1: /* foreground/background map */ 2: 3: char FBMap[] = {0x0, 0x0, 0x0, 0x0, 0x5, 0x5, 0x5, 0x5, 4: 0xa, 0xa, 0xa, 0xa, 0xf, 0xf, 0xf, 0xf, 5: 6: 0x0, 0x4, 0x8, 0xc, 0x1, 0x5, 0x9, 0xd, 7: 0x2, 0x6, 0xa, 0xe, 0x3, 0x7, 0xb, 0xf, 8: 9: 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 10: 0x8, 0x9, 0xa, 0xb, 0xc, 0xd, 0xe, 0xf, 11: 12: 0x0, 0x5, 0xa, 0xf, 0x0, 0x5, 0xa, 0xf, 13: 0x0, 0x5, 0xa, 0xf, 0x0, 0x5, 0xa, 0xf}; 14: 15: /* single source map */ 16: 17: char SSMap[] = {0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 18: 0x8, 0x9, 0xa, 0xb, 0xc, 0xd, 0xe, 0xf, 19: 20: 0x0, 0x4, 0x8, 0xc, 0x1, 0x5, 0x9, 0xd, 21: 0x2, 0x6, 0xa, 0xe, 0x3, 0x7, 0xb, 0xf};