1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2: /* hack.h - version 1.0.3 */ 3: 4: #include "config.h" 5: 6: #ifdef BSD 7: #include <strings.h> /* declarations for strcat etc. */ 8: #else 9: #include <string.h> /* idem on System V */ 10: #define index strchr 11: #define rindex strrchr 12: #endif BSD 13: 14: #define Null(type) ((struct type *) 0) 15: 16: #include "def.objclass.h" 17: 18: typedef struct { 19: xchar x,y; 20: } coord; 21: 22: #include "def.monst.h" /* uses coord */ 23: #include "def.gold.h" 24: #include "def.trap.h" 25: #include "def.obj.h" 26: #include "def.flag.h" 27: 28: extern char *sprintf(); 29: #define plur(x) (((x) == 1) ? "" : "s") 30: 31: #define BUFSZ 256 /* for getlin buffers */ 32: #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 33: 34: #include "def.rm.h" 35: #include "def.permonst.h" 36: 37: extern long *alloc(); 38: 39: extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 40: 41: extern xchar dlevel; 42: #define newstring(x) (char *) alloc((unsigned)(x)) 43: #include "hack.onames.h" 44: 45: #define ON 1 46: #define OFF 0 47: 48: extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, 49: *uleft, *uright, *fcobj; 50: extern struct obj *uchain; /* defined iff PUNISHED */ 51: extern struct obj *uball; /* defined if PUNISHED */ 52: struct obj *o_at(), *getobj(), *sobj_at(); 53: 54: struct prop { 55: #define TIMEOUT 007777 /* mask */ 56: #define LEFT_RING W_RINGL /* 010000L */ 57: #define RIGHT_RING W_RINGR /* 020000L */ 58: #define INTRINSIC 040000L 59: #define LEFT_SIDE LEFT_RING 60: #define RIGHT_SIDE RIGHT_RING 61: #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 62: long p_flgs; 63: int (*p_tofn)(); /* called after timeout */ 64: }; 65: 66: struct you { 67: xchar ux, uy; 68: schar dx, dy, dz; /* direction of move (or zap or ... ) */ 69: #ifdef QUEST 70: schar di; /* direction of FF */ 71: xchar ux0, uy0; /* initial position FF */ 72: #endif QUEST 73: xchar udisx, udisy; /* last display pos */ 74: char usym; /* usually '@' */ 75: schar uluck; 76: #define LUCKMAX 10 /* on moonlit nights 11 */ 77: #define LUCKMIN (-10) 78: int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ 79: /* +: turn right, -: turn left */ 80: unsigned udispl:1; /* @ on display */ 81: unsigned ulevel:4; /* 1 - 14 */ 82: #ifdef QUEST 83: unsigned uhorizon:7; 84: #endif QUEST 85: unsigned utrap:3; /* trap timeout */ 86: unsigned utraptype:1; /* defined if utrap nonzero */ 87: #define TT_BEARTRAP 0 88: #define TT_PIT 1 89: unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ 90: 91: 92: /* perhaps these #define's should also be generated by makedefs */ 93: #define TELEPAT LAST_RING /* not a ring */ 94: #define Telepat u.uprops[TELEPAT].p_flgs 95: #define FAST (LAST_RING+1) /* not a ring */ 96: #define Fast u.uprops[FAST].p_flgs 97: #define CONFUSION (LAST_RING+2) /* not a ring */ 98: #define Confusion u.uprops[CONFUSION].p_flgs 99: #define INVIS (LAST_RING+3) /* not a ring */ 100: #define Invis u.uprops[INVIS].p_flgs 101: #define Invisible (Invis && !See_invisible) 102: #define GLIB (LAST_RING+4) /* not a ring */ 103: #define Glib u.uprops[GLIB].p_flgs 104: #define PUNISHED (LAST_RING+5) /* not a ring */ 105: #define Punished u.uprops[PUNISHED].p_flgs 106: #define SICK (LAST_RING+6) /* not a ring */ 107: #define Sick u.uprops[SICK].p_flgs 108: #define BLIND (LAST_RING+7) /* not a ring */ 109: #define Blind u.uprops[BLIND].p_flgs 110: #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ 111: #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs 112: #define STONED (LAST_RING+9) /* not a ring */ 113: #define Stoned u.uprops[STONED].p_flgs 114: #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ 115: unsigned umconf:1; 116: char *usick_cause; 117: struct prop uprops[LAST_RING+10]; 118: 119: unsigned uswallow:1; /* set if swallowed by a monster */ 120: unsigned uswldtim:4; /* time you have been swallowed */ 121: unsigned uhs:3; /* hunger state - see hack.eat.c */ 122: schar ustr,ustrmax; 123: schar udaminc; 124: schar uac; 125: int uhp,uhpmax; 126: long int ugold,ugold0,uexp,urexp; 127: int uhunger; /* refd only in eat.c and shk.c */ 128: int uinvault; 129: struct monst *ustuck; 130: int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ 131: }; 132: 133: extern struct you u; 134: 135: extern char *traps[]; 136: extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), 137: *doname(), *aobjnam(); 138: extern char readchar(); 139: extern char vowels[]; 140: 141: extern xchar curx,cury; /* cursor location on screen */ 142: 143: extern coord bhitpos; /* place where thrown weapon falls to the ground */ 144: 145: extern xchar seehx,seelx,seehy,seely; /* where to see*/ 146: extern char *save_cm,*killer; 147: 148: extern xchar dlevel, maxdlevel; /* dungeon level */ 149: 150: extern long moves; 151: 152: extern int multi; 153: 154: 155: extern char lock[]; 156: 157: 158: #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 159: 160: #define PL_CSIZ 20 /* sizeof pl_character */ 161: #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 162: #define MAXLEVEL 40 163: #define FAR (COLNO+2) /* position outside screen */