1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2: /* hack.Decl.c - version 1.0.3 */ 3: 4: #include "hack.h" 5: char nul[40]; /* contains zeros */ 6: char plname[PL_NSIZ]; /* player name */ 7: char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */ 8: 9: boolean in_mklev, restoring; 10: 11: struct rm levl[COLNO][ROWNO]; /* level map */ 12: #ifndef QUEST 13: #include "def.mkroom.h" 14: struct mkroom rooms[MAXNROFROOMS+1]; 15: coord doors[DOORMAX]; 16: #endif QUEST 17: struct monst *fmon = 0; 18: struct trap *ftrap = 0; 19: struct gold *fgold = 0; 20: struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, 21: *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, 22: *uleft = 0, *uchain = 0, *uball = 0; 23: struct flag flags; 24: struct you u; 25: struct monst youmonst; /* dummy; used as return value for boomhit */ 26: 27: xchar dlevel = 1; 28: xchar xupstair, yupstair, xdnstair, ydnstair; 29: char *save_cm = 0, *killer, *nomovemsg; 30: 31: long moves = 1; 32: long wailmsg = 0; 33: 34: int multi = 0; 35: char genocided[60]; 36: char fut_geno[60]; 37: 38: xchar curx,cury; 39: xchar seelx, seehx, seely, seehy; /* corners of lit room */ 40: 41: coord bhitpos; 42: 43: char quitchars[] = " \r\n\033";