1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2: /* hack.do.c - version 1.0.3 */ 3: 4: /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */ 5: 6: #include "hack.h" 7: 8: extern struct obj *splitobj(), *addinv(); 9: extern boolean hmon(); 10: extern boolean level_exists[]; 11: extern struct monst youmonst; 12: extern char *Doname(); 13: extern char *nomovemsg; 14: 15: dodrop() { 16: return(drop(getobj("0$#", "drop"))); 17: } 18: 19: /* 20: KLUDGE -- pointer to static function passed around 21: -- not allowed in overlay scheme 22: static 23: */ 24: drop(obj) register struct obj *obj; { 25: if(!obj) return(0); 26: if(obj->olet == '$') { /* pseudo object */ 27: register long amount = OGOLD(obj); 28: 29: if(amount == 0) 30: pline("You didn't drop any gold pieces."); 31: else { 32: mkgold(amount, u.ux, u.uy); 33: pline("You dropped %ld gold piece%s.", 34: amount, plur(amount)); 35: if(Invisible) newsym(u.ux, u.uy); 36: } 37: free((char *) obj); 38: return(1); 39: } 40: if(obj->owornmask & (W_ARMOR | W_RING)){ 41: pline("You cannot drop something you are wearing."); 42: return(0); 43: } 44: if(obj == uwep) { 45: if(uwep->cursed) { 46: pline("Your weapon is welded to your hand!"); 47: return(0); 48: } 49: setuwep((struct obj *) 0); 50: } 51: pline("You dropped %s.", doname(obj)); 52: dropx(obj); 53: return(1); 54: } 55: 56: /* Called in several places - should not produce texts */ 57: dropx(obj) 58: register struct obj *obj; 59: { 60: freeinv(obj); 61: dropy(obj); 62: } 63: 64: dropy(obj) 65: register struct obj *obj; 66: { 67: if(obj->otyp == CRYSKNIFE) 68: obj->otyp = WORM_TOOTH; 69: obj->ox = u.ux; 70: obj->oy = u.uy; 71: obj->nobj = fobj; 72: fobj = obj; 73: if(Invisible) newsym(u.ux,u.uy); 74: subfrombill(obj); 75: stackobj(obj); 76: } 77: 78: /* drop several things */ 79: doddrop() { 80: return(ggetobj("drop", drop, 0)); 81: } 82: 83: dodown() 84: { 85: if(u.ux != xdnstair || u.uy != ydnstair) { 86: pline("You can't go down here."); 87: return(0); 88: } 89: if(u.ustuck) { 90: pline("You are being held, and cannot go down."); 91: return(1); 92: } 93: if(Levitation) { 94: pline("You're floating high above the stairs."); 95: return(0); 96: } 97: 98: goto_level(dlevel+1, TRUE); 99: return(1); 100: } 101: 102: doup() 103: { 104: if(u.ux != xupstair || u.uy != yupstair) { 105: pline("You can't go up here."); 106: return(0); 107: } 108: if(u.ustuck) { 109: pline("You are being held, and cannot go up."); 110: return(1); 111: } 112: if(!Levitation && inv_weight() + 5 > 0) { 113: pline("Your load is too heavy to climb the stairs."); 114: return(1); 115: } 116: 117: goto_level(dlevel-1, TRUE); 118: return(1); 119: } 120: 121: goto_level(newlevel, at_stairs) 122: register int newlevel; 123: register boolean at_stairs; 124: { 125: register fd; 126: register boolean up = (newlevel < dlevel); 127: 128: if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */ 129: if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ 130: if(newlevel == dlevel) return; /* this can happen */ 131: 132: glo(dlevel); 133: fd = creat(lock, FMASK); 134: if(fd < 0) { 135: /* 136: * This is not quite impossible: e.g., we may have 137: * exceeded our quota. If that is the case then we 138: * cannot leave this level, and cannot save either. 