1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)torped.c 5.1 (Berkeley) 1/29/86";
9: #endif not lint
10:
11: # include <stdio.h>
12: # include "trek.h"
13:
14: /*
15: ** PHOTON TORPEDO CONTROL
16: **
17: ** Either one or three photon torpedoes are fired. If three
18: ** are fired, it is called a "burst" and you also specify
19: ** a spread angle.
20: **
21: ** Torpedoes are never 100% accurate. There is always a random
22: ** cludge factor in their course which is increased if you have
23: ** your shields up. Hence, you will find that they are more
24: ** accurate at close range. However, they have the advantage that
25: ** at long range they don't lose any of their power as phasers
26: ** do, i.e., a hit is a hit is a hit, by any other name.
27: **
28: ** When the course spreads too much, you get a misfire, and the
29: ** course is randomized even more. You also have the chance that
30: ** the misfire damages your torpedo tubes.
31: */
32:
33:
34: torped()
35: {
36: register int ix, iy;
37: double x, y, dx, dy;
38: double angle;
39: int course, course2;
40: register int k;
41: double bigger;
42: double sectsize;
43: int burst;
44: int n;
45:
46: if (Ship.cloaked)
47: {
48: return (printf("Federation regulations do not permit attack while cloaked.\n"));
49: }
50: if (check_out(TORPED))
51: return;
52: if (Ship.torped <= 0)
53: {
54: return (printf("All photon torpedos expended\n"));
55: }
56:
57: /* get the course */
58: course = getintpar("Torpedo course");
59: if (course < 0 || course > 360)
60: return;
61: burst = -1;
62:
63: /* need at least three torpedoes for a burst */
64: if (Ship.torped < 3)
65: {
66: printf("No-burst mode selected\n");
67: burst = 0;
68: }
69: else
70: {
71: /* see if the user wants one */
72: if (!testnl())
73: {
74: k = ungetc(cgetc(0), stdin);
75: if (k >= '0' && k <= '9')
76: burst = 1;
77: }
78: }
79: if (burst < 0)
80: {
81: burst = getynpar("Do you want a burst");
82: }
83: if (burst)
84: {
85: burst = getintpar("burst angle");
86: if (burst <= 0)
87: return;
88: if (burst > 15)
89: return (printf("Maximum burst angle is 15 degrees\n"));
90: }
91: sectsize = NSECTS;
92: n = -1;
93: if (burst)
94: {
95: n = 1;
96: course -= burst;
97: }
98: for (; n && n <= 3; n++)
99: {
100: /* select a nice random course */
101: course2 = course + randcourse(n);
102: angle = course2 * 0.0174532925; /* convert to radians */
103: dx = -cos(angle);
104: dy = sin(angle);
105: bigger = fabs(dx);
106: x = fabs(dy);
107: if (x > bigger)
108: bigger = x;
109: dx /= bigger;
110: dy /= bigger;
111: x = Ship.sectx + 0.5;
112: y = Ship.secty + 0.5;
113: if (Ship.cond != DOCKED)
114: Ship.torped -= 1;
115: printf("Torpedo track");
116: if (n > 0)
117: printf(", torpedo number %d", n);
118: printf(":\n%6.1f\t%4.1f\n", x, y);
119: while (1)
120: {
121: ix = x += dx;
122: iy = y += dy;
123: if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
124: {
125: printf("Torpedo missed\n");
126: break;
127: }
128: printf("%6.1f\t%4.1f\n", x, y);
129: switch (Sect[ix][iy])
130: {
131: case EMPTY:
132: continue;
133:
134: case HOLE:
135: printf("Torpedo disappears into a black hole\n");
136: break;
137:
138: case KLINGON:
139: for (k = 0; k < Etc.nkling; k++)
140: {
141: if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
142: continue;
143: Etc.klingon[k].power -= 500 + ranf(501);
144: if (Etc.klingon[k].power > 0)
145: {
146: printf("*** Hit on Klingon at %d,%d: extensive damages\n",
147: ix, iy);
148: break;
149: }
150: killk(ix, iy);
151: break;
152: }
153: break;
154:
155: case STAR:
156: nova(ix, iy);
157: break;
158:
159: case INHABIT:
160: kills(ix, iy, -1);
161: break;
162:
163: case BASE:
164: killb(Ship.quadx, Ship.quady);
165: Game.killb += 1;
166: break;
167: default:
168: printf("Unknown object %c at %d,%d destroyed\n",
169: Sect[ix][iy], ix, iy);
170: Sect[ix][iy] = EMPTY;
171: break;
172: }
173: break;
174: }
175: if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
176: break;
177: course += burst;
178: }
179: Move.free = 0;
180: }
181:
182:
183: /*
184: ** RANDOMIZE COURSE
185: **
186: ** This routine randomizes the course for torpedo number 'n'.
187: ** Other things handled by this routine are misfires, damages
188: ** to the tubes, etc.
189: */
190:
191: randcourse(n)
192: int n;
193: {
194: double r;
195: register int d;
196:
197: d = ((franf() + franf()) - 1.0) * 20;
198: if (abs(d) > 12)
199: {
200: printf("Photon tubes misfire");
201: if (n < 0)
202: printf("\n");
203: else
204: printf(" on torpedo %d\n", n);
205: if (ranf(2))
206: {
207: damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
208: }
209: d *= 1.0 + 2.0 * franf();
210: }
211: if (Ship.shldup || Ship.cond == DOCKED)
212: {
213: r = Ship.shield;
214: r = 1.0 + r / Param.shield;
215: if (Ship.cond == DOCKED)
216: r = 2.0;
217: d *= r;
218: }
219: return (d);
220: }
Defined functions
Defined variables
sccsid
defined in line
8;
never used