Cory Hall
  47: **			University of California
  48: **			Berkeley, California  94720
  49: **
  50: **	If you make ANY changes in the game, I sure would like to
  51: **	know about them.  It is sort of an ongoing project for me,
  52: **	and I very much want to put in any bug fixes and improvements
  53: **	that you might come up with.
  54: **
  55: **	FORTRASH version by Kay R. Fisher (DEC) "and countless others".
  56: **	That was adapted from the "original BASIC program" (ha!) by
  57: **		Mike Mayfield (Centerline Engineering).
  58: **
  59: **	Additional inspiration taken from FORTRAN version by
  60: **		David Matuszek and Paul Reynolds which runs on the CDC
  61: **		7600 at Lawrence Berkeley Lab, maintained there by
  62: **		Andy Davidson.  This version is also available at LLL
  63: **		and at LMSC.  In all fairness, this version was the
  64: **		major inspiration for this version of the game (trans-
  65: **		lation:  I ripped off a whole lot of code).
  66: **
  67: **	Minor other input from the "Battelle Version 7A" by Joe Miller
  68: **		(Graphics Systems Group, Battelle-Columbus Labs) and
  69: **		Ross Pavlac (Systems Programmer, Battelle Memorial
  70: **		Institute).  That version was written in December '74
  71: **		and extensively modified June '75.  It was adapted
  72: **		from the FTN version by Ron Williams of CDC Sunnyvale,
  73: **		which was adapted from the Basic version distributed
  74: **		by DEC.  It also had "neat stuff swiped" from T. T.
  75: **		Terry and Jim Korp (University of Texas), Hicks (Penn
  76: **		U.), and Rick Maus (Georgia Tech).  Unfortunately, it
  77: **		was not as readable as it could have been and so the
  78: **		translation effort was severely hampered.  None the
  79: **		less, I got the idea of inhabited starsystems from this
  80: **		version.
  81: **
  82: **	Permission is given for use, copying, and modification of
  83: **		all or part of this program and related documentation,
  84: **		provided that all reference to the authors are maintained.
  85: **
  86: **
  87: **********************************************************************
  88: **
  89: **  NOTES TO THE MAINTAINER:
  90: **
  91: **	There is a compilation option xTRACE which must be set for any
  92: **	trace information to be generated.  It is probably defined in
  93: **	the version that you get.  It can be removed, however, if you
  94: **	have trouble finding room in core.
  95: **
  96: **	Many things in trek are not as clear as they might be, but are
  97: **	done to reduce space.  I compile with the -f and -O flags.  I
  98: **	am constrained to running with non-seperated I/D space, since
  99: **	we don't have doubleing point hardware here; even if we did, I
 100: **	would like trek to be available to the large number of people
 101: **	who either have an 11/40 or do not have FP hardware.  I also
 102: **	found it desirable to make the code run reentrant, so this
 103: **	added even more space constraints.
 104: **
 105: **	I use the portable C library to do my I/O.  This is done be-
 106: **	cause I wanted the game easily transportable to other C
 107: **	implementations, and because I was too lazy to do the doubleing
 108: **	point input myself.  Little did I know.  The portable C library
 109: **	released by Bell Labs has more bugs than you would believe, so
 110: **	I ended up rewriting the whole blessed thing.  Trek excercises
 111: **	many of the bugs in it, as well as bugs in some of the section
 112: **	III UNIX routines.  We have fixed them here.  One main problem
 113: **	was a bug in alloc() that caused it to always ask for a large
 114: **	hunk of memory, which worked fine unless you were almost out,
 115: **	which I inevitably was.  If you want the code for all of this
 116: **	stuff, it is also available through me.
 117: **
 118: ***********************************************************************
 119: */
 120: 
 121: main(argc, argv)
 122: int argc;
 123: char    **argv;
 124: {
 125:     long            vect;
 126:     /* extern FILE		*f_log; */
 127:     register char       opencode;
 128:     int         prio;
 129:     register int        ac;
 130:     register char       **av;
 131:     struct  sgttyb      argp;
 132:     int         been_here = 0;
 133: 
 134:     av = argv;
 135:     ac = argc;
 136:     av++;
 137:     time(&vect);
 138:     srand(vect);
 139:     opencode = 'w';
 140:     prio = PRIO;
 141:     if (gtty(1, &argp) == 0)
 142:     {
 143:         if ((argp.sg_ispeed ) < B1200)
 144:             Etc.fast++;
 145:     }
 146:     while (ac > 1 && av[0][0] == '-')
 147:     {
 148:         switch (av[0][1])
 149:         {
 150:           case 'a': /* append to log file */
 151:             opencode = 'a';
 152:             break;
 153: 
 154:           case 'f': /* set fast mode */
 155:             Etc.fast++;
 156:             break;
 157: 
 158:           case 's': /* set slow mode */
 159:             Etc.fast = 0;
 160:             break;
 161: 
 162: #		ifdef xTRACE
 163:           case 't': /* trace */
 164:             if (getuid() != Mother)
 165:                 goto badflag;
 166:             Trace++;
 167:             break;
 168: #		endif
 169: 
 170:           case 'p': /* set priority */
 171:             if (getuid() != Mother)
 172:                 goto badflag;
 173:             if (scanf(-1, &av[0][2], "%d", &prio) > 0)
 174:                 break;
 175: 
 176:           default:
 177:           badflag:
 178:             printf("Invalid option: %s\n", av[0]);
 179: 
 180:         }
 181:         ac--;
 182:         av++;
 183:     }
 184:     if (ac > 2)
 185:         syserr(0, "arg count");
 186:         /*
 187: 	if (ac > 1)
 188: 		f_log = fopen(av[0], opencode);
 189: 		*/
 190: 
 191:     printf("\n   * * *   S T A R   T R E K   * * *\n\n");
 192: 
 193:     play_with(stdin);
 194:     ungetc('\n',stdin);
 195:     setexit();
 196:     if ( been_here == 1 )
 197:     {
 198:         if ( !getynpar("Another game") )
 199:             exit(0);
 200:     }
 201:     been_here = 1;
 202:     do
 203:     {
 204:         setup();
 205:         play();
 206:     } while (getynpar("Another game"));
 207: 
 208:     fflush(stdout);
 209: }
 210: 
 211: play_with(iop)
 212: register    FILE    *iop;
 213: {
 214:     extern  char    _sibuf[];
 215: 
 216:     iop->_cnt = 0;
 217:     iop->_base = _sibuf;
 218:     iop->_ptr = iop->_base;
 219:     iop->_bufsiz = BUFSIZ;
 220: }

Defined functions

main defined in line 121; never used
play_with defined in line 211; used 1 times

Defined variables

Mother defined in line 22; used 2 times
copyright defined in line 8; never used
sccsid defined in line 14; never used

Defined macros

PRIO defined in line 20; used 1 times
Last modified: 1986-02-01
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 1222
Valid CSS Valid XHTML 1.0 Strict