139: * Another possibility is that the directory was not 140: * writable. 141: */ 142: pline("A mysterious force prevents you from going %s.", 143: up ? "up" : "down"); 144: return; 145: } 146: 147: if(Punished) unplacebc(); 148: u.utrap = 0; /* needed in level_tele */ 149: u.ustuck = 0; /* idem */ 150: keepdogs(); 151: seeoff(1); 152: if(u.uswallow) /* idem */ 153: u.uswldtim = u.uswallow = 0; 154: flags.nscrinh = 1; 155: u.ux = FAR; /* hack */ 156: (void) inshop(); /* probably was a trapdoor */ 157: 158: savelev(fd,dlevel); 159: (void) close(fd); 160: 161: dlevel = newlevel; 162: if(maxdlevel < dlevel) 163: maxdlevel = dlevel; 164: glo(dlevel); 165: 166: if(!level_exists[dlevel]) 167: mklev(); 168: else { 169: extern int hackpid; 170: 171: if((fd = open(lock,0)) < 0) { 172: pline("Cannot open %s .", lock); 173: pline("Probably someone removed it."); 174: done("tricked"); 175: } 176: getlev(fd, hackpid, dlevel); 177: (void) close(fd); 178: } 179: 180: if(at_stairs) { 181: if(up) { 182: u.ux = xdnstair; 183: u.uy = ydnstair; 184: if(!u.ux) { /* entering a maze from below? */ 185: u.ux = xupstair; /* this will confuse the player! */ 186: u.uy = yupstair; 187: } 188: if(Punished && !Levitation){ 189: pline("With great effort you climb the stairs."); 190: placebc(1); 191: } 192: } else { 193: u.ux = xupstair; 194: u.uy = yupstair; 195: if(inv_weight() + 5 > 0 || Punished){ 196: pline("You fall down the stairs."); /* %% */ 197: losehp(rnd(3), "fall"); 198: if(Punished) { 199: if(uwep != uball && rn2(3)){ 200: pline("... and are hit by the iron ball."); 201: losehp(rnd(20), "iron ball"); 202: } 203: placebc(1); 204: } 205: selftouch("Falling, you"); 206: } 207: } 208: { register struct monst *mtmp = m_at(u.ux, u.uy); 209: if(mtmp) 210: mnexto(mtmp); 211: } 212: } else { /* trapdoor or level_tele */ 213: do { 214: u.ux = rnd(COLNO-1); 215: u.uy = rn2(ROWNO); 216: } while(levl[u.ux][u.uy].typ != ROOM || 217: m_at(u.ux,u.uy)); 218: if(Punished){ 219: if(uwep != uball && !up /* %% */ && rn2(5)){ 220: pline("The iron ball falls on your head."); 221: losehp(rnd(25), "iron ball"); 222: } 223: placebc(1); 224: } 225: selftouch("Falling, you"); 226: } 227: (void) inshop(); 228: initrack(); 229: 230: losedogs(); 231: { register struct monst *mtmp; 232: if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */ 233: } 234: flags.nscrinh = 0; 235: setsee(); 236: seeobjs(); /* make old cadavers disappear - riv05!a3 */ 237: docrt(); 238: pickup(1); 239: read_engr_at(u.ux,u.uy); 240: } 241: 242: donull() { 243: return(1); /* Do nothing, but let other things happen */ 244: } 245: 246: dopray() { 247: nomovemsg = "You finished your prayer."; 248: nomul(-3); 249: return(1); 250: } 251: 252: struct monst *bhit(), *boomhit(); 253: dothrow() 254: { 255: register struct obj *obj; 256: register struct monst *mon; 257: register tmp; 258: 259: obj = getobj("#)", "throw"); /* it is also possible to throw food */ 260: /* (or jewels, or iron balls ... ) */ 261: if(!obj || !getdir(1)) /* ask "in what direction?" */ 262: return(0); 263: if(obj->owornmask & (W_ARMOR | W_RING)){ 264: pline("You can't throw