1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2: /* def.objects.h - version 1.0.3 */ 3: 4: /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ 5: #include "config.h" 6: #include "def.objclass.h" 7: #define NULL (char *)0 8: 9: struct objclass objects[] = { 10: 11: { "strange object", NULL, NULL, 1, 0, 12: ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, 13: { "amulet of Yendor", NULL, NULL, 1, 0, 14: AMULET_SYM, 100, 0, 2, 0, 0, 0 }, 15: 16: #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ 17: FOOD_SYM, prob, delay, weight, 0, 0, nutrition } 18: 19: /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ 20: /* food 4 can be read */ 21: /* food 5 improves your vision */ 22: /* food 6 makes you stronger (like Popeye) */ 23: /* foods CORPSE up to CORPSE+52 are cadavers */ 24: 25: FOOD("food ration", 50, 5, 4, 800), 26: FOOD("tripe ration", 20, 1, 2, 200), 27: FOOD("pancake", 3, 1, 1, 200), 28: FOOD("dead lizard", 3, 0, 1, 40), 29: FOOD("fortune cookie", 7, 0, 1, 40), 30: FOOD("carrot", 2, 0, 1, 50), 31: FOOD("tin", 7, 0, 1, 0), 32: FOOD("orange", 1, 0, 1, 80), 33: FOOD("apple", 1, 0, 1, 50), 34: FOOD("pear", 1, 0, 1, 50), 35: FOOD("melon", 1, 0, 1, 100), 36: FOOD("banana", 1, 0, 1, 80), 37: FOOD("candy bar", 1, 0, 1, 100), 38: FOOD("egg", 1, 0, 1, 80), 39: FOOD("clove of garlic", 1, 0, 1, 40), 40: FOOD("lump of royal jelly", 0, 0, 1, 200), 41: 42: FOOD("dead human", 0, 4, 40, 400), 43: FOOD("dead giant ant", 0, 1, 3, 30), 44: FOOD("dead giant bat", 0, 1, 3, 30), 45: FOOD("dead centaur", 0, 5, 50, 500), 46: FOOD("dead dragon", 0, 15, 150, 1500), 47: FOOD("dead floating eye", 0, 1, 1, 10), 48: FOOD("dead freezing sphere", 0, 1, 1, 10), 49: FOOD("dead gnome", 0, 1, 10, 100), 50: FOOD("dead hobgoblin", 0, 2, 20, 200), 51: FOOD("dead stalker", 0, 4, 40, 400), 52: FOOD("dead jackal", 0, 1, 10, 100), 53: FOOD("dead kobold", 0, 1, 10, 100), 54: FOOD("dead leprechaun", 0, 4, 40, 400), 55: FOOD("dead mimic", 0, 4, 40, 400), 56: FOOD("dead nymph", 0, 4, 40, 400), 57: FOOD("dead orc", 0, 2, 20, 200), 58: FOOD("dead purple worm", 0, 7, 70, 700), 59: FOOD("dead quasit", 0, 2, 20, 200), 60: FOOD("dead rust monster", 0, 5, 50, 500), 61: FOOD("dead snake", 0, 1, 10, 100), 62: FOOD("dead troll", 0, 4, 40, 400), 63: FOOD("dead umber hulk", 0, 5, 50, 500), 64: FOOD("dead vampire", 0, 4, 40, 400), 65: FOOD("dead wraith", 0, 1, 1, 10), 66: FOOD("dead xorn", 0, 7, 70, 700), 67: FOOD("dead yeti", 0, 7, 70, 700), 68: FOOD("dead zombie", 0, 1, 3, 30), 69: FOOD("dead acid blob", 0, 1, 3, 30), 70: FOOD("dead giant beetle", 0, 1, 1, 10), 71: FOOD("dead cockatrice", 0, 1, 3, 30), 72: FOOD("dead dog", 0, 2, 20, 200), 73: FOOD("dead ettin", 0, 1, 3, 30), 74: FOOD("dead fog cloud", 0, 1, 1, 10), 75: FOOD("dead gelatinous cube", 0, 1, 10, 100), 76: FOOD("dead homunculus", 0, 2, 20, 200), 77: FOOD("dead