1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2: /* hack.fight.c - version 1.0.3 */ 3: 4: #include "hack.h" 5: extern struct permonst li_dog, dog, la_dog; 6: extern char *exclam(), *xname(); 7: extern struct obj *mkobj_at(); 8: 9: static boolean far_noise; 10: static long noisetime; 11: 12: /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */ 13: hitmm(magr,mdef) register struct monst *magr,*mdef; { 14: register struct permonst *pa = magr->data, *pd = mdef->data; 15: int hit; 16: schar tmp; 17: boolean vis; 18: if(index("Eauy", pa->mlet)) return(0); 19: if(magr->mfroz) return(0); /* riv05!a3 */ 20: tmp = pd->ac + pa->mlevel; 21: if(mdef->mconf || mdef->mfroz || mdef->msleep){ 22: tmp += 4; 23: if(mdef->msleep) mdef->msleep = 0; 24: } 25: hit = (tmp > rnd(20)); 26: if(hit) mdef->msleep = 0; 27: vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my)); 28: if(vis){ 29: char buf[BUFSZ]; 30: if(mdef->mimic) seemimic(mdef); 31: if(magr->mimic) seemimic(magr); 32: (void) sprintf(buf,"%s %s", Monnam(magr), 33: hit ? "hits" : "misses"); 34: pline("%s %s.", buf, monnam(mdef)); 35: } else { 36: boolean far = (dist(magr->mx, magr->my) > 15); 37: if(far != far_noise || moves-noisetime > 10) { 38: far_noise = far; 39: noisetime = moves; 40: pline("You hear some noises%s.", 41: far ? " in the distance" : ""); 42: } 43: } 44: if(hit){ 45: if(magr->data->mlet == 'c' && !magr->cham) { 46: magr->mhpmax += 3; 47: if(vis) pline("%s is turned to stone!", Monnam(mdef)); 48: else if(mdef->mtame) 49: pline("You have a peculiarly sad feeling for a moment, then it passes."); 50: monstone(mdef); 51: hit = 2; 52: } else 53: if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) { 54: magr->mhpmax += 1 + rn2(pd->mlevel+1); 55: if(magr->mtame && magr->mhpmax > 8*pa->mlevel){ 56: if(pa == &li_dog) magr->data = pa = &dog; 57: else if(pa == &dog) magr->data = pa = &la_dog; 58: } 59: if(vis) pline("%s is killed!", Monnam(mdef)); 60: else if(mdef->mtame) 61: pline("You have a sad feeling for a moment, then it passes."); 62: mondied(mdef); 63: hit = 2; 64: } 65: } 66: return(hit); 67: } 68: 69: /* drop (perhaps) a cadaver and remove monster */ 70: mondied(mdef) register struct monst *mdef; { 71: register struct permonst *pd = mdef->data; 72: if(letter(pd->mlet) && rn2(3)){ 73: (void) mkobj_at(pd->mlet,mdef->mx,mdef->my); 74: if(cansee(mdef->mx,mdef->my)){ 75: unpmon(mdef); 76: atl(mdef->mx,mdef->my,fobj->olet); 77: } 78: stackobj(fobj); 79: } 80: mondead(mdef); 81: } 82: 83: /* drop a rock and remove monster */ 84: monstone(mdef) register struct monst *mdef; { 85: extern char mlarge[]; 86: if(index(mlarge, mdef->data->mlet)) 87: mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my); 88: else 89: mksobj_at(ROCK, mdef->mx, mdef->my); 90: if(cansee(mdef->mx, mdef->my)){ 91: unpmon(mdef); 92: atl(mdef->mx,mdef->my,fobj->olet); 93: } 94: mondead(mdef); 95: } 96: 97: 98: fightm(mtmp) register struct monst *mtmp; { 99: register struct monst *mon; 100: for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) { 101: if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3) 102: if(rn2(4)) 103: return(hitmm(mtmp,mon)); 104: } 105: return(-1); 106: } 107: 108: /* u is hit by sth, but not a monster */ 109: thitu(tlev,dam,name) 110: register tlev,dam; 111: register char *name; 112: { 113: char buf[BUFSZ]; 114: setan(name,buf); 115: if(u.uac + tlev <= rnd(20)) { 116: if(Blind) pline("It misses."); 117: else pline("You