something you are wearing."); 265: return(0); 266: } 267: 268: u_wipe_engr(2); 269: 270: if(obj == uwep){ 271: if(obj->cursed){ 272: pline("Your weapon is welded to your hand."); 273: return(1); 274: } 275: if(obj->quan > 1) 276: setuwep(splitobj(obj, 1)); 277: else 278: setuwep((struct obj *) 0); 279: } 280: else if(obj->quan > 1) 281: (void) splitobj(obj, 1); 282: freeinv(obj); 283: if(u.uswallow) { 284: mon = u.ustuck; 285: bhitpos.x = mon->mx; 286: bhitpos.y = mon->my; 287: } else if(u.dz) { 288: if(u.dz < 0) { 289: pline("%s hits the ceiling, then falls back on top of your head.", 290: Doname(obj)); /* note: obj->quan == 1 */ 291: if(obj->olet == POTION_SYM) 292: potionhit(&youmonst, obj); 293: else { 294: if(uarmh) pline("Fortunately, you are wearing a helmet!"); 295: losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object"); 296: dropy(obj); 297: } 298: } else { 299: pline("%s hits the floor.", Doname(obj)); 300: if(obj->otyp == EXPENSIVE_CAMERA) { 301: pline("It is shattered in a thousand pieces!"); 302: obfree(obj, Null(obj)); 303: } else if(obj->otyp == EGG) { 304: pline("\"Splash!\""); 305: obfree(obj, Null(obj)); 306: } else if(obj->olet == POTION_SYM) { 307: pline("The flask breaks, and you smell a peculiar odor ..."); 308: potionbreathe(obj); 309: obfree(obj, Null(obj)); 310: } else { 311: dropy(obj); 312: } 313: } 314: return(1); 315: } else if(obj->otyp == BOOMERANG) { 316: mon = boomhit(u.dx, u.dy); 317: if(mon == &youmonst) { /* the thing was caught */ 318: (void) addinv(obj); 319: return(1); 320: } 321: } else { 322: if(obj->otyp == PICK_AXE && shkcatch(obj)) 323: return(1); 324: 325: mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 : 326: (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1, 327: obj->olet, 328: (int (*)()) 0, (int (*)()) 0, obj); 329: } 330: if(mon) { 331: /* awake monster if sleeping */ 332: wakeup(mon); 333: 334: if(obj->olet == WEAPON_SYM) { 335: tmp = -1+u.ulevel+mon->data->ac+abon(); 336: if(obj->otyp < ROCK) { 337: if(!uwep || 338: uwep->otyp != obj->otyp+(BOW-ARROW)) 339: tmp -= 4; 340: else { 341: tmp += uwep->spe; 342: } 343: } else 344: if(obj->otyp == BOOMERANG) tmp += 4; 345: tmp += obj->spe; 346: if(u.uswallow || tmp >= rnd(20)) { 347: if(hmon(mon,obj,1) == TRUE){ 348: /* mon still alive */ 349: #ifndef NOWORM 350: cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp); 351: #endif NOWORM 352: } else mon = 0; 353: /* weapons thrown disappear sometimes */ 354: if(obj->otyp < BOOMERANG && rn2(3)) { 355: /* check bill; free */ 356: obfree(obj, (struct obj *) 0); 357: return(1); 358: } 359: } else miss(objects[obj->otyp].oc_name, mon); 360: } else if(obj->otyp == HEAVY_IRON_BALL) { 361: tmp = -1+u.ulevel+mon->data->ac+abon(); 362: if(!Punished || obj != uball) tmp += 2; 363: if(u.utrap) tmp -= 2; 364: if(u.uswallow || tmp >= rnd(20)) { 365: if(hmon(mon,obj,1) == FALSE) 366: mon = 0; /* he died */ 367: } else miss("iron ball", mon); 368: } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) { 369: potionhit(mon, obj); 370: return(1); 371: } else { 372: if(cansee(bhitpos.x,bhitpos.y)) 373: pline("You miss %s.",monnam(mon)); 374: else pline("You miss it."); 375: if(obj->olet == FOOD_SYM && mon->data->mlet == 'd') 376: if(tamedog(mon,obj)) return(1); 377: if(obj->olet == GEM_SYM && mon->data->mlet == 'u' && 378: !mon->mtame){ 379: if(obj->dknown && objects[obj->otyp].oc_name_known){ 380: if(objects[obj->otyp].g_val > 0){ 381: u.uluck += 5; 382: goto valuable; 383: } else { 384: pline("%s is not interested in your junk.", 385: Monnam(mon)); 386: } 387: } else { /* value unknown to @ */ 388: u.uluck++; 389: valuable: 390: if(u.uluck > LUCKMAX) /* dan@ut-ngp */ 391: u.uluck = LUCKMAX; 392: pline("%s graciously accepts your gift.", 393: Monnam(mon)); 394: mpickobj(mon, obj); 395: rloc(mon); 396: return(1); 397: } 398: } 399: } 400: } 401: /* the code following might become part of dropy() */ 402: if(obj->otyp == CRYSKNIFE) 403: obj->otyp = WORM_TOOTH; 404: obj->ox = bhitpos.x; 405: obj->oy = bhitpos.y; 406: obj->nobj = fobj; 407: fobj = obj; 408: /* prevent him from throwing articles to the exit and escaping */ 409: /* subfrombill(obj); */ 410: stackobj(obj); 411: if(Punished && obj == uball && 412: (bhitpos.x != u.ux || bhitpos.y != u.uy)){ 413: freeobj(uchain); 414: unpobj(uchain); 415: if(u.utrap){ 416: if(u.utraptype == TT_PIT) 417: pline("The ball pulls you out of the pit!"); 418: else { 419: register long side = 420: rn2(3) ? LEFT_SIDE : RIGHT_SIDE; 421: pline("The ball pulls you out of the bear trap."); 422: pline("Your %s leg is severely damaged.", 423: (side == LEFT_SIDE) ? "left" : "right"); 424: set_wounded_legs(side, 500+rn2(1000)); 425: losehp(2, "thrown ball"); 426: } 427: u.utrap = 0; 428: } 429: unsee(); 430: uchain->nobj = fobj; 431: fobj = uchain; 432: u.ux = uchain->ox = bhitpos.x - u.dx; 433: u.uy = uchain->oy = bhitpos.y - u.dy; 434: setsee(); 435: (void) inshop(); 436: } 437: if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y); 438: return(1); 439: } 440: 441: /* split obj so that it gets size num */ 442: /* remainder is put in the object structure delivered by this call */ 443: struct obj * 444: splitobj(obj, num) register struct obj *obj; register int num; { 445: register struct obj *otmp; 446: otmp = newobj(0); 447: *otmp = *obj; /* copies whole structure */ 448: otmp->o_id = flags.ident++; 449: otmp->onamelth = 0; 450: obj->quan = num; 451: obj->owt = weight(obj); 452: otmp->quan -= num; 453: otmp->owt = weight(otmp); /* -= obj->owt ? */ 454: obj->nobj = otmp; 455: if(obj->unpaid) splitbill(obj,otmp); 456: return(otmp); 457: } 458: 459: more_experienced(exp,rexp) 460: register int exp, rexp; 461: { 462: extern char pl_character[]; 463: 464: u.uexp += exp; 465: u.urexp += 4*exp + rexp; 466: if(exp) flags.botl = 1; 467: if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000)) 468: flags.beginner = 0; 469: } 470: 471: set_wounded_legs(side, timex) 472: register long side; 473: register int timex; 474: { 475: if(!Wounded_legs || (Wounded_legs & TIMEOUT)) 476: Wounded_legs |= side + timex; 477: else 478: Wounded_legs |= side; 479: } 480: 481: heal_legs() 482: { 483: if(Wounded_legs) { 484: if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES) 485: pline("Your legs feel somewhat better."); 486: else 487: pline("Your leg feels somewhat better."); 488: Wounded_legs = 0; 489: } 490: }