imp", 0, 1, 1, 10), 78: FOOD("dead jaguar", 0, 3, 30, 300), 79: FOOD("dead killer bee", 0, 1, 1, 10), 80: FOOD("dead leocrotta", 0, 5, 50, 500), 81: FOOD("dead minotaur", 0, 7, 70, 700), 82: FOOD("dead nurse", 0, 4, 40, 400), 83: FOOD("dead owlbear", 0, 7, 70, 700), 84: FOOD("dead piercer", 0, 2, 20, 200), 85: FOOD("dead quivering blob", 0, 1, 10, 100), 86: FOOD("dead giant rat", 0, 1, 3, 30), 87: FOOD("dead giant scorpion", 0, 1, 10, 100), 88: FOOD("dead tengu", 0, 3, 30, 300), 89: FOOD("dead unicorn", 0, 3, 30, 300), 90: FOOD("dead violet fungi", 0, 1, 10, 100), 91: FOOD("dead long worm", 0, 5, 50, 500), 92: /* %% wt of long worm should be proportional to its length */ 93: FOOD("dead xan", 0, 3, 30, 300), 94: FOOD("dead yellow light", 0, 1, 1, 10), 95: FOOD("dead zruty", 0, 6, 60, 600), 96: 97: /* weapons ... - ROCK come several at a time */ 98: /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ 99: /* weapons AXE, SWORD, THSWORD are good for worm-cutting */ 100: /* weapons (PCK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ 101: #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ 102: WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } 103: 104: WEAPON("arrow", 7, 0, 6, 6), 105: WEAPON("sling bullet", 7, 0, 4, 6), 106: WEAPON("crossbow bolt", 7, 0, 4, 6), 107: WEAPON("dart", 7, 0, 3, 2), 108: WEAPON("rock", 6, 1, 3, 3), 109: WEAPON("boomerang", 2, 3, 9, 9), 110: WEAPON("mace", 9, 3, 6, 7), 111: WEAPON("axe", 6, 3, 6, 4), 112: WEAPON("flail", 6, 3, 6, 5), 113: WEAPON("long sword", 8, 3, 8, 12), 114: WEAPON("two handed sword", 6, 4, 12, 6), 115: WEAPON("dagger", 6, 3, 4, 3), 116: WEAPON("worm tooth", 0, 4, 2, 2), 117: WEAPON("crysknife", 0, 3, 10, 10), 118: WEAPON("spear", 6, 3, 6, 8), 119: WEAPON("bow", 6, 3, 4, 6), 120: WEAPON("sling", 5, 3, 6, 6), 121: WEAPON("crossbow", 6, 3, 4, 6), 122: 123: { "whistle", "whistle", NULL, 0, 0, 124: TOOL_SYM, 90, 0, 2, 0, 0, 0 }, 125: { "magic whistle", "whistle", NULL, 0, 0, 126: TOOL_SYM, 10, 0, 2, 0, 0, 0 }, 127: { "expensive camera", NULL, NULL, 1, 1, 128: TOOL_SYM, 0, 0, 3, 0, 0, 0 }, 129: { "ice box", "large box", NULL, 0, 0, 130: TOOL_SYM, 0, 0, 40, 0, 0, 0 }, 131: { "pick-axe", NULL, NULL, 1, 1, 132: TOOL_SYM, 0, 0, 5, 6, 3, 0 }, 133: { "can opener", NULL, NULL, 1, 1, 134: TOOL_SYM, 0, 0, 1, 0, 0, 0 }, 135: { "heavy iron ball", NULL, NULL, 1, 0, 136: BALL_SYM, 100, 0, 20, 0, 0, 0 }, 137: { "iron chain", NULL, NULL, 1, 0, 138: CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, 139: { "enormous rock", NULL, NULL, 1, 0, 140: ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, 141: 142: #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ 143: ARMOR_SYM, prob, delay, 8, ac, can, 0 } 144: ARMOR("helmet", 3, 1, 9, 0), 145: ARMOR("plate mail", 5, 5, 3, 2), 146: ARMOR("splint mail", 8, 5, 4, 1), 147: ARMOR("banded mail", 10, 5, 