are almost hit by %s!", buf); 118: return(0); 119: } else { 120: if(Blind) pline("You are hit!"); 121: else pline("You are hit by %s!", buf); 122: losehp(dam,name); 123: return(1); 124: } 125: } 126: 127: char mlarge[] = "bCDdegIlmnoPSsTUwY',&"; 128: 129: boolean 130: hmon(mon,obj,thrown) /* return TRUE if mon still alive */ 131: register struct monst *mon; 132: register struct obj *obj; 133: register thrown; 134: { 135: register tmp; 136: boolean hittxt = FALSE; 137: 138: if(!obj){ 139: tmp = rnd(2); /* attack with bare hands */ 140: if(mon->data->mlet == 'c' && !uarmg){ 141: pline("You hit the cockatrice with your bare hands."); 142: pline("You turn to stone ..."); 143: done_in_by(mon); 144: } 145: } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) { 146: if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG)) 147: tmp = rnd(2); 148: else { 149: if(index(mlarge, mon->data->mlet)) { 150: tmp = rnd(objects[obj->otyp].wldam); 151: if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6); 152: else if(obj->otyp == FLAIL) tmp += rnd(4); 153: } else { 154: tmp = rnd(objects[obj->otyp].wsdam); 155: } 156: tmp += obj->spe; 157: if(!thrown && obj == uwep && obj->otyp == BOOMERANG 158: && !rn2(3)){ 159: pline("As you hit %s, the boomerang breaks into splinters.", 160: monnam(mon)); 161: freeinv(obj); 162: setworn((struct obj *) 0, obj->owornmask); 163: obfree(obj, (struct obj *) 0); 164: tmp++; 165: } 166: } 167: if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD && 168: !strcmp(ONAME(obj), "Orcrist")) 169: tmp += rnd(10); 170: } else switch(obj->otyp) { 171: case HEAVY_IRON_BALL: 172: tmp = rnd(25); break; 173: case EXPENSIVE_CAMERA: 174: pline("You succeed in destroying your camera. Congratulations!"); 175: freeinv(obj); 176: if(obj->owornmask) 177: setworn((struct obj *) 0, obj->owornmask); 178: obfree(obj, (struct obj *) 0); 179: return(TRUE); 180: case DEAD_COCKATRICE: 181: pline("You hit %s with the cockatrice corpse.", 182: monnam(mon)); 183: if(mon->data->mlet == 'c') { 184: tmp = 1; 185: hittxt = TRUE; 186: break; 187: } 188: pline("%s is turned to stone!", Monnam(mon)); 189: killed(mon); 190: return(FALSE); 191: case CLOVE_OF_GARLIC: /* no effect against demons */ 192: if(index(UNDEAD, mon->data->mlet)) 193: mon->mflee = 1; 194: tmp = 1; 195: break; 196: default: 197: /* non-weapons can damage because of their weight */ 198: /* (but not too much) */ 199: tmp = obj->owt/10; 200: if(tmp < 1) tmp = 1; 201: else tmp = rnd(tmp); 202: if(tmp > 6) tmp = 6; 203: } 204: 205: /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */ 206: 207: tmp += u.udaminc + dbon(); 208: if(u.uswallow) { 209: if((tmp -= u.uswldtim) <= 0) { 210: pline("Your arms are no longer able to hit."); 211: return(TRUE); 212: } 213: } 214: if(tmp < 1) tmp = 1; 215: mon->mhp -= tmp; 216: if(mon->mhp < 1) { 217: killed(mon); 218: return(FALSE); 219: } 220: if(mon->mtame && (!mon->mflee || mon->mfleetim)) { 221: mon->mflee = 1; /* Rick Richardson */ 222: mon->mfleetim += 10*rnd(tmp); 223: } 224: 225: if(!hittxt) { 226: if(thrown) 227: /* this assumes that we cannot throw plural things */ 228: hit( xname(obj) /* or: objects[obj->otyp].oc_name */, 229: mon, exclam(tmp) ); 230: else if(Blind) 231: pline("You hit it."); 232: else 233: pline("You hit %s%s", monnam(mon), exclam(tmp)); 234: } 235: 236: if(u.umconf && !thrown) { 237: if(!Blind) { 238: pline("Your hands stop glowing blue."); 239: if(!mon->mfroz && !mon->msleep) 240: pline("%s appears confused.",Monnam(mon)); 241: } 242: mon->mconf = 1; 243: u.umconf = 0; 244: } 245: return(TRUE); /* mon still alive */ 246: } 247: 248: /* try to attack; return FALSE if monster evaded */ 249: /* u.dx and u.dy must be set */ 250: attack(mtmp) 251: register struct monst *mtmp; 252: { 253: schar tmp; 254: boolean malive = TRUE; 255: register struct permonst *mdat; 256: mdat = mtmp->data; 257: 258: u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */ 259: 260: if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep && 261: !mtmp->mconf && mtmp->mcansee && !rn2(7) && 262: (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */ 263: mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy)) 264: return(FALSE); 265: 266: if(mtmp->mimic){ 267: if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp; 268: switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){ 269: case '+': 270: pline("The door actually was a Mimic."); 271: break; 272: case '$': 273: pline("The chest was a Mimic!"); 274: break; 275: default: 276: pline("Wait! That's a Mimic!"); 277: } 278: wakeup(mtmp); /* clears mtmp->mimic */ 279: return(TRUE); 280: } 281: 282: wakeup(mtmp); 283: 284: if(mtmp->mhide && mtmp->mundetected){ 285: register struct obj *obj; 286: 287: mtmp->mundetected = 0; 288: if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind) 289: pline("Wait! There's a %s hiding under %s!", 290: mdat->mname, doname(obj)); 291: return(TRUE); 292: } 293: 294: tmp = u.uluck + u.ulevel + mdat->ac + abon(); 295: if(uwep) { 296: if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE) 297: tmp += uwep->spe; 298: if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1; 299: else if(uwep->otyp == DAGGER) tmp += 2; 300: else if(uwep->otyp == CRYSKNIFE) tmp += 3; 301: else if(uwep->otyp == SPEAR && 302: index("XDne", mdat->mlet)) tmp += 2; 303: } 304: if(mtmp->msleep) { 305: mtmp->msleep = 0; 306: tmp += 2; 307: } 308: if(mtmp->mfroz) { 309: tmp += 4; 310: if(!rn2(10)) mtmp->mfroz = 0; 311: } 312: if(mtmp->mflee) tmp += 2; 313: if(u.utrap) tmp -= 3; 314: 315: /* with a lot of luggage, your agility diminishes */ 316: tmp -= (inv_weight() + 40)/20; 317: 318: if(tmp <= rnd(20) && !u.uswallow){ 319: if(Blind) pline("You miss it."); 320: else pline("You miss %s.",monnam(mtmp)); 321: } else { 322: /* we hit the monster; be careful: it might die! */ 323: 324: if((malive = hmon(mtmp,uwep,0)) == TRUE) { 325: /* monster still alive */ 326: if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) { 327: mtmp->mflee = 1; 328: if(!rn2(3)) mtmp->mfleetim = rnd(100); 329: if(u.ustuck == mtmp && !u.uswallow) 330: u.ustuck = 0; 331: } 332: #ifndef NOWORM 333: if(mtmp->wormno) 334: cutworm(mtmp, u.ux+u.dx, u.uy+u.dy, 335: uwep ? uwep->otyp : 0); 336: #endif NOWORM 337: } 338: if(mdat->mlet == 'a') { 339: if(rn2(2)) { 340: pline("You are splashed by the blob's acid!"); 341: losehp_m(rnd(6), mtmp); 342: if(!rn2(30)) corrode_armor(); 343: } 344: if(!rn2(6)) corrode_weapon(); 345: } 346: } 347: if(malive && mdat->mlet == 'E' && canseemon(mtmp) 348: && !mtmp->mcan && rn2(3)) { 349: if(mtmp->mcansee) { 350: pline("You are frozen by the floating eye's gaze!"); 351: nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200); 352: } else { 353: pline("The blinded floating eye cannot defend itself."); 354: if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--; 355: } 356: } 357: return(TRUE); 358: }