1: /* 2: * Copyright (c) 1983 Regents of the University of California. 3: * All rights reserved. The Berkeley software License Agreement 4: * specifies the terms and conditions for redistribution. 5: */ 6: 7: #if defined(LIBC_SCCS) && !defined(lint) 8: static char sccsid[] = "@(#)random.c 5.2 (Berkeley) 3/9/86"; 9: #endif LIBC_SCCS and not lint 10: 11: #include <stdio.h> 12: 13: /* 14: * random.c: 15: * An improved random number generation package. In addition to the standard 16: * rand()/srand() like interface, this package also has a special state info 17: * interface. The initstate() routine is called with a seed, an array of 18: * bytes, and a count of how many bytes are being passed in; this array is then 19: * initialized to contain information for random number generation with that 20: * much state information. Good sizes for the amount of state information are 21: * 32, 64, 128, and 256 bytes. The state can be switched by calling the 22: * setstate() routine with the same array as was initiallized with initstate(). 23: * By default, the package runs with 128 bytes of state information and 24: * generates far better random numbers than a linear congruential generator. 25: * If the amount of state information is less than 32 bytes, a simple linear 26: * congruential R.N.G. is used. 27: * Internally, the state information is treated as an array of longs; the 28: * zeroeth element of the array is the type of R.N.G. being used (small 29: * integer); the remainder of the array is the state information for the 30: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 31: * state information, which will allow a degree seven polynomial. (Note: the 32: * zeroeth word of state information also has some other information stored 33: * in it -- see setstate() for details). 34: * The random number generation technique is a linear feedback shift register 35: * approach, employing trinomials (since there are fewer terms to sum up that 36: * way). In this approach, the least significant bit of all the numbers in 37: * the state table will act as a linear feedback shift register, and will have 38: * period 2^deg - 1 (where deg is the degree of the polynomial being used, 39: * assuming that the polynomial is irreducible and primitive). The higher 40: * order bits will have longer periods, since their values are also influenced 41: * by pseudo-random carries out of the lower bits. The total period of the 42: * generator is approximately deg*(2**deg - 1); thus doubling the amount of 43: * state information has a vast influence on the period of the generator. 44: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 45: * when the period of the shift register is the dominant factor. With deg 46: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 47: * predicted by this formula. 48: */ 49: 50: 51: 52: /* 53: * For each of the currently supported random number generators, we have a 54: * break value on the amount of state information (you need at least this 55: * many bytes of state info to support this random number generator), a degree 56: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 57: * the separation between the two lower order coefficients of the trinomial. 58: */ 59: 60: #define TYPE_0 0 /* linear congruential */ 61: #define BREAK_0 8 62: #define DEG_0 0 63: #define SEP_0 0 64: 65: #define TYPE_1 1 /* x**7 + x**3 + 1 */ 66: #define BREAK_1 32 67: #define DEG_1 7 68: #define SEP_1 3 69: 70: #define TYPE_2 2 /* x**15 + x + 1 */ 71: #define BREAK_2 64 72: #define DEG_2 15 73: #define SEP_2 1 74: 75: #define TYPE_3 3 /* x**31 + x**3 + 1 */ 76: #define BREAK_3 128 77: #define DEG_3 31 78: #define SEP_3 3 79: 80: #define TYPE_4 4 /* x**63 + x + 1 */ 81: #define BREAK_4 256 82: #define DEG_4 63 83: #define SEP_4 1 84: 85: 86: /* 87: * Array versions of the above information to make code run faster -- relies 88: * on fact that TYPE_i == i. 89: */ 90: 91: #define MAX_TYPES 5 /* max number of types above */ 92: 93: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, 94: DEG_3, DEG_4 }; 95: 96: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, 97: SEP_3, SEP_4 }; 98: 99: 100: 101: /* 102: * Initially, everything is set up as if from : 103: * initstate( 1, &randtbl, 128 ); 104: * Note that this initialization takes advantage of the fact that srandom() 105: * advances the front and rear pointers 10*rand_deg times, and hence the 106: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 107: * element of the state information, which contains info about the current 108: * position of the rear pointer is just 109: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 110: */ 111: 112: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 113: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 114: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 115: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 116: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 117: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 118: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 119: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 120: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; 121: 122: /* 123: * fptr and rptr are two pointers into the state info, a front and a rear 124: * pointer. These two pointers are always rand_sep places aparts, as they cycle 125: * cyclically through the state information. (Yes, this does mean we could get 126: * away with just one pointer, but the code for random() is more efficient this 127: * way). The pointers are left positioned as they would be from the call 128: * initstate( 1, randtbl, 128 ) 129: * (The position of the rear pointer, rptr, is really 0 (as explained above 130: * in the initialization of randtbl) because the state table pointer is set 131: * to point to randtbl[1] (as explained below). 132: */ 133: 134: static long *fptr = &randtbl[ SEP_3 + 1 ]; 135: static long *rptr = &randtbl[ 1 ]; 136: 137: 138: 139: /* 140: * The following things are the pointer to the state information table, 141: * the type of the current generator, the degree of the current polynomial 142: * being used, and the separation between the two pointers. 143: * Note that for efficiency of random(), we remember the first location of 144: * the state information, not the zeroeth. Hence it is valid to access 145: * state[-1], which is used to store the type of the R.N.G. 146: * Also, we remember the last location, since this is more efficient than 147: * indexing every time to find the address of the last element to see if 148: * the front and rear pointers have wrapped. 