1: /* 2: * Copyright (c) 1980 Regents of the University of California. 3: * All rights reserved. The Berkeley software License Agreement 4: * specifies the terms and conditions for redistribution. 5: */ 6: 7: #if !defined(lint) && defined(DOSCCS) 8: static char sccsid[] = "@(#)play.c 5.1.1 (2.11BSD GTE) 11/20/94"; 9: #endif 10: 11: # include "trek.h" 12: # include "getpar.h" 13: # include <setjmp.h> 14: 15: /* 16: ** INSTRUCTION READ AND MAIN PLAY LOOP 17: ** 18: ** Well folks, this is it. Here we have the guts of the game. 19: ** This routine executes moves. It sets up per-move variables, 20: ** gets the command, and executes the command. After the command, 21: ** it calls events() to use up time, attack() to have Klingons 22: ** attack if the move was not free, and checkcond() to check up 23: ** on how we are doing after the move. 24: */ 25: extern int abandon(), capture(), shield(), computer(), dcrept(), 26: destruct(), dock(), help(), impulse(), lrscan(), 27: warp(), dumpgame(), rest(), shell(), srscan(), 28: myreset(), torped(), visual(), setwarp(), undock(), phaser(); 29: 30: struct cvntab Comtab[] = 31: { 32: "abandon", "", abandon, 0, 33: "ca", "pture", capture, 0, 34: "cl", "oak", shield, -1, 35: "c", "omputer", computer, 0, 36: "da", "mages", dcrept, 0, 37: "destruct", "", destruct, 0, 38: "do", "ck", dock, 0, 39: "help", "", help, 0, 40: "i", "mpulse", impulse, 0, 41: "l", "rscan", lrscan, 0, 42: "m", "ove", warp, 0, 43: "p", "hasers", phaser, 0, 44: "ram", "", warp, 1, 45: "dump", "", dumpgame, 0, 46: "r", "est", rest, 0, 47: "shell", "", shell, 0, 48: "sh", "ield", shield, 0, 49: "s", "rscan", srscan, 0, 50: "st", "atus", srscan, -1, 51: "terminate", "", myreset, 0, 52: "t", "orpedo", torped, 0, 53: "u", "ndock", undock, 0, 54: "v", "isual", visual, 0, 55: "w", "arp", setwarp, 0, 56: 0 57: }; 58: 59: myreset() 60: { 61: extern jmp_buf env; 62: 63: longjmp(env, 1); 64: } 65: 66: play() 67: { 68: struct cvntab *r; 69: 70: while (1) 71: { 72: Move.free = 1; 73: Move.time = 0.0; 74: Move.shldchg = 0; 75: Move.newquad = 0; 76: Move.resting = 0; 77: skiptonl(0); 78: r = getcodpar("\nCommand", Comtab); 79: (*r->value)(r->value2); 80: events(0); 81: attack(0); 82: checkcond(); 83: } 84: }