4, 0), 148: ARMOR("chain mail", 10, 5, 5, 1), 149: ARMOR("scale mail", 10, 5, 6, 0), 150: ARMOR("ring mail", 15, 5, 7, 0), 151: /* the armors below do not rust */ 152: ARMOR("studded leather armor", 13, 3, 7, 1), 153: ARMOR("leather armor", 17, 3, 8, 0), 154: ARMOR("elven cloak", 5, 0, 9, 3), 155: ARMOR("shield", 3, 0, 9, 0), 156: ARMOR("pair of gloves", 1, 1, 9, 0), 157: 158: #define POTION(name,color) { name, color, NULL, 0, 1,\ 159: POTION_SYM, 0, 0, 2, 0, 0, 0 } 160: 161: POTION("restore strength", "orange"), 162: POTION("booze", "bubbly"), 163: POTION("invisibility", "glowing"), 164: POTION("fruit juice", "smoky"), 165: POTION("healing", "pink"), 166: POTION("paralysis", "puce"), 167: POTION("monster detection", "purple"), 168: POTION("object detection", "yellow"), 169: POTION("sickness", "white"), 170: POTION("confusion", "swirly"), 171: POTION("gain strength", "purple-red"), 172: POTION("speed", "ruby"), 173: POTION("blindness", "dark green"), 174: POTION("gain level", "emerald"), 175: POTION("extra healing", "sky blue"), 176: POTION("levitation", "brown"), 177: POTION(NULL, "brilliant blue"), 178: POTION(NULL, "clear"), 179: POTION(NULL, "magenta"), 180: POTION(NULL, "ebony"), 181: 182: #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ 183: SCROLL_SYM, prob, 0, 3, 0, 0, 0 } 184: SCROLL("mail", "KIRJE", 0), 185: SCROLL("enchant armor", "ZELGO MER", 6), 186: SCROLL("destroy armor", "JUYED AWK YACC", 5), 187: SCROLL("confuse monster", "NR 9", 5), 188: SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), 189: SCROLL("blank paper", "READ ME", 3), 190: SCROLL("remove curse", "PRATYAVAYAH", 6), 191: SCROLL("enchant weapon", "DAIYEN FOOELS", 6), 192: SCROLL("damage weapon", "HACKEM MUCHE", 5), 193: SCROLL("create monster", "LEP GEX VEN ZEA", 5), 194: SCROLL("taming", "PRIRUTSENIE", 1), 195: SCROLL("genocide", "ELBIB YLOH",2), 196: SCROLL("light", "VERR YED HORRE", 10), 197: SCROLL("teleportation", "VENZAR BORGAVVE", 5), 198: SCROLL("gold detection", "THARR", 4), 199: SCROLL("food detection", "YUM YUM", 1), 200: SCROLL("identify", "KERNOD WEL", 18), 201: SCROLL("magic mapping", "ELAM EBOW", 5), 202: SCROLL("amnesia", "DUAM XNAHT", 3), 203: SCROLL("fire", "ANDOVA BEGARIN", 5), 204: SCROLL("punishment", "VE FORBRYDERNE", 1), 205: SCROLL(NULL, "VELOX NEB", 0), 206: SCROLL(NULL, "FOOBIE BLETCH", 0), 207: SCROLL(NULL, "TEMOV", 0), 208: SCROLL(NULL, "GARVEN DEH", 0), 209: 210: #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ 211: WAND_SYM, prob, 0, 3, flags, 0, 0 } 212: 213: WAND("light", "iridium", 10, NODIR), 214: WAND("secret door detection", "tin", 5, NODIR), 215: WAND("create monster", "platinum", 5, NODIR), 216: WAND("wishing", "glass", 1, NODIR), 217: WAND("striking", "zinc", 9, IMMEDIATE), 218: WAND("slow monster", "balsa", 5, IMMEDIATE), 219: WAND("speed monster", "copper", 