1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.wizard.c - version 1.0.3 */
3:
4: /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
5:
6: #include "hack.h"
7: extern struct permonst pm_wizard;
8: extern struct monst *makemon();
9:
10: #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
11: #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
12:
13: char wizapp[] = "@DNPTUVXcemntx";
14:
15: /* If he has found the Amulet, make the wizard appear after some time */
16: amulet(){
17: register struct obj *otmp;
18: register struct monst *mtmp;
19:
20: if(!flags.made_amulet || !flags.no_of_wizards)
21: return;
22: /* find wizard, and wake him if necessary */
23: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
24: if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
25: for(otmp = invent; otmp; otmp = otmp->nobj)
26: if(otmp->olet == AMULET_SYM && !otmp->spe) {
27: mtmp->msleep = 0;
28: if(dist(mtmp->mx,mtmp->my) > 2)
29: pline(
30: "You get the creepy feeling that somebody noticed your taking the Amulet."
31: );
32: return;
33: }
34: }
35:
36: wiz_hit(mtmp)
37: register struct monst *mtmp;
38: {
39: /* if we have stolen or found the amulet, we disappear */
40: if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
41: mtmp->minvent->spe == 0) {
42: /* vanish -- very primitive */
43: fall_down(mtmp);
44: return(1);
45: }
46:
47: /* if it is lying around someplace, we teleport to it */
48: if(!carrying(AMULET_OF_YENDOR)) {
49: register struct obj *otmp;
50:
51: for(otmp = fobj; otmp; otmp = otmp->nobj)
52: if(otmp->olet == AMULET_SYM && !otmp->spe) {
53: if((u.ux != otmp->ox || u.uy != otmp->oy) &&
54: !m_at(otmp->ox, otmp->oy)) {
55:
56: /* teleport to it and pick it up */
57: mtmp->mx = otmp->ox;
58: mtmp->my = otmp->oy;
59: freeobj(otmp);
60: mpickobj(mtmp, otmp);
61: pmon(mtmp);
62: return(0);
63: }
64: goto hithim;
65: }
66: return(0); /* we don't know where it is */
67: }
68: hithim:
69: if(rn2(2)) { /* hit - perhaps steal */
70:
71: /* if hit 1/20 chance of stealing amulet & vanish
72: - amulet is on level 26 again. */
73: if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
74: && !rn2(20) && stealamulet(mtmp))
75: ;
76: }
77: else
78: inrange(mtmp); /* try magic */
79: return(0);
80: }
81:
82: inrange(mtmp)
83: register struct monst *mtmp;
84: {
85: register schar tx,ty;
86:
87: /* do nothing if cancelled (but make '1' say something) */
88: if(mtmp->data->mlet != '1' && mtmp->mcan)
89: return;
90:
91: /* spit fire only when both in a room or both in a corridor */
92: if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
93: tx = u.ux - mtmp->mx;
94: ty = u.uy - mtmp->my;
95: if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
96: || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
97: switch(mtmp->data->mlet) {
98: case 'D':
99: /* spit fire in the direction of @ (not nec. hitting) */
100: buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
101: break;
102: case '1':
103: if(rn2(WIZSHOT)) break;
104: /* if you zapped wizard with wand of cancellation,
105: he has to shake off the effects before he can throw
106: spells successfully. 1/2 the time they fail anyway */
107: if(mtmp->mcan || rn2(2)) {
108: if(canseemon(mtmp))
109: pline("%s makes a gesture, then curses.",
110: Monnam(mtmp));
111: else
112: pline("You hear mumbled cursing.");
113: if(!rn2(3)) {
114: mtmp->mspeed = 0;
115: mtmp->minvis = 0;
116: }
117: if(!rn2(3))
118: mtmp->mcan = 0;
119: } else {
120: if(canseemon(mtmp)){
121: if(!rn2(6) && !Invis) {
122: pline("%s hypnotizes you.", Monnam(mtmp));
123: nomul(rn2(3) + 3);
124: break;
125: } else
126: pline("%s chants an incantation.",
127: Monnam(mtmp));
128: } else
129: pline("You hear a mumbled incantation.");
130: switch(rn2(Invis ? 5 : 6)) {
131: case 0:
132: /* create a nasty monster from a deep level */
133: /* (for the moment, 'nasty' is not implemented) */
134: (void) makemon((struct permonst *)0, u.ux, u.uy);
135: break;
136: case 1:
137: pline("\"Destroy the thief, my pets!\"");
138: aggravate(); /* aggravate all the monsters */
139: /* fall into next case */
140: case 2:
141: if (flags.no_of_wizards == 1 && rnd(5) == 0)
142: /* if only 1 wizard, clone himself */
143: clonewiz(mtmp);
144: break;
145: case 3:
146: if(mtmp->mspeed == MSLOW)
147: mtmp->mspeed = 0;
148: else
149: mtmp->mspeed = MFAST;
150: break;
151: case 4:
152: mtmp->minvis = 1;
153: break;
154: case 5:
155: /* Only if not Invisible */
156: pline("You hear a clap of thunder!");
157: /* shoot a bolt of fire or cold, or a sleep ray */
158: buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
159: break;
160: }
161: }
162: }
163: if(u.uhp < 1) done_in_by(mtmp);
164: }
165: }
166:
167: aggravate()
168: {
169: register struct monst *mtmp;
170:
171: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
172: mtmp->msleep = 0;
173: if(mtmp->mfroz && !rn2(5))
174: mtmp->mfroz = 0;
175: }
176: }
177:
178: clonewiz(mtmp)
179: register struct monst *mtmp;
180: {
181: register struct monst *mtmp2;
182:
183: if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
184: flags.no_of_wizards = 2;
185: unpmon(mtmp2);
186: mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
187: pmon(mtmp);
188: }
189: }
Defined functions
Defined variables
Defined macros