149: */ 150: 151: static long *state = &randtbl[ 1 ]; 152: 153: static int rand_type = TYPE_3; 154: static int rand_deg = DEG_3; 155: static int rand_sep = SEP_3; 156: 157: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; 158: 159: 160: 161: /* 162: * srandom: 163: * Initialize the random number generator based on the given seed. If the 164: * type is the trivial no-state-information type, just remember the seed. 165: * Otherwise, initializes state[] based on the given "seed" via a linear 166: * congruential generator. Then, the pointers are set to known locations 167: * that are exactly rand_sep places apart. Lastly, it cycles the state 168: * information a given number of times to get rid of any initial dependencies 169: * introduced by the L.C.R.N.G. 170: * Note that the initialization of randtbl[] for default usage relies on 171: * values produced by this routine. 172: */ 173: 174: srandom( x ) 175: 176: unsigned x; 177: { 178: register int i, j; 179: 180: if( rand_type == TYPE_0 ) { 181: state[ 0 ] = x; 182: } 183: else { 184: j = 1; 185: state[ 0 ] = x; 186: for( i = 1; i < rand_deg; i++ ) { 187: state[i] = 1103515245*state[i - 1] + 12345; 188: } 189: fptr = &state[ rand_sep ]; 190: rptr = &state[ 0 ]; 191: for( i = 0; i < 10*rand_deg; i++ ) random(); 192: } 193: } 194: 195: 196: 197: /* 198: * initstate: 199: * Initialize the state information in the given array of n bytes for 200: * future random number generation. Based on the number of bytes we 201: * are given, and the break values for the different R.N.G.'s, we choose 202: * the best (largest) one we can and set things up for it. srandom() is 203: * then called to initialize the state information. 204: * Note that on return from srandom(), we set state[-1] to be the type 205: * multiplexed with the current value of the rear pointer; this is so 206: * successive calls to initstate() won't lose this information and will 207: * be able to restart with setstate(). 208: * Note: the first thing we do is save the current state, if any, just like 209: * setstate() so that it doesn't matter when initstate is called. 210: * Returns a pointer to the old state. 211: */ 212: 213: char * 214: initstate( seed, arg_state, n ) 215: 216: unsigned seed; /* seed for R. N. G. */ 217: char *arg_state; /* pointer to state array */ 218: int n; /* # bytes of state info */ 219: { 220: register char *ostate = (char *)( &state[ -1 ] ); 221: 222: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 223: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 224: if( n < BREAK_1 ) { 225: if( n < BREAK_0 ) { 226: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); 227: return; 228: } 229: rand_type = TYPE_0; 230: rand_deg = DEG_0; 231: rand_sep = SEP_0; 232: } 233: else { 234: if( n < BREAK_2 ) { 235: rand_type = TYPE_1; 236: rand_deg = DEG_1; 237: rand_sep = SEP_1; 238: } 239: else { 240: if( n < BREAK_3 ) { 241: rand_type = TYPE_2; 242: rand_deg = DEG_2; 243: rand_sep = SEP_2; 244: } 245: else { 246: if( n < BREAK_4 ) { 247: rand_type = TYPE_3; 248: rand_deg = DEG_3; 249: rand_sep = SEP_3; 250: } 251: else { 252: rand_type = TYPE_4; 253: rand_deg = DEG_4; 254: rand_sep = SEP_4; 255: } 256: } 257: } 258: } 259: state = &( ( (long *)arg_state )[1] ); /* first location */ 260: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ 261: srandom( seed ); 262: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 263: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 264: return( ostate ); 265: } 266: 267: 268: 269: /* 270: * setstate: 271: * Restore the state from the given state array. 272: * Note: it is important that we also remember the locations of the pointers 273: * in the current state information, and restore the locations of the pointers 274: * from the old state information. This is done by multiplexing the pointer 275: * location into the zeroeth word of the state information. 276: * Note that due to the order in which things are done, it is OK to call 277: * setstate() with the same state as the current state. 278: * Returns a pointer to the old state information. 279: */ 280: 281: char * 282: setstate( arg_state ) 283: 284: char *arg_state; 285: { 286: register long *new_state = (long *)arg_state; 287: register int type = new_state[0]%MAX_TYPES; 288: register int rear = new_state[0]/MAX_TYPES; 289: char *ostate = (char *)( &state[ -1 ] ); 290: 291: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 292: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 293: switch( type ) { 294: case TYPE_0: 295: case TYPE_1: 296: case TYPE_2: 297: case TYPE_3: 298: case TYPE_4: 299: rand_type = type; 300: rand_deg = degrees[ type ]; 301: rand_sep = seps[ type ]; 302: break; 303: 304: default: 305: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); 306: } 307: state = &new_state[ 1 ]; 308: if( rand_type != TYPE_0 ) { 309: rptr = &state[ rear ]; 310: fptr = &state[ (rear + rand_sep)%rand_deg ]; 311: } 312: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ 313: return( ostate ); 314: } 315: 316: 317: 318: /* 319: * random: 320: * If we are using the trivial TYPE_0 R.N.G., just do the old linear 321: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 322: * same in all ther other cases due to all the global variables that have been 323: * set up. The basic operation is to add the number at the rear pointer into 324: * the one at the front pointer. Then both pointers are advanced to the next 325: * location cyclically in the table. The value returned is the sum generated, 326: * reduced to 31 bits by throwing away the "least random" low bit. 327: * Note: the code takes advantage of the fact that both the front and 328: * rear pointers can't wrap on the same call by not testing the rear 329: * pointer if the front one has wrapped. 330: * Returns a 31-bit random number. 331: */ 332: 333: long 334: random() 335: { 336: long i; 337: 338: if( rand_type == TYPE_0 ) { 339: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; 340: } 341: else { 342: *fptr += *rptr; 343: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ 344: if( ++fptr >= end_ptr ) { 345: fptr = state; 346: ++rptr; 347: } 348: else { 349: if( ++rptr >= end_ptr ) rptr = state; 350: } 351: } 352: return( i ); 353: }