5, IMMEDIATE), 220: WAND("undead turning", "silver", 5, IMMEDIATE), 221: WAND("polymorph", "brass", 5, IMMEDIATE), 222: WAND("cancellation", "maple", 5, IMMEDIATE), 223: WAND("teleportation", "pine", 5, IMMEDIATE), 224: WAND("make invisible", "marble", 9, IMMEDIATE), 225: WAND("digging", "iron", 5, RAY), 226: WAND("magic missile", "aluminium", 10, RAY), 227: WAND("fire", "steel", 5, RAY), 228: WAND("sleep", "curved", 5, RAY), 229: WAND("cold", "short", 5, RAY), 230: WAND("death", "long", 1, RAY), 231: WAND(NULL, "oak", 0, 0), 232: WAND(NULL, "ebony", 0, 0), 233: WAND(NULL, "runed", 0, 0), 234: 235: #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ 236: RING_SYM, 0, 0, 1, spec, 0, 0 } 237: 238: RING("adornment", "engagement", 0), 239: RING("teleportation", "wooden", 0), 240: RING("regeneration", "black onyx", 0), 241: RING("searching", "topaz", 0), 242: RING("see invisible", "pearl", 0), 243: RING("stealth", "sapphire", 0), 244: RING("levitation", "moonstone", 0), 245: RING("poison resistance", "agate", 0), 246: RING("aggravate monster", "tiger eye", 0), 247: RING("hunger", "shining", 0), 248: RING("fire resistance", "gold", 0), 249: RING("cold resistance", "copper", 0), 250: RING("protection from shape changers", "diamond", 0), 251: RING("conflict", "jade", 0), 252: RING("gain strength", "ruby", SPEC), 253: RING("increase damage", "silver", SPEC), 254: RING("protection", "granite", SPEC), 255: RING("warning", "wire", 0), 256: RING("teleport control", "iron", 0), 257: RING(NULL, "ivory", 0), 258: RING(NULL, "blackened", 0), 259: 260: /* gems ************************************************************/ 261: #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ 262: GEM_SYM, prob, 0, 1, 0, 0, gval } 263: GEM("diamond", "blue", 1, 4000), 264: GEM("ruby", "red", 1, 3500), 265: GEM("sapphire", "blue", 1, 3000), 266: GEM("emerald", "green", 1, 2500), 267: GEM("turquoise", "green", 1, 2000), 268: GEM("aquamarine", "blue", 1, 1500), 269: GEM("tourmaline", "green", 1, 1000), 270: GEM("topaz", "yellow", 1, 900), 271: GEM("opal", "yellow", 1, 800), 272: GEM("garnet", "dark", 1, 700), 273: GEM("amethyst", "violet", 2, 650), 274: GEM("agate", "green", 2, 600), 275: GEM("onyx", "white", 2, 550), 276: GEM("jasper", "yellowish brown", 2, 500), 277: GEM("jade", "green", 2, 450), 278: GEM("worthless piece of blue glass", "blue", 20, 0), 279: GEM("worthless piece of red glass", "red", 20, 0), 280: GEM("worthless piece of yellow glass", "yellow", 20, 0), 281: GEM("worthless piece of green glass", "green", 20, 0), 282: { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } 283: }; 284: 285: char obj_symbols[] = { 286: ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, 287: BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, 288: WAND_SYM, RING_SYM, GEM_SYM, 0 }; 289: int bases[sizeof(obj_symbols)];